Some questions about this mod

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Irudian

Veteran
1- If I choose the option Change Kingdom Faction (Swadian,Vaegir,Nord,Rhodok,Khergit), it won't make any difference right?
2- Someone can explain the faction archetypes?
3- Are the ship battles still in development?
4- Sometimes I am walking on the map and a farmer's party travel to me and disappear, (I think they are from my own faction without fiefs) it is a bug? If i join another faction they will stop?

Sorry for any orthographic mistakes
 
1. Not sure, I haven't exactly sorted that out yet. It might, though.
2. ehh... I'll do that soon. EDIT: See below.
3. Yes.
4. It is a bug, but it doesn't actually affect anything, so...

Faction descriptions added. (For first five anyways. I'll work on the rest very soon...)

Svein > Snjallr Svein > Vigmaðr > Grimmr Karl
                    |
              Bogivarr
                    |
              Ybogihalr
Svein - youth
Snjallr Svein - Brave youth
Vigmathr - fighter
Grimmr Karl - Fierce Man
Bogivarr - Bowman
Ybogihalr - Yew-bow hero
*These words are a translation of Old Norse
Faction 1: (Diran Clan) These guys don't have much special about them. They're very well armored, and use a large variation of weapons. They also have decent bowmen.

Oeska > Varðmaðr > Drengr > Sverthmann > Trottig Sverthmann > Halr
  |
Bogihalr
  |
Ybogikarl
Oeska - youth
Varðmaðr - watchman
Drengr - warrior
Sverthmann - Swordsman
Trottig Sverthmann - talented swordsman
Halr - Hero
Bogihalr - bow-hero (or bow-man)
Ybogikarl - Yew-bowman
*These words are a translation of Old Norse
Faction 2: (Saexenr Clan) These guys are deadly, plain and simple. They have highly competent bowmen, and their higher-tier infantry is well-armored and they all carry swords, a luxury few can afford.

Fyrdman > Garberend > Gar-Georosnotor > Gar Aeoling
                      |
                  Gumrinc
                      |
              Gumrinc Aeoling
Fyrdman - peasant
Garberend - javelin/spear bearer
Gar-Georosnotor - Javelin-skilled
Gar Aeoling - Javelin Hero
Gumrinc - warrior
Gumrinc Aeoling - warrior hero
*These words are a translation of Saxon
Faction 3: (Borgr Clan) The Borgr Clan is one of the least advanced when it comes to fighting technique and equipment. Yet they're still very deadly. The larger part of their forces all have javelins, and en masse they will strike down anything that charges towards them. However, heavy infantry with sheilds make the javelins next to useless, and despite their skill of throwing a javelin, they lack hand-to-hand fighting skill, and wear light, weak furs as opposed to heavier yet more protective mail.

Georl Fyrdman > Thegn Gumrinc > Fyrdman Aeoling > Hundred Eolder
          |                                              ^
          > > > > Gie Rel Berend > > > > ^
Georl Fyrdman - Peasant (High social status)
Thegn Gumrinc - Land-owning warrior
Gie Rel Berend - Banner Bearer
Fyrdman Aeoling - veteran-hero of the fyrd
Hundred Eolder - Senior thegn/leader of the warband (Garheap)
*These words are a translation of Saxon
Faction 4: (Brugr Clan) The Brugr Clan are proud to be the onse who set the record for best infantry throughout all their troops. Hand to hand, these guys are hard to beat. But their lack of archers and their heavy armor make them fairly easy pickings for skilled marksmen.

Ungmenni > Ungr Rekkr > Rekkr > Hersir
      |
Cnit Scytie
      |
Scytie Gumrinc
      |
Scytie Cempa
Ungmenni - Youth
Ungr Rekkr - Young Warrior
Rekkr - Warrior
Hersir - (vikingr commander-type)
Cnit Scytie - Young Archer
Scytie Gumrinc - Archer warrior
Scytie Cempa - Champion Archer
*These words are a translation of Saxon and Old Norse
Faction 5: (Serthr Clan) The Serthr Clan isn't entirely outstanding when it comes to face-to-face beating your opponent down with an axe type of fighting. They have competent enough infantry, yes, but their real power is their powerful bowmen.

thrall > Bondi > Hraustr Bondi > Kroptugr Bondi > Bondi Halr > Bersiker
              |
    Slungnir Axmann
              |
Vaskr Slungnir Axmann
              |
Sterkr Slungnir Axmann
Thrall - Slave
Bondi - Peasant (soldier)
Hraustr Bondi - Brave peasant
Kroptugr Bondi - strong peasant
Bersiker - Berzerker
Slungnir Axmann Throwing Axeman
Vaskr Slungnir Axmann - Brave Throwing Axeman
Sterkr Slungnir Axmann - Strong Throwing Axman
*These words are a translation of modern Danish and Old Norse

Jordbruger > Jager > Angreb > Garanti > Kraftig Garanti
                      |                          |
                      |                    Berserker
                      |
                      |                         
                  hensætte > Prøvet Hensætte
                      |
                  Bojeman
Jordbruger - Farmer
Jager - Fighter
Angreb - Raider
Garanti - Warrior
Kraftig Garanti - Heavy Warrior
Berserker - :neutral:
Hensætte - thrower
Prøvet Hensætte - Experienced Thrower
Bojeman - Bowman
*These words are a translation of modern Danish

Æska > Ræningi > Ungr Striðsmaður > Striðsmaður > Vörður  > Konunglegur Vörður
                                      |
                              Bogurmaður
                                      |
                                  Langbogi
                                      |
                          Forvigismaður Langbogi
Æska - Youth
Ræningi - Raider
Ungr Striðsmaður - Young Warrior
Striðsmaður - Warrior
Vörður  - Guard
Konunglegur Vörður  - Royal Guard
Bogurmaður - Bowman
Langbogi - Longbowman
Forvigismaður Langbogi - Champion Longbowman
*These words are a rough translation of modern Icelandic

                                                          Demeine
                                                                    ^
Overours >>  Armures >>>  Poigneur >> Alemele Poigneur >> Armuret
                      V
                    Fiscina Armures >> Fiscina Poigneur >> Champion Fiscina Poigneur
Overours - Workman
Armures - Armed Man
Poigneur - Fighter
Alemele Poigneur - Sword Fighter
Armuret - Man at Arms
Demeine - Nobleman
Fiscina Armures - Spear-armed man
Fiscina Poigneur - Spear Fighter
Champion Fiscina Poigneur - Champion Spear Fighter
*These words are translated from Ancient Norman
(The above troop tree courtesy of 1x1General1x1)


Settler > Explorer > Vikingr Raider > Vikingr Warrior > Vikingr Elite Warrior
                                                                |
                                                      Vikingr Berserkr

Vikingr Skald
Vikingr Carl
Vikingr Huscarl

Leysingi > Knarl > Warrior > Huskarl
                  |            |
              Yrdrengr    Hersir
                                |
                          Styræsman
Leysingi - Free man
Knarl - sailors/hunters/raiders/traders
Yrdrengr - Bow-Warrior
Slagsbror - Brother in Arms
Huskarl - "Man who rides for the house" (Vet. fighter)
Hersir - Sub-commander
Styræsman - Ship captains
*These words are derived from Old Norse

Voi > Kopejshchik > Peshtsi > Druzhina > Boyar
                                |              |
                            Luchnik    Varyag
                                |
                              Ugor
Voi – Peasent Levy
Kopejshchik - Spearmen
Peshtsi - Infantry
druzhina – Royal Bodyguards
boyar – Nobles/Retainers
Luchnik  - Archers
Varyags - Varangians
Ugors- Steppe People
*These words are a translation of Old East Slavic/Rus
 
Trying out the mod now :smile:

A question also:

Do the invaders have horses? (their steppe troops, for instance...)
Would be cool if there was an invasion of only horse fiends  :twisted:
It could be selected or not, since the fact that there aren't any horses in this mod is so cool.
Would be interesting to see the viking clans fighting against hordes of horsemen, though :grin:

Cheers
 
I was thinking about horses, but if I did include them I would first get rid of the riding skill etc so that the player still can't ride the horses. (Who would teach you, after all?)
 
Tbh, anything other than a spearman would probably get pummeled by tons of horsemen - so maybe make them like rare royal guards that only appear a bit?
 
Nah, no armored horses or any of that sh**.
No viking clan can ride, and neither can the player, but a horsespawn comes and invades the land.
They don't even need to have styrrups (like in the hegemony mod - and it actually means no couched lance...), but they all ride horses. Would be cool to face such an enemy :grin:
 
Ruthven said:
I was thinking about horses, but if I did include them I would first get rid of the riding skill etc so that the player still can't ride the horses. (Who would teach you, after all?)

I suggest that you need to do something about the riding and horse archery skills regardless of what you end up doing with the invaders.  It's too easy to get them by default during character creation.  Skill points are precious so it's annoying to have some wasted that way :smile:.

For instance, my current character is the son of a famous berserker, who kept me in a cage as a child, except when he took me out several times a day to beat me.  Then I became a raider and member of the berserkergang myself.  I'd think an extra point of iron skin would be more appropriate than riding skill, given that background  :lol:
 
hi,do you know these:
Yhjaelta
Hjalmrothull
Hjorr
Haendig
Vigman
Dahsbogohelt
Ivispareja
Hondugr
Unger
Strithsman
Warth
Haerjer
Thung
Gother
Landnammar
Lettr Herjar i Vikingr
Hondugr Herjar i Vikingr
 
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