I have played the game for few days and I've got few suggestions for the it. Feel free to comment. I am sorry if someone has come up with these ideas before, I have no intentions to steal anyone's ideas. (And sorry for the possible bad English.) So let’s get to the ideas.
Equipment:
Armors:
-Heavy armors should be more resistant to lightweight weapons
-Different types of attacks (piercing, cutting, crushing) should have different effect on different armor types (I don’t know if this one is already implented in the game)
-Heavy (coat of plates, platemail, black armour) and medium (chain) armors should restrict movement (also light armours could have some penalties to movement depending on the wight of the armour):
-reduced movement speed
-reduced turning angle of the torso while mounted (and slower turning speed)
-slower attacks and blocks
-greatly reduced ability to shoot a bow (and maybe thrown weapons, while crossbows should only suffer from increased reloading time)
-almost minimal jumping height
-increased mounting time
-increased weapon change time (which should be longer for non-armoured characters too)
-increased stamina drain (see stamina in “abilities”)
Horses:
-Horses shouln’t be able to jump all the time. Jumping should have “a cool down time”, so this would not happen.
-Player should have the ability to tell the horse so sprint (now horse does it automatically after running a few meters)
Shields:
-(Heavy) Shields should slow down attacks made by the wielder of the shield (May seem illogical but you might be surpried if you tried this one by yourself)
-Shields shouldn’t protect the whole front of the character (as it seems to me), but character could move the shield up and down with his/her mouse, while pressing down the block button.
Polearms:
-Spears should have a minium attack range (has been suggested before)
-By readying (attack button down ) a spear and holding it at a charging horse and the spear hitting the horse while readyed, one could do more damage. This would only work if the speed of the horse is high enough (charging). If the player would move and do this the damage delivered to the horse would be same as the damage of a normal attack.
-Jousing lance and great lance should have greatly reduced damage and speed while unmounted (worse than a cudgel)
Skills and abilities:
Skills:
-Hiding: Gives a percentage chance of not being noticed by other groups. This chance should be reduced by factors like the size of the group and the amount of mounted troops. Also a hiding group that isn’t moving (yes time should keep going while the player is stationar if the player so wishes) gets a big bonus to hiding percentage. This would make ambushes possible (and therefor get tactical advantage).
-Smithing: Ability to make own weapons and armor. Depending on how many points one has in smithing one could change normal stats of the weapon (sharper edges -> more damage, lighter -> faster (less damage))
-Hunting: Hunting wild animals. Gains bonus from tracking. Possible gains: furs (which could be used as ingredients in smithing, meat (which would turn into eatable meat after camping.)
Abilities:
-Stamina (stat actually, like health): Stamina would be increase with strength and athletics. Stamina is used in jumps and sprinting. If stamina runs out character cannot sprint nor jump. Getting hit by a blunt weapon could decrease stamina. Also blocking attacks (especially made by heavy wapons) could drain stamina. There should be a meter for stamina so player could see if she/he is exhausted or not.
-Sprinting: Character gains 2-4x speed.
-Camping: Just like sleeping in a tavern but no cost and the healing rate is reduced (still higher than while active). Drawbacks would be possible attacking enemies.
-Shield bash: Alternative attack, minimal damage, but a “inbalancing -ability”. The result of this attack would be determined by the strenght of the combatants. The attack would have to be timed precisely to be hit just before the enemy attack to smash his weapon giving a chance for a hit. Drawbacks: Failed bash would make the attacker unable to block for a certain time. (Might be hard to make it work properly)
- Ability to wield 2 weapons. The attack speed would increase by 50-100%. But the damage of the offhand would be lower. Offhand weapon should be small (5-12 strenght) or medium sized (+12 strenght). Only one of the weapons could be used while mounted. (This would require an off-hand weapon slott).
Miscallenous:
-Roads on the map, where movement rate would be higher, but also there would be a lot of ambushing bandits waiting
-Troops on foot should have smaller penalty to movement than mounted troops while in forest (if this isn’t so now)
-More penalties to losing a battle completely: Instead of only losing your troops and a sum of money you would lose 95-100% of your belongings and possibly die (has been suggested a few times before)
edit: added a small detail
Equipment:
Armors:
-Heavy armors should be more resistant to lightweight weapons
-Different types of attacks (piercing, cutting, crushing) should have different effect on different armor types (I don’t know if this one is already implented in the game)
-Heavy (coat of plates, platemail, black armour) and medium (chain) armors should restrict movement (also light armours could have some penalties to movement depending on the wight of the armour):
-reduced movement speed
-reduced turning angle of the torso while mounted (and slower turning speed)
-slower attacks and blocks
-greatly reduced ability to shoot a bow (and maybe thrown weapons, while crossbows should only suffer from increased reloading time)
-almost minimal jumping height
-increased mounting time
-increased weapon change time (which should be longer for non-armoured characters too)
-increased stamina drain (see stamina in “abilities”)
Horses:
-Horses shouln’t be able to jump all the time. Jumping should have “a cool down time”, so this would not happen.
-Player should have the ability to tell the horse so sprint (now horse does it automatically after running a few meters)
Shields:
-(Heavy) Shields should slow down attacks made by the wielder of the shield (May seem illogical but you might be surpried if you tried this one by yourself)
-Shields shouldn’t protect the whole front of the character (as it seems to me), but character could move the shield up and down with his/her mouse, while pressing down the block button.
Polearms:
-Spears should have a minium attack range (has been suggested before)
-By readying (attack button down ) a spear and holding it at a charging horse and the spear hitting the horse while readyed, one could do more damage. This would only work if the speed of the horse is high enough (charging). If the player would move and do this the damage delivered to the horse would be same as the damage of a normal attack.
-Jousing lance and great lance should have greatly reduced damage and speed while unmounted (worse than a cudgel)
Skills and abilities:
Skills:
-Hiding: Gives a percentage chance of not being noticed by other groups. This chance should be reduced by factors like the size of the group and the amount of mounted troops. Also a hiding group that isn’t moving (yes time should keep going while the player is stationar if the player so wishes) gets a big bonus to hiding percentage. This would make ambushes possible (and therefor get tactical advantage).
-Smithing: Ability to make own weapons and armor. Depending on how many points one has in smithing one could change normal stats of the weapon (sharper edges -> more damage, lighter -> faster (less damage))
-Hunting: Hunting wild animals. Gains bonus from tracking. Possible gains: furs (which could be used as ingredients in smithing, meat (which would turn into eatable meat after camping.)
Abilities:
-Stamina (stat actually, like health): Stamina would be increase with strength and athletics. Stamina is used in jumps and sprinting. If stamina runs out character cannot sprint nor jump. Getting hit by a blunt weapon could decrease stamina. Also blocking attacks (especially made by heavy wapons) could drain stamina. There should be a meter for stamina so player could see if she/he is exhausted or not.
-Sprinting: Character gains 2-4x speed.
-Camping: Just like sleeping in a tavern but no cost and the healing rate is reduced (still higher than while active). Drawbacks would be possible attacking enemies.
-Shield bash: Alternative attack, minimal damage, but a “inbalancing -ability”. The result of this attack would be determined by the strenght of the combatants. The attack would have to be timed precisely to be hit just before the enemy attack to smash his weapon giving a chance for a hit. Drawbacks: Failed bash would make the attacker unable to block for a certain time. (Might be hard to make it work properly)
- Ability to wield 2 weapons. The attack speed would increase by 50-100%. But the damage of the offhand would be lower. Offhand weapon should be small (5-12 strenght) or medium sized (+12 strenght). Only one of the weapons could be used while mounted. (This would require an off-hand weapon slott).
Miscallenous:
-Roads on the map, where movement rate would be higher, but also there would be a lot of ambushing bandits waiting
-Troops on foot should have smaller penalty to movement than mounted troops while in forest (if this isn’t so now)
-More penalties to losing a battle completely: Instead of only losing your troops and a sum of money you would lose 95-100% of your belongings and possibly die (has been suggested a few times before)
edit: added a small detail