By and large, the perk system is pretty good (minus the fact that it doesnt work right now, but still). There are two main issues with it I have ATM
1. Too many tiny percentage stat boosts, especially early on in weapons skills. 1.5% more damage with two handed weapons is pointless as a perk because as a player you will never notice it, especially since you get a percentage damage boost for leveling up combat skills anyway. The Trade perk tree is the best in terms of providing you something noticeable and substantial with every perk you pick instead of "2% better prices".
2. Health perks. Correct me if I'm wrong, but is there no way to increase health besides the three melee skill perks and one medicine perk. It's kinda strange that a stat like health is locked behind perks, and that you can only increase it so marginally. Health in RPGs is not literally how many hits a guy can take before dying, but how much brunt a person is able to endure before going down. It doesn't make sense that an elite level 26 soldier is only marginally stronger than a peasant in that regard.
I think the devs are already working on point 1, considering they still haven't fixed the perks. I am guessing they have a larger rework planned. I don't know if point number 2 will be addressed though, and I'm curious what others think of it
1. Too many tiny percentage stat boosts, especially early on in weapons skills. 1.5% more damage with two handed weapons is pointless as a perk because as a player you will never notice it, especially since you get a percentage damage boost for leveling up combat skills anyway. The Trade perk tree is the best in terms of providing you something noticeable and substantial with every perk you pick instead of "2% better prices".
2. Health perks. Correct me if I'm wrong, but is there no way to increase health besides the three melee skill perks and one medicine perk. It's kinda strange that a stat like health is locked behind perks, and that you can only increase it so marginally. Health in RPGs is not literally how many hits a guy can take before dying, but how much brunt a person is able to endure before going down. It doesn't make sense that an elite level 26 soldier is only marginally stronger than a peasant in that regard.
I think the devs are already working on point 1, considering they still haven't fixed the perks. I am guessing they have a larger rework planned. I don't know if point number 2 will be addressed though, and I'm curious what others think of it