Some suggestions.

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Hello. Played your game, likes it much(until lvl 6 after lvl 6 not registered is not that interesting :)), have some suggestions.

1)Lance must be more inertional when you using it mounted. Huge dmg, no option to block - and very slow targetting. It can be accivied by simlpy reducing mouse sensitivity.

2) When you encounter enemy group you must have opportunity to choose how much, and what kind of your companions will be used in battle. I.e. you can ask some of your troops to run away, even if their speed is lesser than enemies(you will slow down enemy group by battling with them).... If you have only merchant as your companion, its just redicilous to use him in battle.

3) Moral. I have seen moral in party screen, but it seems not have any effect in battle. Giving party moral, and every char moral is good option. Tactical/leadership skill will affect moral of every man.
Every killed allied unit/every recivied dmg will lower moral. Every enemy killed - will add moral points.
The enemies must have opportunity to run from your char. When you just killed 10 man, leave to lastest only 10 hp and he still try to attack your mounted archer with club - it just ruining RL atmosphere.

3) TO give more dialog freedom to user. When you encounter really big bandit group you CAN pay them ransom and travel further. Or, if you have to be good guy, you can travel with peasant to protect them. Join to war group, ask caravan about prices in distant towns...

4) IMHO leader system must work on any travelling group, including all sort of bandits. Leader might have best quipment in the group/more health/better dmg or just affects drasticaly moral/tactics of the group. Leader must have name, that adds to group name (like "Kale river band"). And in towns you can recive specific bounty hunters quest to chase down some particular group/char.

5) And some standard bearer can be added in game. No combat unit that increseas tactical skill adds moral/dmg to your group.

6) Knight ranks and flags. Your own flag, your own motto, your own emblem. Four flags rising when knights on tournament - that would be really atmospheric. If your title dont chanhges anything exept your name "Humble Duke Lame" it anyway wiil be much better than simple "lame".

7) Town generation system. If you only change the coordinates of each times with start of every new game - it will give some additional replayability, which is even in it current state incredibly high. If you change town quantity, priority wares - it would be just super :)

8) Destroyable weapons. If you really increase the mounted lance dmg but make them one/three times usable(as it was in RL) - it will be much interesting.

9) Fast mount/dismount hotkey. Speed of dismounting must changes with riding+athletics skill. And with riding skill you can jump from/on horse even when you not standing still. And with high athletics skill you can fall down from killed horse on your feat.

10) Ambushes. YOu can encounter some static group, that dont chasing player. Than in battle mode enemy attacks from different sides, trying to confuse player, and to cut escape route. Player can make absushes too - it gives bonuses in tactics and opportunity to surround enemy.


11) Horse head shots/leg shots. Of corse if you include horse armor early suggested by Balor.

12) Tooltips for weapon profiencies. Player must know what +10 to archery do.


13)You can try to include ranking system in game. To be leader is interesting, but to feel like simple soldier of. When your hero began to serve some goverment, first of all he must have an opportunity to join to already existing group. To be soldier, that recives some wage, some bonuses for killing/capturing enimies, and must obey commanders orders. When you serves your group some time you have promotion to next rank.

14) Some money usage. Player need to have opportunity to spend his earned money on something thet really help charaster. It can be your own house with free rest(resting in inn should cost some money :)), your own caravans that can make profit, or can be robbed... Maybe titles can be bought (not only acchived by good service)... Or huge ammount of gold for marriage ;)

15) Some animals models. If there is hunters, they need something to hunt :). You can have some food from head. King hunt in game... It would be yummy )

16) Give serials to forum users which ideas your like ;)..
 
1. Already in :) You can couch all polearms just by gaining enough speed on a horse and not clicking your mouse.
2. Great idea!
3. Also great remark. When you'll singe-handily kill half enemies, they must flee from the map. Of course, you can chase and slaughter them :). Btw, an other neat idea is to make them rise their hands and surrender - allowing to sell them to slavery later (beats being dead... I guess :)).
3. Also nice ideas. Be more specific - perhaps Armadan will add it.
4. Good idea ;) But it's, at least partially, is being addressed - all groups, including bandits and slavers will have 'hierarchy' like warbands and so on.
5. Hmm... sounds too RTSey :)
6. He-he-he :) Well, nice, but doesn't sounds like something of high priority.
7. Heh, also was about to add that in 'Trading' ideas. It's in the Space Rangers, and, like I mentioned, it's one of the better free-form games there is :).
8. Well, that'll require means a drastic rebalance, adding ability to repair it, and perhaps my idea of full loot thrown in for good measure. Perhaps it can be done now, and rather easy - like weapons will have a chance of being bend when you block or hit (and cause/take massive damage), same about armor when you are hit.
But there should be relatively cheap ways to repair it.
9. Nice idea, especially about hotkeys.
10. Not that easy to make... see more ideas about that in here.
11. *nods* Well, high-level horses do include armor... but it felt like it was only 'for show'. Anyway, training and armoring your horse yourself is MUCH more fun then just having to buy a 'warhorse' and a 'charger'.
12. Well, more tooltips can never hurt. Not that high-priority though, I guess.
13. Hmm, it's all in already? Or you mean something else? No bonuses save wages, though. (and some say that they are bugged :)).
14. Well, yea. In late game you'll accumulate more money that you can actually spend quickly enough.
15. Hmm, also good idea. Using tracking to find animals, then sneak on them and shoot them, then skin (furs) and butcher for meat.
16. Did I mention that some ideas you stated are already implemented? ;)
 
I agree, morale should play a much bigger part in the game, even leading to munitys against unpopular leaders (which could just be accomplished by your party splitting and you losing some items) better/worse fighting on the battlefield and frightened participants fleeing (I always giggle when a few refugees attempt to mob a Black Knight :lol:). To expand on the Standard Bearer idea, once you reach the rank of Knight in either army you should recieve this (and then be able to select a unit on your party screen that will carry it), it should give a very large boost to your parties morale, but if the standard bearer is killed then morale suffers a catastrophic drop. The bearer should still be able to fight, just with a one handed weapon and no blocking option.
 
1. Already in You can couch all polearms just by gaining enough speed on a horse and not clicking your mouse.
O! Just tried it in the game. The targeting system is really cool, but dmg are extremly low. No. Not dmg. You dont really FEAL the power of the lance ;). Charged lance must knock out knights from horses, and deffinatly knock out footmans. Animations of falling units its already in the game. If some footman tries to block lance with shield he may survive, but he must fall down. He will be knocked on some distance.
The really big dmg of lance can be balanced by lance destroyability. It makes lance really powerfull but expencive weapon, that can be used just several times in combat.
And any unit must have huge problems with using lance on foot. Make any horseman to drop lance while he on foot. If it players lance - it can be looted after the fight.
In tournaments - give any small weapon(with reach of 40) to horseman, to give them some chances after they uses their lance.


Btw, an other neat idea is to make them rise their hands and surrender - allowing to sell them to slavery later (beats being dead... I guess ).
:) That gives me another idea - give chance to deal not lethal strikes with lethal weapons. Some special skill can be added. If your player deals dmg of X% of enemy life, enemy has Y chances to fall unconscious.

Also nice ideas. Be more specific - perhaps Armadan will add it.
Hmm... Dont know how it can be more specific $) For example: you encounter river bandit group.
Dialog:
They:
1) (if band.quantity>your.quantity+charisma/6) Hand over your money and valubles.
2) (if band.quantity<=your.quantity+charisma/6) Hello traveler, to where you traveled?(hey, they dont want to die $) they dont talk with more powerfull group like - we are bad stupid bandits, kill us please $))
3) (if band.lvl(summ of all bandits levels)+5<party.level+charisma/6) We are simple peasants, please do not attack us...
You.
1a) That all i have (give % of gold)
1b) Please, dont take my money. Its all i earned for month. I will die from hunger...
1c) Fight.
and so on, and so on :)


Hmm... sounds too RTSey
Hmm... IMHO its one of the important part of medievil atmosphere. Protect the flag, and, if you win - it fill rise on the battlefield, giving you real feal of victory )

Well, that'll require means a drastic rebalance, adding ability to repair it, and perhaps my idea of full loot thrown in for good measure. Perhaps it can be done now, and rather easy - like weapons will have a chance of being bend when you block or hit (and cause/take massive damage), same about armor when you are hit.
IMHO drastic rebalance is required now. The cost of simplest weapons is MUCH more of the units, equiped with same weapon cost... Yes, one good sword can cost several horses, but its real good sword and not really good horses #). Now the simple hunting bow cost huge ammount of gold.
You can buy it only because slavery and really big trading profits...
Again destroyable weapons is not high priority, but lances, IMHO MUST be destoryable. In any kind of medievil film or book, lances always destroys after one good hit. When the weapon will fall apart after hit, you will know that hit was really powerfull...
Destroyable weapons can be balanced by changing quality/cost.. If each weapon have its own blocking limit (as shield has) it will be exelent. Simple, rusty swords, for example dont costs much and can deal some dmg, but after several blocks - fall apart.

Hmm, it's all in already? Or you mean something else? No bonuses save wages, though. (and some say that they are bugged ).
I mean that after joining to some group you cant choose your route on global map. You just listen to your commanders orders. And in battle you can recive some order like "kill swordsmans" or "attack arcers" or simple CHARGE...
When you are not in charge it can give you some good expirience, because player will than likes more when he finally became commander $)

Not that easy to make... see more ideas about that in here.
Hmm.. Than just add wait option on global map. With group spead of 3.5 you became tired of manually patruling small area around sity...



And next idea - to give chance to deal lethal/critical strikes with any weapon $). Not just headshot, but really small chances to kill/deal huge dmg to enemy with just one hit. No need to do any special skills, and no tooltips on this feature. Not like another RPGs when critical is common thing that happens all the time. I mean REALY small chances. Like 1-4%...
If it will be balanced correctly it can be look even realistical $). And if player with last hp fighting with almost healthy enemy knight, and suddenly kills him with last strike - he will dont forget this battle for looong time :)

Random. Random is God of replayability. Not random generation that already was suggested, but random encounters. All of them can be scripted. You can meat King Escourt in fields, find some dead merchants killed by wild animals, or horse of lonely knight, that fell from saddle... Some traveling monks, traveling merchants that actually sell you wares. Maybe graveyard or huge battlefield after the end of battle. Beautiful lake with small house on lakeside with friendly peasants in it....

About rpg system. First of all PLEASE make Hardcore mode. You can not really fear any combat with any army because you - immortal. Give the player ability to die. When you start game, make him choose to play in traditional mode or in hardcore. The fear of death is the only reason that makes you to love live.

Weapon habbits. When your charaster use one weapon for long time it can give you some bonuses with using this particular weapon. It gives player some good reason to keep his first good sword and to have some memories connected with it $)

IMHO, player must upgrade companions only in towns, from some cost. You give some extra gold to companions and they buy yourself some equp from smithy.

About balancing fool loot... It can be done with adding some moral restrictions. NO noble knight will be maroudering armor. If you began to loot some private things like any kind of armour, named weapons (yes, you could include possobility to make initials on your weapon) then you recive Marouder status, and lose some of your reputation.
Whant to be humble - dont loot $)

Evil deeds must be added anyway. Again, you cant be good if you dont have option to be bad. It may be some special town from criminals, with specific quests... For example you can sell some info to one faction, when you warrior of another...




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Hmm.. Either my awfull english turns all away, or my ideas not interesting $)Anyway, i will continue.

Horse jumping. Horses dont jump just standing in one place.
Height of horse jump changes with speed of horse. If with high riding skill, and some particular horse type you can jump over footman - it will be really impressive.
Of course weight of rider must change jump height too.

Throwing weapons. If you dont have moral in this game, give some simple trowing weapon with low dmg(like rocks or sling) to weak enemies(like River Pirates or Peasants). Its just boring to fight with completly harmless enemy using archery. And it stupid to not use this opportunity if you trully roleplaying.

On global map telescope can be added. Item that allows you see traveling groups in big distance... Or you can give peasants opportunity to give information about nearby bandit/military group in generated dialogs. Such kind of information also can be placed in ins, or to some special NPC(spy).

Sea/river travels. No any kind of sea battles, just trading routes. Ship must cost REAAALy huge ammount of money, and while ticket only for player will cost not much, there must be additional fee for each kind of player wares.. % of total price without trading penality.
Sea travels will give not compleatly battle chars to make some money, and to travel arround towns safe.

Plz add option to name your horse. Its so sentimental ;))

NPC must interract with player. One of the most interesting interraction is stories about battles that was wone by player. Some NPC must know player in face, some just tell player hystories about player deeds $). Its will be really impresive for people who eager some fame in RL, and finally can recive it in game ^)

Plz give option to turn off the crosshair. If you want to feel atmosphere the crosshair is must be turned off.

YOu can also add different travel modes in game.
Like you can travel with different speed but it costs you something.
Caution --X% of speed,+x% of RoS(range of sight)
Normal - 0 0
March! +X% of speed, -X% of ROS.
 
Caution --X% of speed,+x% of RoS(range of sight)
Normal - 0 0
March! +X% of speed, -X% of ROS.
Let me guess, I've played E5? :)
Or wait, that's a feature of a beta (and unless you were a beta-tester, you didn't have a chance to see it).
But anyway, there we have a slider, dragging which we'll set party behavior/speed from slow/cautious to fast/dashing.
First gives penalties to speed, but bonuses to LOS and camouflage, and vice versa for second.
Also, while you are in cautious mode, you will travel using maximum cover (forests, etc) and in fast mode - using terrain that gives maximum speed advantage - roads, plains.
 
hi

sorry, i use this "suggestions" thread, so iam not forced to do my own for 1 suggestion...;)

is it possible, that arrows and bolts are also sticking to the shield when blocked instead of only at the enemy itself when hit???
would look reall cool to ride around in battle with a few arrows/bolts in you shield!!!

(if it was allready suggested sorry, i wasnt finding it with the search funtion!)

greetings!!
 
Resterstester said:
2) When you encounter enemy group you must have opportunity to choose how much, and what kind of your companions will be used in battle. I.e. you can ask some of your troops to run away, even if their speed is lesser than enemies(you will slow down enemy group by battling with them).... If you have only merchant as your companion, its just redicilous to use him in battle.

Yeah, I think we need more troop options. Selecting who to join us. And being able to order them to retreat would save us a lot of trouble.
Maybe if a retreat is ordered, we could basically get a timer. It would let us know how long before all our troops (or those selected for retreat) can escape. And basically we'd have to survive that long. If we run away before our troops do, they have a chance of being captured.

I just had an idea... how about a "tactics" screen in combat?
This is what I picture... having a screen come up, showing us the names and status of all our troops currently in combat (on the field and those "in reserve").
So we'd know who's getting too badly hurt, and who we still have okay.

We'd also see the number and type of enemy remaining (currently in combat, and what was in the group on the map). So we could try to guess our chances.

Also an indicator of morale (if it ends up doing something :p). As suggested, having morale go up with enemies defeated, and down with allies defeated makes sense.

Maybe have morale add an attack/defense bonus? So for every X amount of morale, maybe a group does X bonus damage or takes X less damage from the enemy. And low morale would do the opposite.

Morale could go from negative to zero to positive. Zero naturally being neutral, and there's no modifiers.

And unlike most games which go with the simple ally/enemy morale slider (if one's high, the other's low), we could have a separate morale for each side. After all, with good leadership, both sides could be giving it their all. So with maybe a bonus from Tactics/Leadership, and possibly special conditions, and then enemies/allies defeated... each side would have it's own morale worked out, and appropriate bonuses applied.

Also, with low morale, units would have a chance of breaking in panic. So when your morale is negative, every ally killed has a chance of making your units (checked separately for each) retreat automatically. Naturally, the low your morale got, the higher the chance of retreat.

Some units could have their own modifiers. Like say Knights might have a natural +2 to their morale. So they'd always just be a little better than most. While Peasants might have a -2... they're just peasants. :p

Then we should have options for our units.
It should show how many are currently allowed on the field (determined by the battle size slider). It would also show current orders for each.
We select a unit or a group of them and give orders...

Retreat - The selected unit makes a run for it (with the suggestion I made above)

Defend - Like the Hold Position order

Attack - Like the Charge order

Mount/Dismount - Like the orders

Follow Leader - They come to you

Reinforce - This would be for troops you control not currently on the battlefield. If you have space for more allies, you can call one of them into the battle. This wouldn't work if you've been surrounded or whatever when you first encounter a group for battle.

Resterstester said:
3) TO give more dialog freedom to user. When you encounter really big bandit group you CAN pay them ransom and travel further. Or, if you have to be good guy, you can travel with peasant to protect them. Join to war group, ask caravan about prices in distant towns...

I agree. You shouldn't always just attack enemies. Bribing, or maybe even just trying to persuade them not to attack based on Charisma.
And maybe even talking to them, and allying with them to attack a caravan or something. :twisted:

Resterstester said:
6) Knight ranks and flags. Your own flag, your own motto, your own emblem. Four flags rising when knights on tournament - that would be really atmospheric. If your title dont chanhges anything exept your name "Humble Duke Lame" it anyway wiil be much better than simple "lame".

This I like. I'd love to design my own crest. And have a banner flying behind me as I ride.

Resterstester said:
8) Destroyable weapons. If you really increase the mounted lance dmg but make them one/three times usable(as it was in RL) - it will be much interesting. of bandits. Leader might have best quipment in the group/more heal

I never liked this feature. It turned me off from many games. Yes, wear and tear on items is realistic, but it's tedious and annoying as well.

Resterstester said:
9) Fast mount/dismount hotkey. Speed of dismounting must changes with riding+athletics skill. And with riding skill you can jump from/on horse even when you not standing still. And with high athletics skill you can fall down from killed horse on your feat.

That's a neat idea. A mount/dismount hotkey would be great to begin with. And the idea of leaping off while your horse is galloping along sounds cool. Maybe if you mess up, you take a bit of damage and lay prone for a bit (giving enemies nearby a chance to wail on you).

Resterstester said:
10) Ambushes. YOu can encounter some static group, that dont chasing player. Than in battle mode enemy attacks from different sides, trying to confuse player, and to cut escape route. Player can make absushes too - it gives bonuses in tactics and opportunity to surround enemy.

I agree with the general idea. But with the way movement works (things only move while you do) it seems unfair that you can't set up ambushes that way.
How about at the encounter screen, you get different tactics to use depending on your Tactical bonus/penalty?
So if it's 0, then you can talk/attack/flee.
If it's negative, then you can only talk (or try to) or attack. And when attacking the opponent has a chance of using tactics on you.
If it's positive, you can choose a tactic if attacking. Like setting an ambush (maybe you're invisible to the enemy until you make an attack) or things like that.

Resterstester said:
12) Tooltips for weapon profiencies. Player must know what +10 to archery do.

Agreed. There's a lot that I'd like to know about game mechanics that's just not explained.

Resterstester said:
14) Some money usage. Player need to have opportunity to spend his earned money on something thet really help charaster. It can be your own house with free rest(resting in inn should cost some money :)), your own caravans that can make profit, or can be robbed... Maybe titles can be bought (not only acchived by good service)... Or huge ammount of gold for marriage ;)

I like this. Having my own caravan I could lead around full of goods to trade would be cool. Maybe have a "wagon" that you can buy. Which would have a set amount of carrying space, and a set speed. So it would slow you down some, but you can take lots of stuff with you. Of course you'd also be a big target for people. :)
And how about some gambling? We should be able to play cards with people in taverns to try and make some extra cash.
 
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