Maedhros
Sergeant

I remembered a few things the other day, and I'm just putting them on one thread to avoid too unnecessary threads on this section of the forum. Hope you don't mind.
Experience-related suggestion:
You all know you only gain experience when you kill a unit. You've all been through being almost the next level, and near enough to killing an enemy elite troop... and one of your brand new recruits gets a lucky hit and gets your well earned XP. Your troops have probably felt the same way too.
My proposal is that you get an amount of XP proportional to the damage you deal the enemy: that way, both you and your troops would gain XP for each hit they land - seems only fair to me.
However, a maximum damage limit would have to be imposed (you shouldn't be able to deal an unit more damage than the hitpoints they have) otherwise you'd get absurd amounts of Exp everytime you got that silly +15000% speed bonus, and deal over 200 damage.
If a unit has 50/50 hp, the max dealable damage would be 50.
If a unit has 30/50 hp, the max dealable damage would be 30.
etc.
Spawn-related suggestion:
If there's a flag with your banner on your spawn-point, why doesn't the enemy have one as well?
It's pretty painful when you're fighting your way through on a killing spree and 20 Vaegir Knights suddenly spawn around you.
Parties-related suggestion:
I've noticed that most of the times you catch up on a party that is running away from you, they have a dialogue that suggests they were the ones chasing you.
Make them fear us slightly more, please
Cheers.
Experience-related suggestion:
You all know you only gain experience when you kill a unit. You've all been through being almost the next level, and near enough to killing an enemy elite troop... and one of your brand new recruits gets a lucky hit and gets your well earned XP. Your troops have probably felt the same way too.
My proposal is that you get an amount of XP proportional to the damage you deal the enemy: that way, both you and your troops would gain XP for each hit they land - seems only fair to me.
However, a maximum damage limit would have to be imposed (you shouldn't be able to deal an unit more damage than the hitpoints they have) otherwise you'd get absurd amounts of Exp everytime you got that silly +15000% speed bonus, and deal over 200 damage.
If a unit has 50/50 hp, the max dealable damage would be 50.
If a unit has 30/50 hp, the max dealable damage would be 30.
etc.
Spawn-related suggestion:
If there's a flag with your banner on your spawn-point, why doesn't the enemy have one as well?
It's pretty painful when you're fighting your way through on a killing spree and 20 Vaegir Knights suddenly spawn around you.
Parties-related suggestion:
I've noticed that most of the times you catch up on a party that is running away from you, they have a dialogue that suggests they were the ones chasing you.
Make them fear us slightly more, please
Cheers.


