- If you use a throwing weapon with a shield and run out of ammo, you can't block with the shield until you select a new weapon to use.
- If you give one of your heroes a throwing weapon, a one-handed melee wapon and a shield, he'll start the battle wielding just the throwing weapon and not the throwing weapon and the shield. After he has used the melee weapon and shield once, he'll correctly use the throwing weapon and shield together.
- If an ai unit is reloading a crossbow and is attacked in melee, he will not switch to his own melee weapon. This means the unit will die, since the reload will get interrupted every time he's hit again.
- Ai units on horses will not wield shields, even if they have a shield and a one-handed weapon. After you kill the horse they'll start using their shields.
- If you have a spirited or heavy horse and it gets crippled, it becomes a normal horse after the battle. But if the battle has several phases, it will be named lame horse and will be as slow as a lame horse during the other phases in the same battle.
- If you get a headshot on an enemy so close to you that the blood spray hits you, the game will slow down a lot while the blood is flying (not just a lower framerate, an actual slowdown of everything).
- Watered steel weapons have the same stats as normal weapons while they are much more expensive. If they do have some hidden effect it might be nice to list it.