siim
Recruit

Hello
Played a bit more of the game, and here are my thoughts about what could be improved.
1. there should be a "Get all loot" etc after battle so that if you have enough free slots in inventory, you don't have to drag all items one by one.
2. Roads. Perhaps some kind of roads between the towns. Accelerated movement, but lets say more robbers ambushing near them. Makes the map a bit less dull as well. Regarding to the map - I expected, that if I otherwize do not encounter robbers between the towns that in the woods they will be for sure.
3. The weapons - I got confused once, when bought a long sword and wasn't sure immediately after the trade, if I bought a one handed ot two. The appropriate remark could be in the weapon's stats etc. Also you could think about on high level of weapon profiency to enable dual-wield of weapons.
4. Salt mine - there is a small place called that. I truly believed, that there's a merchant there I can buy some salt from.
5. Communication with NPC's - the screen could be divided horizontally in half, so that upper half shows the characters and on the lower half the text. There is plenty of room fo that.
6. Party members - boosting up party members with a spare eqipment is an absolutely neccessary. But the trading system could be upgraded to a bit more complicated. What I'm trying to point is that if I give to a follower something, then most of the cases they do not have a money to pay for it. The system could be balanced for example if I give them an equipment and their salary is calculated as pre-paid for the value of the equipment.
Just my 2 cents.
Otherwise, it's very addictive.
Played a bit more of the game, and here are my thoughts about what could be improved.
1. there should be a "Get all loot" etc after battle so that if you have enough free slots in inventory, you don't have to drag all items one by one.
2. Roads. Perhaps some kind of roads between the towns. Accelerated movement, but lets say more robbers ambushing near them. Makes the map a bit less dull as well. Regarding to the map - I expected, that if I otherwize do not encounter robbers between the towns that in the woods they will be for sure.
3. The weapons - I got confused once, when bought a long sword and wasn't sure immediately after the trade, if I bought a one handed ot two. The appropriate remark could be in the weapon's stats etc. Also you could think about on high level of weapon profiency to enable dual-wield of weapons.
4. Salt mine - there is a small place called that. I truly believed, that there's a merchant there I can buy some salt from.
5. Communication with NPC's - the screen could be divided horizontally in half, so that upper half shows the characters and on the lower half the text. There is plenty of room fo that.
6. Party members - boosting up party members with a spare eqipment is an absolutely neccessary. But the trading system could be upgraded to a bit more complicated. What I'm trying to point is that if I give to a follower something, then most of the cases they do not have a money to pay for it. The system could be balanced for example if I give them an equipment and their salary is calculated as pre-paid for the value of the equipment.
Just my 2 cents.
Otherwise, it's very addictive.