Some suggestions

Users who are viewing this thread

siim

Recruit
Hello

Played a bit more of the game, and here are my thoughts about what could be improved.

1. there should be a "Get all loot" etc after battle so that if you have enough free slots in inventory, you don't have to drag all items one by one.

2. Roads. Perhaps some kind of roads between the towns. Accelerated movement, but lets say more robbers ambushing near them. Makes the map a bit less dull as well. Regarding to the map - I expected, that if I otherwize do not encounter robbers between the towns that in the woods they will be for sure.

3. The weapons - I got confused once, when bought a long sword and wasn't sure immediately after the trade, if I bought a one handed ot two. The appropriate remark could be in the weapon's stats etc. Also you could think about on high level of weapon profiency to enable dual-wield of weapons.

4. Salt mine - there is a small place called that. I truly believed, that there's a merchant there I can buy some salt from.

5. Communication with NPC's - the screen could be divided horizontally in half, so that upper half shows the characters and on the lower half the text. There is plenty of room fo that.

6. Party members - boosting up party members with a spare eqipment is an absolutely neccessary. But the trading system could be upgraded to a bit more complicated. What I'm trying to point is that if I give to a follower something, then most of the cases they do not have a money to pay for it. The system could be balanced for example if I give them an equipment and their salary is calculated as pre-paid for the value of the equipment.

Just my 2 cents.

Otherwise, it's very addictive. :smile:
 
Hi Siim,

siim said:
1. there should be a "Get all loot" etc after battle so that if you have enough free slots in inventory, you don't have to drag all items one by one.
You can control click on the items but I should write it somewhere.

3. The weapons - I got confused once, when bought a long sword and wasn't sure immediately after the trade, if I bought a one handed ot two. The appropriate remark could be in the weapon's stats etc. Also you could think about on high level of weapon profiency to enable dual-wield of weapons.
Yes I should put that info among the stats. Thanks for bringing it up.

4. Salt mine - there is a small place called that. I truly believed, that there's a merchant there I can buy some salt from.
:smile: Yes I am planning to place a merchant there.

6. Party members - boosting up party members with a spare eqipment is an absolutely neccessary. But the trading system could be upgraded to a bit more complicated. What I'm trying to point is that if I give to a follower something, then most of the cases they do not have a money to pay for it. The system could be balanced for example if I give them an equipment and their salary is calculated as pre-paid for the value of the equipment.
You don't pay salaries to your companions. Only to regular soldiers. But you're right. Companions should be carrying some money.

Thanks a lot for your suggestions and happy new year!
 
http://vene.pri.ee/error.bmp

Was riding across the map, chased by the bandits. Clicked pretty frequently because wanted to lure the bandits.

Choosed to ignore the message and game continued.



One more thing - much of the beta-forum is in turkish or something. It could help perhaps if all of it was in one agreed language, but it does not bother THAT much.
 
siim said:
Was riding across the map, chased by the bandits. Clicked pretty frequently because wanted to lure the bandits.
Hmm... One of the parties somewhere had a stack with 0 members. I'll look at it more closely. Thanks a lot for letting me know.

One more thing - much of the beta-forum is in turkish or something. It could help perhaps if all of it was in one agreed language, but it does not bother THAT much.
Yes, that would help beta-testers understand each other, and my remarks as well. However most people probably feel more comfortable posting in their native language. So Turkish beta testers reading this may consider to start posting in English if they feel like that, and they are comfortable writing in English. If not, no problem :smile: .
 
It would be cool if you can add rideable(?) elephants and camels...just like in medieval times..or maybe chariots...
 
siim said:
http://vene.pri.ee/error.bmp

Was riding across the map, chased by the bandits. Clicked pretty frequently because wanted to lure the bandits.

Choosed to ignore the message and game continued.



One more thing - much of the beta-forum is in turkish or something. It could help perhaps if all of it was in one agreed language, but it does not bother THAT much.

When i fighted with noble man.
And when i killed him. That some thing come up and game cruch.
 
Back
Top Bottom