Some opinions about multyplayer

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He's from Sweden?

Oh, well that does explain things a bit then. Being from Sweden is a fate I wouldn't wish on anyone. :razz:

Is it sad that I (an American) assumed that such a level of stupidity was from America? I've lost so much faith.
 
Armie_knock 说:
I play battles.. - rarely.
Armie_knock 说:
I play on IG and wolfpack all the time.
Which one of these is true? you can't play something all the time rarely.

The only server I pretty much play on is BG, and I see and do chambers, hold and feints all the time with a 1 handed and a shield (I can't chamber though :razz:)
 
Big thanks to Goker for killing one of the few good threads to look at around here!!

So where did we leave off?

Kamikazuh 说:
To bring the topic slightly back to Warband, I think a complete overhaul in combat would be needed. Just adding stamina wouldn't work too well. Adding more diverse and "balanced" weapon feels (weight, speed, etc..) would be a nice starting point.  Then just more ways of attacking and defending. Maybe implement a some sort of bind system.
Like, you attack to his swing, like doing a chamber, but instead of directly attacking, you can keep pressure on the blade while stabbing for example. (You could do this by pressing and holding block right after your blades touch.) And the counter to this wouldn't be a block, as you are partly "controlling" his blade, but either kick the opponent further,or moving away. Both of these would stun a bit and give the other guy a chance of making a quick hit on you.
If he fails, you just hit him through the bind. And then the fight would continue normally.
That's kind of just a harder/powerful version of chamber, but I think the game needs more mechanics like these.

Yeah, I know, this too is off- on-topic. :razz:

Fehnor 说:
Combat simply isn't long enough for stamina to matter in real life or in a game.

Getting to the combat requires stamina. Maybe only half the players in a map should be able to spawn on the battlefield.  :roll:

ronin44 说:
Stamina bar isnt only about the time, its about the weight of weapons armours run and attack, i mean the who that wear heavy armor and got a big weapon and run and jump and attack more than others must be tired much more than other players, it not mean how many minute the round needs to finish.
Its the idea: spam clicker with big weapons must be tired faster.

Looks like we were getting into stamina. My opinion: No.
 
Orion 说:
He's from Sweden?

Oh, well that does explain things a bit then. Being from Sweden is a fate I wouldn't wish on anyone. :razz:

Is it sad that I (an American) assumed that such a level of stupidity was from America? I've lost so much faith.

Meh, he's also 15 :roll:
 
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