Vehementi
Recruit

Only played this for half a dozen hours, so take what I say with a grain of salt, but...
- make it so that when I am knocked unconscious in an arena battle, I don't "lose" immediately. Far too many times has it been me and two other characters vs an archer, and he's hit me with a freak shot, killed me (of course), and I'd die and lose my money. Either have the rest of the battle auto calculated ("battle" on the world map style), or let me watch it in optionally fast forward.
- make it require time to block and parry: currently I can break out of any swing at any time and immediately parry an attack no matter what (or block infinite attacks with shield); this is silly.
- make it so that hitting first with lance doesn't interrupt your lance hit, because that's patently dumb.
- make it so damage to mounts slows the mount down for a bit. Could even do locational damage.
- make it so that shields can block attacks if the enemy's attack hits the shield, geometrically. This would be especially helpful on mount with lances.
- on a similar note, make it so that if my weapon geometrically collides with the enemy's weapon, a parry occurs
- make it so I can choose whether my weapon swings or pokes. Poking with a large glaive when I want to slash 3 people I'm riding by is useless.
- make it so the weapon "swing" (especially when poking) sort of follows my cursor to an extent.
- it says in the game text somewhere that you can't ever block/parry rider lances. You can in fact block and parry them with any weapon.
- make it so enemy weapons do the same damage as player weapons, and that the base HP of enemies (at least in the arena) is the 50, plus whatever perks they're generated with. It's iritating to do 60+ damage to some guy in the arena then magically die in one hit
- I can ride circles around part of an enemy force to keep them following me, while my considerably smaller force gangs up on the couple of guys I "let go" each time, letting me win battles of pretty much any size (so far, anyway)
- I'm pretty sure the +speed perk thing doesn't do anything at all. Make it do something so my archer is not guaranteed death when anyone gets in melee range (in the arena.)
- weapon damage seems reeeeeally messed up. I've done zero/one damage to people with a 1h sword when I'm trained pretty high in 1h weapons, while an enemy always does ridiculous damage killing me in 2-4 hits no matter what.
- fix the inconsistencies with momentum and damage. I've poked people with a lance at full charge in the test arena for less than 10 damage before, whereas I am unconditionally killed in one hit by a rider with any weapon when they're moving. E.g. (I'm writing this while going through arena battles) I just did 8 damage to a stationary mounted archer from full charge (lance lined up on its own), then got killed in one hit by another lancer who wasn't going very fast. Bow specced ranger at level 4 or something, I just did 18 damage to a 2h sword wielder three times in a row. Enemy archers never ever hit me for less than 34 or so damage.
- I'm a fan of "when the weapon hits you, you take damage" and all, but it's really silly that I can kill anybody by just hitting them over and over and keeping them in stun lock because I'm at point blank range and my sword/lance/whatever poke-hits immediately.
- pretty sure you take damage before the weapon hits you, or that there are huge careless hitboxes. This doesn't appear to be the case with arrows (as I've shot under people's arms, etc.) but it certainly looks like it with melee weapons. This is especially obvious when you get raped on horseback when there's SERIOUSLY NO WAY THAT HIT ME DAMNIT.
- let me reload my crossbow while stationary on the horse (or while not turning or something)
- does horse archery become useful at higher levels?
- make it so I can duck attacks or something so that slashes from long weapons don't hit me no matter what if I'm within a certain range (this would help make archers not immediately die in melee too.)
- make bow friendly fire optional, or make enable melee friendly fire too
- allow melee headshots, and make them kill/knock out in one hit no matter what if the person doesn't have protection there
- make it so I can run people over with my horse.
K, gotta go study!
- make it so that when I am knocked unconscious in an arena battle, I don't "lose" immediately. Far too many times has it been me and two other characters vs an archer, and he's hit me with a freak shot, killed me (of course), and I'd die and lose my money. Either have the rest of the battle auto calculated ("battle" on the world map style), or let me watch it in optionally fast forward.
- make it require time to block and parry: currently I can break out of any swing at any time and immediately parry an attack no matter what (or block infinite attacks with shield); this is silly.
- make it so that hitting first with lance doesn't interrupt your lance hit, because that's patently dumb.
- make it so damage to mounts slows the mount down for a bit. Could even do locational damage.
- make it so that shields can block attacks if the enemy's attack hits the shield, geometrically. This would be especially helpful on mount with lances.
- on a similar note, make it so that if my weapon geometrically collides with the enemy's weapon, a parry occurs
- make it so I can choose whether my weapon swings or pokes. Poking with a large glaive when I want to slash 3 people I'm riding by is useless.
- make it so the weapon "swing" (especially when poking) sort of follows my cursor to an extent.
- it says in the game text somewhere that you can't ever block/parry rider lances. You can in fact block and parry them with any weapon.
- make it so enemy weapons do the same damage as player weapons, and that the base HP of enemies (at least in the arena) is the 50, plus whatever perks they're generated with. It's iritating to do 60+ damage to some guy in the arena then magically die in one hit
- I can ride circles around part of an enemy force to keep them following me, while my considerably smaller force gangs up on the couple of guys I "let go" each time, letting me win battles of pretty much any size (so far, anyway)
- I'm pretty sure the +speed perk thing doesn't do anything at all. Make it do something so my archer is not guaranteed death when anyone gets in melee range (in the arena.)
- weapon damage seems reeeeeally messed up. I've done zero/one damage to people with a 1h sword when I'm trained pretty high in 1h weapons, while an enemy always does ridiculous damage killing me in 2-4 hits no matter what.
- fix the inconsistencies with momentum and damage. I've poked people with a lance at full charge in the test arena for less than 10 damage before, whereas I am unconditionally killed in one hit by a rider with any weapon when they're moving. E.g. (I'm writing this while going through arena battles) I just did 8 damage to a stationary mounted archer from full charge (lance lined up on its own), then got killed in one hit by another lancer who wasn't going very fast. Bow specced ranger at level 4 or something, I just did 18 damage to a 2h sword wielder three times in a row. Enemy archers never ever hit me for less than 34 or so damage.
- I'm a fan of "when the weapon hits you, you take damage" and all, but it's really silly that I can kill anybody by just hitting them over and over and keeping them in stun lock because I'm at point blank range and my sword/lance/whatever poke-hits immediately.
- pretty sure you take damage before the weapon hits you, or that there are huge careless hitboxes. This doesn't appear to be the case with arrows (as I've shot under people's arms, etc.) but it certainly looks like it with melee weapons. This is especially obvious when you get raped on horseback when there's SERIOUSLY NO WAY THAT HIT ME DAMNIT.
- let me reload my crossbow while stationary on the horse (or while not turning or something)
- does horse archery become useful at higher levels?
- make it so I can duck attacks or something so that slashes from long weapons don't hit me no matter what if I'm within a certain range (this would help make archers not immediately die in melee too.)
- make bow friendly fire optional, or make enable melee friendly fire too
- allow melee headshots, and make them kill/knock out in one hit no matter what if the person doesn't have protection there
- make it so I can run people over with my horse.
K, gotta go study!