Rune
Recruit
Features are probably planned by the bucketload and suggested as well.
However there's some room for improving the interface a little bit.
1: Display toggles on inventory, with the following possibilities:
- Only show better than what I have now
- Only show bludgeoning weapons
- Only show things I can use
- Only show things I can afford
(Those are the most common things I'm looking for, dunno about you guys)
2: The glove slot isn't entirely intuitive. Write 'hands' above it, or have a paperdoll figure behind it.
3: When exiting a tournament, or training, you always face away from the trainer/tournament guy, but you are most likely to want to return to the one you left from. Change it so you stand next to and face whichever of them you spoke to last. (This has probably been suggested before.).
4: Allow inventory to be shown in combat too, but not with the 'backpack' unless standing next to it, with the wielded weapon/ammo highlighted. Useful in case you have two lances (one jousting and one damage, e.g., or several types of arrows.).
6: Add what town buys something at the best price to the trade goods' description. It is after all readily available information. Could depend on trade skill.
7: Reduce overhead on food management. When out of food, automatically start eating the next highest quality food, and add a comment overview 'starting to eat X'.
8: The load game screen isn't quite intuitive enough. It needs to be a little clearer the procedure for loading a game - press restore and then a save slot, or vice versa. Suggestion: Make which save game is selected a little more obvious, and until a slot is selected, keep delete and restore buttons darkened. Add a 'loading game' splash screen.
9: Selling prisoners. You usually want to sell them all. Little need to go into the sell screen and sell each individually, unless you want to keep the fastest prisoners to increase travel speed. Add a 'sell all captives' option to the initial talk menu with the slave traders.
Thank you for your attention.
Rune
However there's some room for improving the interface a little bit.
1: Display toggles on inventory, with the following possibilities:
- Only show better than what I have now
- Only show bludgeoning weapons
- Only show things I can use
- Only show things I can afford
(Those are the most common things I'm looking for, dunno about you guys)
2: The glove slot isn't entirely intuitive. Write 'hands' above it, or have a paperdoll figure behind it.
3: When exiting a tournament, or training, you always face away from the trainer/tournament guy, but you are most likely to want to return to the one you left from. Change it so you stand next to and face whichever of them you spoke to last. (This has probably been suggested before.).
4: Allow inventory to be shown in combat too, but not with the 'backpack' unless standing next to it, with the wielded weapon/ammo highlighted. Useful in case you have two lances (one jousting and one damage, e.g., or several types of arrows.).
6: Add what town buys something at the best price to the trade goods' description. It is after all readily available information. Could depend on trade skill.
7: Reduce overhead on food management. When out of food, automatically start eating the next highest quality food, and add a comment overview 'starting to eat X'.
8: The load game screen isn't quite intuitive enough. It needs to be a little clearer the procedure for loading a game - press restore and then a save slot, or vice versa. Suggestion: Make which save game is selected a little more obvious, and until a slot is selected, keep delete and restore buttons darkened. Add a 'loading game' splash screen.
9: Selling prisoners. You usually want to sell them all. Little need to go into the sell screen and sell each individually, unless you want to keep the fastest prisoners to increase travel speed. Add a 'sell all captives' option to the initial talk menu with the slave traders.
Thank you for your attention.
Rune