Some of my own thoughts

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First off, I'm sorry if any of these are repeat suggestions. I tried to make sure they aren't with the search button, but you never know.

Second, thank you so much for the game! It's far from complete, but very fun! These thoughts of mine are suggestions or ideas and totally not demands, so don't take them that way! :smile:

1. "Plug-in" based game
Have you ever played Blades of Avernum or Blades of Exile from Spiderweb Software? (www.spidweb.com) If not, you should. It is a most excellent game, and exemplifies the user-created scenario ideal. Though it may take a good deal of rewriting this game's code (which is the downside of this suggestion), I think that opening up the storyline and mechanics to player editing (perhaps with an official editor down the line) would make this game even more attractive. Personally, I think historical re-enactments would be awsome, but also other genre's would become available. Such support for the "Modding Community" has been a big hit as far as I can tell.

2. Large Seige Weapons
I know, this is totally useless unless a seige game engine is developed. But I just thought I'd add this to my list. I have always wanted to play with a full scale trebuchet! Wheee! :grin:

3. AI visibility
I haven't analyzed the AI very much, so I may make some assumptions that are incorrect. However, it seems that in battle the AI of every soldier knows the location of every other soldier. Even though it would probably take a lot of work, I think that at least the player should have the option of taking cover and lying in wait to make a suprise attack on the enemy, perhaps with some bonuses or something. This could add a whole new avenue of tactics for battles.

4. Micro Management
A few things about managing an army. The ability to alter soldiers' equiptment has been suggested before, but I also think that you ought to be able to give very specific commands to soldiers in battle, or roles to play like "backup support" "stay back and fire arrows" "second wave" "first wave charge" "pincher attack" "Hide and suprise enemy if possible" and such.

5. Pitfalls or other dangerous terrain
As far as I can tell, you only harm yourself or your horse if you leap off a cliff. I think that trying to climb/descend a steep incline, especially while being attacked, should cause you to trip or fall, causing damage. Plus, walking over a cliff should make you fall, not just descend fast. Spiked pits and traps and such have been suggested many times, I'm sure. How about weather difficulty? You would ride slower in muddy, stormy, or blizzard-y conditions, and visibility would be reduced drastically. Also, fast moving rivers or rivers that are deep enough to need to by swum could possibly wash you and your horse away, especially if you are wearing heavy armor.

That's all I can think of now. Hope there are some useable ideas here!
 
Welcome to the forums! :grin:

About your suggestions:

1) Mod tools are included in the next release. It should allow the player to make his own towns, quests and such, with a simple system like the TES construction set. :smile:

2) Siege weapons have been suggested before. I don't know if they'll be implemented though.

3) Usually, the enemy storms to your position anyway. I just want my units to hold position when I tell them to hold position. :razz:

4) Sounds too complicated to be honest. <_<

5) As far as I know, traps haven't been suggested before. But you don't have the time to actually dig a pit until the enemy arrives. Weather effects would be cool.
 
Yeah, #4 does seem a bit much in retrospect :grin: but I'm just tossing out ideas.

Perhaps if a seige engine is ever developed, you would be able to prepare the battlefield before hand by digging trenches (or having minions dig, that is) or whatever around the fortification.

And, while this is just my feature creep getting the better of me, I think it would be cool to be able to work at a profession. While being an escort and soldier is awsome, you could add a bit of money to your purse by hunting animals for skins, growing crops on land you own, cutting wood in forests, gathering food in the wilderness, being a weaponsmith or armorsmith, and things like that.

Here's another idea: Independant NPC heros, meaning unique NPCs that travel the land running errands and doing missions for all the sides of the game. You could hire them to attack a certain place, escort you, assassinate another unique, run messages, go buy something at a nearby town for you, or whatever. And they could be hired to hunt you down as well :razz:

On the heavy side of feature creep, building a fort, castle, or town with your army of followers. and getting to design it "Castles: Seige & Conquest" style. Complicated, but cool.

How about some status effects? Poison, Twisted Ankle, Broken Arm, Dazed, Ill, things like that that effect your ability to fight (or travel).

Not being able to enter or recruit from enemy towns >_> Surely the guards would not allow a known enemy through the gates.
 
okiN said:
There are several suggestions that frequently crop up on this forum and have been discussed thoroughly in the past. For everyone's convenience, I've compiled a list of as many topics as I and the other members could think of and added related links to each of them, so you can just read up on whatever you're thinking of posting about instead of making a new post, identical to all the earlier ones. If you have a new take on the subject, you can always join in the discussion, but if your idea isn't on this list or you don't want to bump a thread that's several months old (Most of these are pretty recent, though), then go ahead and start a new one. As long as you read this post.

Shield bash feature

Dual wielding weapons

Formations for troops

Tabards and heraldry

Gore, dismemberment, decapitation etc.

Troop orders

Crafting

Roads

Hunting and fishing

Captains, lieutenants and other NPC characters

Enemy heroes

Camping your troops

Sieges

Magic, magical items and magical creatures

Multiplayer

A new tournament system

Owning land

Sprinting, dodging, rolling, stamina etc.

Storyline-related issues

Picking up items on the battlefield

Ability to ready your pike against horsemen

Ability to knock horsemen out of the saddle

More armor slots

Permanent death

Excessive money

Jettisoning cargo while travelling

A health display for horses

Firearms

Ransoming your prisoners

Battle replays

Powerful attacks breaking parries

Female armor

New weapons

New armor

New horses
 
A Lord of Men said:
Yeah, #4 does seem a bit much in retrospect :grin: but I'm just tossing out ideas.

Oh, I don't know about that. That "pinching attack" while it may not be totally effective, it might leave a nasty bruise and make that Sea Raider think twice before trying anything.
 
A Lord of Men said:
While being an escort and soldier is awsome, you could add a bit of money to your purse by hunting animals for skins, growing crops on land you own, cutting wood in forests, gathering food in the wilderness, being a weaponsmith or armorsmith, and things like that.

To be honest friend, I am not going to pay money for a wood cutting or crop growing simulator.

I personally think that the game should focus around combat and travelling. Hunting is an ok idea I suppose, but I dont think it would be very challenging. I would rather kill people than dumb animals.
 
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