Some minor suggestions

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Maedhros

Sergeant
I remembered a few things the other day, and I'm just putting them on one thread to avoid too unnecessary threads on this section of the forum. Hope you don't mind.




Experience-related suggestion:

You all know you only gain experience when you kill a unit. You've all been through being almost the next level, and near enough to killing an enemy elite troop... and one of your brand new recruits gets a lucky hit and gets your well earned XP. Your troops have probably felt the same way too.

My proposal is that you get an amount of XP proportional to the damage you deal the enemy: that way, both you and your troops would gain XP for each hit they land - seems only fair to me.

However, a maximum damage limit would have to be imposed (you shouldn't be able to deal an unit more damage than the hitpoints they have) otherwise you'd get absurd amounts of Exp everytime you got that silly +15000% speed bonus, and deal over 200 damage.

If a unit has 50/50 hp, the max dealable damage would be 50.
If a unit has 30/50 hp, the max dealable damage would be 30.
etc.




Spawn-related suggestion:

If there's a flag with your banner on your spawn-point, why doesn't the enemy have one as well?
It's pretty painful when you're fighting your way through on a killing spree and 20 Vaegir Knights suddenly spawn around you.





Parties-related suggestion:

I've noticed that most of the times you catch up on a party that is running away from you, they have a dialogue that suggests they were the ones chasing you.
Make them fear us slightly more, please :grin:



Cheers.
 
Yeah I like the one about parties who are being chased responding more appropriately. Also I think that surrender should behave a little differently than losing a battle. As it is now no one has ever surrendered to me and I can't imagine I would ever surrender to anyone else..

The other ideas I don't really see any need for personally. We all level up just fine anyway so there is no point in quibling over a few XP.  I'm not sure that reinforcements always spawn right next to the enemies chest anyway (I could be wrong though). On the other hand a flag on the enemies chest wouldn't hurt either.

@ Maedhros
I suspect that these suggestions really should have been posted separately in spite of space concerns for the forum. It is not as though this is a compilation of suggestions which comprehensively address the game in all aspects. It is just 3 unrelated ideas and discussing 3 unrelated ideas in a single thread can get confusing and tends not to draw very much response. Again, I could be wrong, but remembering the guidelines for this section of the forum leads me to this conclusion.
 
linehand 说:
We all level up just fine anyway so there is no point in quibling over a few XP.

It's all about the gameplay aspect :smile:
Maybe there isn't an immediate need for this, might be there isn't even going to be any need at all: but it sounds 'right' to me. Personal opinion  :wink:



linehand 说:
@ Maedhros
I suspect that these suggestions really should have been posted separately in spite of space concerns for the forum. It is not as though this is a compilation of suggestions which comprehensively address the game in all aspects. It is just 3 unrelated ideas and discussing 3 unrelated ideas in a single thread can get confusing and tends not to draw very much response. Again, I could be wrong, but remembering the guidelines for this section of the forum leads me to this conclusion.

True, true, and true, I just didn't want to post three different small suggestions.

I also intend to keep adding other minor suggestions I think of in the future to this thread ^^

 
A few EXP? I'm sorry but sometimes I don't have the troops, nor time to sit there and watch my men get slaughtered while "Trying to let them level"I should be able to jump in the fray and all of us get our due.

At lower levels this "Whoever kills gets the EXP" crap is a huge issue. and at higher levels it begins to piss you off when TRYING to train up recruits when I have to sit there and let them all die so a couple of them MAY get SOME exp IF they manage to kill someone. EXP should be based on total % damage done to the guy really.

Besides, I thought EXP to the killer in teamwork games went out the window after mmorpgs realized its a bull****e system
 
Those are some good points DamienZharkoff. I wouldn't mind if this was tweaked some.

At the same time though, I have just never found it to be really difficult to level up my troops. Some may argue it is too easy to get and keep high tier troops. Some may want it to be easier to get higher tier troops.. I am pretty happy with the speed that troops can be leveled up. The fact that there are plenty of people on both sides of the fence and there are plenty who sit in the middle too suggests that it is one of those things where you just can't please everyone.

If a third of the players want it right and a third want it left and a third want it as is, then that suggests that a pretty good balance has been found.

Maybe my troops lvl faster because I often garrison ALL my top tier troops and only bring some of them back out into my party when I expect some very tough battles. Having those top tier troops in the party all the time probably means that they steal most of the kills from those lower lvl troops that need to lvl up still.

I wouldn't mind a system where the killer receives a hog's share of XP while troops in the near vicinity of the kill receive a smaller portion of XP from that kill. The trouble is that while it seems like a minor tweak to alter the XP system a little, it would actually be a serious balancing issue with far reaching effects. It would require careful consideration and much trial and error to get it just right and then people would still find fault with it.

Also the shared XP does occur already in the game. After a large battle my party will sometimes get 15,000 + XP which is shared among the party members. This is in addition to the XP for each kill that troops receive during the battle.

Edited because I'm dyslexic :wink:
 
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