Some Questions.

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cintax

Hi. I have some questions that I hope you guys can answer for me :smile:

1] I successfully defeated the IEF. I beheaded most of their nobles, and they do not own any property. They do not have any caravans either. I cannot figure out for the life of me, how to eliminate them as a faction. Can someone clue me in as to how to do this?
SanDiego said:
Apparently, the game won't announce defeating of IEF
This needs to be fixed please.



2] Also, by beheading most of the IEF Centurions, my faction ended up hating me and all my towns/castles/villages are "red." I tried making peace with my own faction by talking to one of my nobles, but that only made my relationship color white, not green like it's supposed to be. Anyone have any suggestions as to making my faction turn "green" for me again?
SanDiego said:
Executing lords significantly lowers relations with each of the factions. Easiest way is not to execute any prisoners :smile: It's difficult to get the relation back, save your lords and cities, it's the only way.



3] I gave Curin Castle to a noble (Knight Pechnak) and even though every single building available in that castle has been built, he claims that he is unable to upgrade his troops due to a lack of facilities. Any clue why this might be?



4] Also here:
Mordachai said:
  • Completely revamped the health system.  It now updates weekly, based on this formula:
    [*]Village Health: Manor +5, Mill +5, Monestary +5, Cattle -1 each, land quality -10..+15, -1 per 10 population over 250
    [*]Town Health: Guild -15, University +10, -1 per 30 population over 1500
I'm guessing from this that my village health should increase every week. I can't seem to see any increase whatsoever in any of my villages in terms of its health. Any ideas?
After 300 days, I'm seeing a change in health. It shouldn't take almost a whole year to see improvements in village health imo. :sad:
 
1) Apparently, the game won't announce defeating of IEF
2) Executing lords significantly lowers relations with each of the factions. Easiest way is not to execute any prisoners :smile: It's difficult to get the relation back, save your lords and cities, it's the only way.
 
The game should announce it, though I've never gotten to that point, so I can't swear by it.

It normally announces the demise of a faction when all lords are captured and all towns/castles are captured.  Sometimes, there's a rogue army someplace.
 
Hmm...

I just started a new game just to test how to defeat the IEF. When they spawned on the Calradia Map, I tele-clicked there and rendered their entire army unconscious. Killed off maybe 80% of their Centurions including their King, and the rest ran off. They didn't have a chance to conquer any land, thus having no caravans etc.  CTRL+SPACE'd about 2 weeks (M&B time), but still no announcement.

:cry:


Edit: CTRL+SPACE'd it for up to 4 weeks. Still no announcement.
 
Not really too much point in beheading them, considering how the chance of them escaping from a prison tower is virtually 0. By putting them in a prison tower, you're basically giving them a life sentence. No point in pissing other people off when you can just let them rot.
 
I've had several escape from my prison tower before. So...no. It's not virtually 0.

And I'm really sorry (it might seem rude), but could you refrain from posting in this thread if your post doesn't address the issues at hand? :???:
Extraneous comments tend to detract from the seriousness of the thread. Sorry  :sad:.
 
cintax said:
I've had several escape from my prison tower before. So...no. It's not virtually 0.

And I'm really sorry (it might seem rude), but could you refrain from posting in this thread if your post doesn't address the issues at hand? :???:
Extraneous comments tend to detract from the seriousness of the thread. Sorry  :sad:.

Well, sorry for trying to give you advice for future games. It's a two percent chance. Assuming that probability will always be exactly right, that means one escape every 50 days. I've had people sitting in prison towers for 200 days without anyone escaping. What would you rather do, have everyone in the world hate you, or have to recapture one guy every 50+ days?
 
Lord Caldor said:
How do you execute a lord/centurion? Is it only in V4.1 or will it work in V4?

Thanks.
You need them to be one of your prisoners. You talk to them and it gives you an option to kill them. I believe it works for v4 as well.
Mythos said:
cintax said:
I've had several escape from my prison tower before. So...no. It's not virtually 0.

And I'm really sorry (it might seem rude), but could you refrain from posting in this thread if your post doesn't address the issues at hand? :???:
Extraneous comments tend to detract from the seriousness of the thread. Sorry  :sad:.

Well, sorry for trying to give you advice for future games. It's a two percent chance. Assuming that probability will always be exactly right, that means one escape every 50 days. I've had people sitting in prison towers for 200 days without anyone escaping. What would you rather do, have everyone in the world hate you, or have to recapture one guy every 50+ days?
I would rather everyone in the world hate me, but eliminate potential opposition by execution. Safer in the long run imo.
 
Seems a bit extreme to sacrifice having your own people not hating you just to keep you from having to fight one miserably weak little guy every 50 days of playing.
 
With prison tower, they have 2% per day chance of escaping. Your statistic approach is no good here, because the chance is conted each day. So, it's virtually impossible for a lord to escape a town with prison tower. I have all but one vaegir lords in Curaw and after 380 days I only had two run away (both run into a castle I sieged :grin: ).
 
Personally, I'd like to see it thus:

1. Somewhat lesser penalties (but von Mistont is in disagreement with me on this point).  However, fundamentally, this is a game about knightly honor and going around beheading one's enemies is distinctly dishonorable, and likely to be quite unpopular for most other nobles.

2. Even less penalties for taking out Centurions (but still not zero).

3. Wholly working out a "evil character" system to allow for the player to outright do horrible dishonorable things if they're playing "The Void" and having those things increase the respect and loyalty of the priests and of his/her nation in general (The Void should be about killing enemies and fear and power, not about honor).

We'll see if we can all come to an agreement that works for all of us, and whether we have time to see any of that get implemented.
 
Well then I guess I fail. :sad:


But, but I only behead the Centurions. Not the other lords.

Oh? I still fail? :sad:



But what if I really hate the Centurions? What then? Huh?Huh?Huh?Huh?
Yeah. That's what I though.


Oh I still fail? qq







Sorry, I'm just really tired...












Edit:
Mordachai said:
Personally, I'd like to see it thus:

1. Somewhat lesser penalties (but von Mistont is in disagreement with me on this point).  However, fundamentally, this is a game about knightly honor and going around beheading one's enemies is distinctly dishonorable, and likely to be quite unpopular for most other nobles.
Well...I dunno. I mean the centurions came and basically raped the hell out of like every nation. I don't see how people would think it dishonorable for me to kill them.
I dunno...if someone came into my Kingdom and took it from me, I'd probably kill them if I had the chance.


2. Even less penalties for taking out Centurions (but still not zero).
Wots dis? Y so penalties?

3. Wholly working out a "evil character" system to allow for the player to outright do horrible dishonorable things if they're playing "The Void" and having those things increase the respect and loyalty of the priests and of his/her nation in general (The Void should be about killing enemies and fear and power, not about honor).
Quite nice quite nice.

We'll see if we can all come to an agreement that works for all of us, and whether we have time to see any of that get implemented.
 
I was really sceptic to parmamently killing lords as Mordachai noted so I was insisting on REALLY harsh penalties. But if they make use of this feature impossible they could be lower. I was just affraid that weak computer will lose the only adventage over player that immortal lords were giving (and SoD makes prisoner tower so much better).

Maybe we could lower penalties and use the new noble happines modifier, it's used for inciting noble rebellion. Killing lords could decrease this happines. That could hurt.
 
Well all this is fine and dandy, but didn't the IEF took over like 3/4 of Calradia (for me anyway)? Dunno, but seems to me like if a foreign force came into my continent and proceeded with killing, looting, and probably (we don't see it) raping my women, I'd be happy as hell if some upstart noble started killing off the foreigner's nobles.


But that could possibly be wishful thinking on my part, since I would totally like to see some form of realistic diplomatic (or otherwise) AI.
 
Well, put it in the context of European history.  Certainly Lords sometimes employed assassination, sometimes imprisoned each other, etc.  And the morale standards had a lot to do with Religious beliefs.  e.g. Christians were considered less honorable if they did these things to each other (though it happened anyway), but there was a far, far smaller negative feeling when applied to Pagans / Muslims / etc.

Its hard to know quite how to cast the conflicts in Calradia.  Are they internal fighting essentially within a single nation that doesn't know its a nation (Wales vs. Britain)?  Or is it more like different nations but they share the same basic religious identity (more like Europe)?  Or is it more like Europe being invaded by the Huns or the Turks, totally different cultures with totally different religions?

If we can decide upon the sub-context here, then I think that can inform the level of penalties applied to killing off Lords.

However, as von Mistont says, we don't want to make it so that the player has an easy way to neutralize the opposition.  Having some sort of trade-offs so that there is an adequate and fun challenge available is first and foremost in our thinking process. 

Whether guillotining Centurions really does represent a way to short-circuit them I'm not so convinced.  After all, if they're in your prisons, they're less than 2% likely to escape (because although there is a 2% chance, its applied to a random individual in the prison, not to every individual, so you will NOT be seeing folks escaping every 50 days - besides which, 50 days in game-time is HUGE).  So Centurions in prison or dead aren't all that much different in practice, which is why I'm more for reducing the penalty.

The other thing I would like to look at is for reasons to keep them alive in game.  Several have suggested some brilliant things we could do with captive lords: extort them, entice them to join you, torture them for information, etc., which could all represent trade-offs to executing them.  Maybe they're just more valuable alive than dead (maybe they can be used as hostages to keep certain elements in your enemies army at bay: "if you come against us, he will be killed" sort of thing...).
 
Mordachai said:
Well, put it in the context of European history.  Certainly Lords sometimes employed assassination, sometimes imprisoned each other, etc.  And the morale standards had a lot to do with Religious beliefs.  e.g. Christians were considered less honorable if they did these things to each other (though it happened anyway), but there was a far, far smaller negative feeling when applied to Pagans / Muslims / etc.

Its hard to know quite how to cast the conflicts in Calradia.  Are they internal fighting essentially within a single nation that doesn't know its a nation (Wales vs. Britain)?  Or is it more like different nations but they share the same basic religious identity (more like Europe)?  Or is it more like Europe being invaded by the Huns or the Turks, totally different cultures with totally different religions?

If we can decide upon the sub-context here, then I think that can inform the level of penalties applied to killing off Lords.

Well, Calradia is a bit of an odd duck. Purely in terms of geography, it's a bit more like Wales vs. Itself, or the feuding states of Serbia. Quickly googled information seems to bear out a length and breadth of ~100-120 miles between N-S or E-W map borders given how far a small mounted party will go in two days' ride. Even though the game's lore kind of treats Calradia as a Balkanized meeting point for overseas/over-hill/over-steppe powers, the idea that a realm like this has four Kings and a Khan seems a bit silly by conventional standards; how convenient that we're around to rectify that! :twisted:

All of that, however, is simply compression for the sake of gameplay. I'd reckon the individual Calradian villagers and townsfolk are generally pretty similar, once you get past the cosmetic foreign-invader layers of Nord and Khergit. The warriors and nobles are the only major place where big divisions between kingdoms exist, and really the player faction is much more alien than anything to be found on the Calradian mainland. Ultimately, the religious design space is purely up to you, though...
 
Mordachai said:
Whether guillotining Centurions really does represent a way to short-circuit them I'm not so convinced.  After all, if they're in your prisons, they're less than 2% likely to escape (because although there is a 2% chance, its applied to a random individual in the prison, not to every individual, so you will NOT be seeing folks escaping every 50 days - besides which, 50 days in game-time is HUGE).  So Centurions in prison or dead aren't all that much different in practice, which is why I'm more for reducing the penalty.

The other thing I would like to look at is for reasons to keep them alive in game.  Several have suggested some brilliant things we could do with captive lords: extort them, entice them to join you, torture them for information, etc., which could all represent trade-offs to executing them.  Maybe they're just more valuable alive than dead (maybe they can be used as hostages to keep certain elements in your enemies army at bay: "if you come against us, he will be killed" sort of thing...).
This is a really good idea.
 
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