Some suggestions

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The biggest limitation from wearing armor in reality is that you get fatigued much quicker since you have to carry the extra weight. Plate armor is actually quite flexible (battle plate, not later full jousting plates).
 
I find the current system, if somewhat superheroic in feel, quite good. If plate would be useless, why did they wear it? Protection alone could not have accounted for it, since what's the point in wearing such an armour in battle if it slows you down so much that you can be pushed over and get a dagger stuck into your eye?

I can't really say which would be a "realistic" way to go, since I have very little actual battlefield experience (with full plate or otherwise). I can only say that at the moment, things are lots of fun and seem to work nicely.
 
Maybe add a stamina attribute and a fatigue metre to the combat screen. The more you run around and fight the more depleted it gets and the slower you can move and swing weapons. Make this drop quicker the more encumbered you are. This could also be comlimented by some kind of armor skill since experience in wearing and fighting in armor should matter to this to.
 
I think stamina would make the game more realistic but harder, we all know what to do when 10 enemies bear down on us after we lose our horse, we walk backwards, i think the weight of your armour and the weilding of your weapon should steadily decrease a stamina bar so that walking backwards across the whole map whilst killing 100 enemies is no longer possible.
 
Skyrage said:
A knight's strength while in full armor only comes if he is on a mount. Being on foot and he wouldn't last even half the time...sure, he'd be mobile and unstoppable for maybe a few minutes but after that...he'll tire and slow down and he'll just end up as dead meat in a can...

Don't have the books here at the moment, so I can't give sources but: If thats true, why were knights so often ordered to dismount and fight on foot?

Armour isn't hard to move in, if it is, go back and run your sword through the guy that made it. Just a little, or atleast do it infront of the guy that is going to be making your next suit so they get the 'point',...

Some suits of plate were as light as 20lbs, others I think top out at 60. I'll have to check on that. Battle armour is fairly light compared to what people think.

I've worn several suits of maille, and never really noticed they made running any harder. And these were crapy ones of oversized wire so 40+lbs. (However, running in one really taught me the importance of proper padding. When you have maille drapped over the front of your legs and you're running, you REALLY don't want to let it be rubbing with too thin of pants on. Ruined a nice pair of pants that day.)
 
I can attest that I'm in awful shape—I live a sedentary lifestyle, walking to school and back and that's about it—but when I wear maybe 70 lbs. of platemail, I can most definitely run. No, not as fast as normal, but still a definite run (I could certainly outrun anyone trying to run backwards). The main difference is that I tire very quickly. If I wore it enough, I have no doubt that I'd tire a lot less—still faster than if I weren't wearing it, of course, but not that fast. The main problems with full plate were that a) it was hideously expensive, and b) it became near-obsolete after gunpowder became really prominent.

-Simetrical
 
I have some suggestions about hiding skill:

1)It would make unit harder to see. How hard is looked upon worst hiding skill. Might be 0 if party has units with hiding skill (heavy cavalry). Maybe by decreasing range where your units are sighted or some kind roll when unit gets near enough but i would prefer first one.

2) Hiding skill is 1/2  if party has mounted units with hiding skill and is moving. Horses make sound. Maybe there could be something to remove this modifier like special trained horses or so.

3)Every unit needs hiding skill while moving. Party's best hiding skill is counted when party doesn't move on all units but its 1/2 on units who has lesser hiding than best units 1/2 hiding. So if best hiding would be 4 then units with 0-1 hiding would use best units hiding value as 2 doesn't matter and 3 is larger than 2.

4)When unit is targeted by other units hiding skill is 1/2 and possibly 1/4 (rounded up or down?) if unit has mounted units (still counting mount modifier). This is to make hiding units unable to escape so easily when they are being targeted by enemy but still can manage to escape.

5)Spotting vs Hiding. Every hiding skill negates one spotting skill on party. Meaning with 2 hiding and 2 spotting hiding party would be spotted like both had those skills 0. Or possibly Spotting or hiding could be stronger.
 
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