Some ideas to improve MB EU

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Dijabola

Banned
Some ideas 4 better M&B :

1. The reputation in village's schould have some use for Player.Right now they don't give some advantage and therefore it don't give lust to do quest for doing quest with Village Elder.The only  thing that the village's give are Recrutes and the reputation must be above 0. If u have reputation 100 it's the same thing.
2. The posibility of negotation's about the surender. I played Wedding Dance Mod and there is that negotation  posibilty (give gold to leave you untouched,all man and items are still there,or give up some solider's to them so they don't attack you).
3. One thing I saw that there is a quest to go to other faction lord and give him a letter so he changed faction after some time. It could be good to make a faction  change if u beribe him with gold (let say 100k depending of his renown,honor and millitary). That would be some nice change in the game.Or to manipulate King to disband a lord.
4. Making road's to town,castles and village's.The idea was that on road's party schould go a bit faster and off road's offocurse slower becouse of terain.I mean it's a bit lame that a whole map is just plain and mountian.
5. Put in some border's.I mean it will be more better for the eye;those small details that we don't have are the detail's that make game more better and atractive for new and old player's(and that's the point for the mod developer's,right?).They could have some benefit for domestic lord's and disandvantage for invading,like: defend-give's lord more renown or higer chance to capture lord.
6. I noticed that in town/castles there are many prisoner's who don't are good for anything but just to wach them in prison's :p Therefore I thougt the best way to use them and come to a conclusion: after the 2 Kingdom's sing peace there could be a posibilty to excange the prisoner's so they don't be a number in a town/castle, or that you can recrute them after war is over offcourse not during (it would be a bit stupied to fight you're own countryman exept you don't have any fealing for you'r nation or country).And to get a small posibility that if in a town/castle is more prisoner's than solider's (exp.: 87man-100 pris depending of the curent state of castle;is it just captuerd or you don't have money to keep too much solider's) so they can mutinate and try to free them and become deserter's or to captuer the town/caslte.
7. Yeah almost frogot... I saw that there are no bridges and you are crosing the runing river...I mean "Comon". That's the worst thing in a history of any game.I could not bealive that sucha awesome game (and developer's) could not desing such a pitifull thing!!! And beatwin you'r party can get stuck in the river's when crosing and you must go IN the river to the place where the river's disapear's. And beatwin those things we need more river's in Europe it's a bit empty :)
8. I frogot that to meantion this: the village's in your control schould give you tribute in good's  not just in gold.If you talk to peasnt's you will see what they say:"We are mostly producing vellvet,oil etc... " so that could be a thing they could tribute let say every 1-2 month's instead of gold.
9. A posibility to regrute deserter's...not just fight them or beribre so they don't attack you.
10. More quests (I will be glad to help to make them)
11. The name's of solider's schould be more realistic.EXP: Serbian Pesant Archer!?!?!?!? WTF!?!? I know that they don't call that becouse I study history and I'm second year and I'm Serbian too.And besides the Steppe bandit's that you put on Balcan is ridicules :P Balcan are 75% mountian and rest are field's so the thing with horse archer's are dumb becouse they couldn't fight on mountian's with horses full of trees and hard terain even if they were Mongol's themself.
12. When we are besiging a town/castle there schould be more place to climb up the wall's.What the heck?!is the idea that 120 man (I have M&B batllesizer) can climb on a small ladder and to fight 100 man on a ladder size o.5m ?
13. A small chance of disease in the time of seige (after 8-10 day's after the foodstock is smaller) and so the troop's inside can die at least 2-3 man every,duno,2-3 day's :P
14, When the reinforcmen arrive's that they schould start batlle from the angle the lord come and not to start all together.They could start somhow a bit farder becouse they are reinf. and not the first army that started to fight.
15. At the time of defending during the siege you lose you're wall's it schould be given you a opurtuniti to fall back to Castle Keep and defend like AL.And maybe this scholud be insered too: that if you win defending the Keep you must fight for the wall's to recap and not to break the sige just so :P and if you are besiging that if you lose the batlle for the Keep you must are defending the wall's and not lose the siege,wich then you must attack again and lose many man.
16. Make the jump more better.I mean have you looked him jumping??? He loks like someone raped him :P
17. A posibility that you can take prisoner's from you'r faction lord so you can do quest or sell them. It's better than that if you lose the town/castle the enemy got all the prisoners oportunity to join him and then you must fight them all again.


Well that was some ideas to make this game better for the eye,skill and soul :) ^.^ Hope you don't got mad becouse I wrote some things as bad critic but you must face the fact that those simple thing's that are obvius are missing. I mean comon how hard can it be to draw a bridge? I have some expirienc with making maps,item,object's from other game's. If anyone is reading this from the developer's I will be gladly to help of making this changes happen. I LLLLLLLOVEEEEEEEEE Mount and Blade and will prefer to play as long I can in free time becouse this game is awesome and hope I can help to male it better and attract more pps to play it. Just too bad my Warband is not working right (can't see cursor on the mape so I don't know where I am cliking :P ) But Europe still ruls if I compare the Warband and EU1200. That's my opinion. Thank's for your time and reading.
 
2 would really improve the game. I hate having always the same dialog:
I don't wanna fight you
lol But I do
Then WTF did I ask?

Good idea. Maybe setting a price for the amount of men on your party. For example the weekly wage of all your units. This way saving knights would be expensive than saving peasants.
 
Well that was the idea but who know's if the desinger's of EU1200 mod are gona read this but I hope for some nice changes... And I said already I'm willing to help to make this changes if needed.I just need proper program that they use and a bit of time :)
 
First of all, consider that your propositions seem to come from M&B version of E1200, and we won't work on it anymore. Any future version will be for Warband.

That said, let's take a look point by point:

Dijabola said:
1. The reputation in village's schould have some use for Player.Right now they don't give some advantage and therefore it don't give lust to do quest for doing quest with Village Elder.The only  thing that the village's give are Recrutes and the reputation must be above 0. If u have reputation 100 it's the same thing.

First, plurals in English require no apostrophe. Villages are just villages, not village's. ;)

About reputation, I have long term plans about urban quests and other stuff that require some reputation within town.

2. The posibility of negotation's about the surender. I played Wedding Dance Mod and there is that negotation  posibilty (give gold to leave you untouched,all man and items are still there,or give up some solider's to them so they don't attack you).

We also have long term plans regarding sieges, but that's for some time ahead.

3. One thing I saw that there is a quest to go to other faction lord and give him a letter so he changed faction after some time. It could be good to make a faction  change if u beribe him with gold (let say 100k depending of his renown,honor and millitary). That would be some nice change in the game.Or to manipulate King to disband a lord.

I think the quest is already good for now. Besides, chaning a lord's loyalty in the Middle Ages was not a matter of gold. Not in the West, at least (Slavic countries had different concepts of loyalty and homage). Rather, it was a matter of love and trust. Renaud de Dammartin betrayed the king of France because he felt that he could not trust Philippe II anymore. the king of France had been using him to enforce his control over Flanders, and Renaud lost his trust in his liege, and so Philippe lost Renaud's love. There's nothing homosexual in it (or maybe there is, but it wouldn't be related), this "love" means trust, friendship and favour. And anyway, contrary to the usual view of these Medieval century, the king rarely killed a traitor. Philippe spared Renaud from seizing his lands, and no one considered killing him, when he sided with the Germans during the war of Bouvines. Killing noblemen is barbarian, not worthy of Christian knights.

4. Making road's to town,castles and village's.The idea was that on road's party schould go a bit faster and off road's offocurse slower becouse of terain.I mean it's a bit lame that a whole map is just plain and mountian.

I'd love to, but for some reason, we can't. We would need to re-make the map, and we can't afford that at the time being.

5. Put in some border's.I mean it will be more better for the eye;those small details that we don't have are the detail's that make game more better and atractive for new and old player's(and that's the point for the mod developer's,right?).They could have some benefit for domestic lord's and disandvantage for invading,like: defend-give's lord more renown or higer chance to capture lord.

What does a border mean? Nothing. The power is where the army runs and the fortress stands. Beyond the acting radium of the army inside the fortress, there's no power but the de facto controllers of the area, may them be bandits, a town or a village with its militia or anyone who can verify his claim by the strength of arms.

In this sense, I love that M&B doesn't depict any border and that what matters, as happened in real life, is who controls which castle.

6. I noticed that in town/castles there are many prisoner's who don't are good for anything but just to wach them in prison's :p Therefore I thougt the best way to use them and come to a conclusion: after the 2 Kingdom's sing peace there could be a posibilty to excange the prisoner's so they don't be a number in a town/castle, or that you can recrute them after war is over offcourse not during (it would be a bit stupied to fight you're own countryman exept you don't have any fealing for you'r nation or country).And to get a small posibility that if in a town/castle is more prisoner's than solider's (exp.: 87man-100 pris depending of the curent state of castle;is it just captuerd or you don't have money to keep too much solider's) so they can mutinate and try to free them and become deserter's or to captuer the town/caslte.

Some ideas are interesting, but Warband already solves some of those.

7. Yeah almost frogot... I saw that there are no bridges and you are crosing the runing river...I mean "Comon". That's the worst thing in a history of any game.I could not bealive that sucha awesome game (and developer's) could not desing such a pitifull thing!!! And beatwin you'r party can get stuck in the river's when crosing and you must go IN the river to the place where the river's disapear's. And beatwin those things we need more river's in Europe it's a bit empty :)

For the same reason we can't add roads, we can't add bridges. We could make like the Russian mod where there is a marker with trees and stones to show where you can cross, but that's one of those things you put on the list and time just goes by...

8. I frogot that to meantion this: the village's in your control schould give you tribute in good's  not just in gold.If you talk to peasnt's you will see what they say:"We are mostly producing vellvet,oil etc... " so that could be a thing they could tribute let say every 1-2 month's instead of gold.

That's one pretty interesting idea. But many players would be upset with that because they would need to go to the market and sell the good themselves, which is a pain in the ass. But for the sake of realism, all tributes from villages and castles should come in naturalia, in goods.

9. A posibility to regrute deserter's...not just fight them or beribre so they don't attack you.

I don't know if we'll even have deserters in the Warband version...

10. More quests (I will be glad to help to make them)

We're already making this happen.

11. The name's of solider's schould be more realistic.EXP: Serbian Pesant Archer!?!?!?!? WTF!?!? I know that they don't call that becouse I study history and I'm second year and I'm Serbian too.And besides the Steppe bandit's that you put on Balcan is ridicules :P Balcan are 75% mountian and rest are field's so the thing with horse archer's are dumb becouse they couldn't fight on mountian's with horses full of trees and hard terain even if they were Mongol's themself.

Well, if you have better choices of name for a Serb who's a peasant and has skill with the bow, without this name being "Peasant Archer" in Serbian or an anachronistic name from other period... tell us.

Also, the Balkans at the time were crowded with Cuman warbands, and they happen to be a horse archer-centered nomad culture. However, and in the future, spawning points of Steppe bandits will be centered around Oltenia, Wallachia, Moldavia... areas where Cumans were more common.

12. When we are besiging a town/castle there schould be more place to climb up the wall's.What the heck?!is the idea that 120 man (I have M&B batllesizer) can climb on a small ladder and to fight 100 man on a ladder size o.5m ?

Yes, that's a severe flawl Native carried on. We'd like to solve that too. There was a mod that did it, though, and since we use the same scenes than Native...

13. A small chance of disease in the time of seige (after 8-10 day's after the foodstock is smaller) and so the troop's inside can die at least 2-3 man every,duno,2-3 day's :P

Mmmm... I guess it wouldn't be hard to code...

14, When the reinforcmen arrive's that they schould start batlle from the angle the lord come and not to start all together.They could start somhow a bit farder becouse they are reinf. and not the first army that started to fight.

That's also a very good point, but I don't know if it's doable.

15. At the time of defending during the siege you lose you're wall's it schould be given you a opurtuniti to fall back to Castle Keep and defend like AL.And maybe this scholud be insered too: that if you win defending the Keep you must fight for the wall's to recap and not to break the sige just so :P and if you are besiging that if you lose the batlle for the Keep you must are defending the wall's and not lose the siege,wich then you must attack again and lose many man.

Interesting, but maybe too hard to do. Besides, I think that defending a siege is pretty good (and easy) right now.

16. Make the jump more better.I mean have you looked him jumping??? He loks like someone raped him :P

Way off our capabilities.

17. A posibility that you can take prisoner's from you'r faction lord so you can do quest or sell them. It's better than that if you lose the town/castle the enemy got all the prisoners oportunity to join him and then you must fight them all again.

I didn't really get this one.

 
well I said that where only ideas... I wanted to see to make the game more realistic and more beautifully..

anyway If you need any help I will be gladly to help.
by the way tnx for reading :)
 
Dijabola said:
1. The reputation in village's schould have some use for Player.Right now they don't give some advantage and therefore it don't give lust to do quest for doing quest with Village Elder.The only  thing that the village's give are Recrutes and the reputation must be above 0. If u have reputation 100 it's the same thing.
Not really. If you have a certain relation (f.e. 5), you have a certain ammount of chance to get a bigger group of recruits (let's say, 20 instead of 5). Then, all further 10 relations (f.e. 15, 25, 35 etc) increase the tier of that bigger group. So if you have 50 relations with a certain village, you'd have a chance (i.e. it will happen only sometimes) that you'd get f.e. 20 tier 4 troops. I don't know if it's the same numbers in Native or only in some mods, but I'm sure the principles are the same everywhere.

Dijabola said:
6. I noticed that in town/castles there are many prisoner's who don't are good for anything but just to wach them in prison's :p Therefore I thougt the best way to use them and come to a conclusion: after the 2 Kingdom's sing peace there could be a posibilty to excange the prisoner's so they don't be a number in a town/castle, or that you can recrute them after war is over offcourse not during (it would be a bit stupied to fight you're own countryman exept you don't have any fealing for you'r nation or country).And to get a small posibility that if in a town/castle is more prisoner's than solider's (exp.: 87man-100 pris depending of the curent state of castle;is it just captuerd or you don't have money to keep too much solider's) so they can mutinate and try to free them and become deserter's or to captuer the town/caslte.
"Prisoner exchange after the war is over" is a great and very historically accurate idea, though I don't know how it would work (Who would the returned prisoners be given to? Does the game keep track whose lord each separate soldier was taken from? Or they would simply have to be given all to the ruler or distributed equally among all lords?). Recruiting the prisoners freely after the war is over - not so good idea (even if the war is over, you still belong to your lord and the hard feelings for your recent enemies won't magically disappear). Prisoners escaping or capturing the castle if they outnumber the garrison greatly - great idea, but again I don't know how it would work (if they conquer the castle, which lord would receive them (maybe the one to whom the king gives the new castle)? And most of all - what if there are numerous prisoners from different factions (f.e. bandits, Bulgarians, Serbs and Turks in a Roman castle) and they take the castle - which faction would get it?).

Dijabola said:
8. I frogot that to meantion this: the village's in your control schould give you tribute in good's  not just in gold.If you talk to peasnt's you will see what they say:"We are mostly producing vellvet,oil etc... " so that could be a thing they could tribute let say every 1-2 month's instead of gold.
Again, very good and accurate idea, but I don't see how it would work. First, it would basically limit you to the old way of "going yourself to each village to collect your taxes", in addition to forcing you to sell the products at the market. Second, it would also force you to keep your inventory empty, so that you can actually receive those taxes. Thus, I think it's easier to just imagine your tax collectors have taken the peasants' products, sold them and given you the money.

Dijabola said:
16. Make the jump more better.I mean have you looked him jumping??? He loks like someone raped him :P
I don't get it. What do you mean?

Dijabola said:
17. A posibility that you can take prisoner's from you'r faction lord so you can do quest or sell them. It's better than that if you lose the town/castle the enemy got all the prisoners oportunity to join him and then you must fight them all again.
Both hands up for this one, definitely very important and I think rather easily doable.


Cèsar de Quart said:
However, and in the future, spawning points of Steppe bandits will be centered around Oltenia, Wallachia, Moldavia... areas where Cumans were more common.
Oltenia is a part of Wallachia, I think it's even called Wallachia Minor (while Muntenia is Major). ;)

Dijabola said:
17. A posibility that you can take prisoner's from you'r faction lord so you can do quest or sell them. It's better than that if you lose the town/castle the enemy got all the prisoners oportunity to join him and then you must fight them all again.
I didn't really get this one.
From the way I understood it, he means this: You go to a lord, talk to him and tell him that you want to buy/take some of his prisoners. This could be used for various things, but mostly: To do another lord's quest of the type "Bring me x prisoners" or f.e. if he's too weak and likely to be defeated soon and you don't want his prisoners joining your enemies. Or simply he has some cool prisoners you want to recruit for yourself.
 
NikeBG u got it all right man :) you realy understand me what I wanted to say :D As I said those where only a few ideas wich could improve the game to be more eye attractive..
(I don't know how to quote you,I am new at MB forum, but I will write this way): The jumping schould be a bit better.You all saw what for an awefull jump our charter got: leg's spread like he is riding a horse and when he fall on the ground he just keep runing like he is somekind of atllete :)
 
Dijabola said:
Some ideas 4 better M&B :
13. A small chance of disease in the time of seige (after 8-10 day's after the foodstock is smaller) and so the troop's inside can die at least 2-3 man every,duno,2-3 day's :P
17. A posibility that you can take prisoner's from you'r faction lord so you can do quest or sell them. It's better than that if you lose the town/castle the enemy got all the prisoners oportunity to join him and then you must fight them all again.
Hey I just wanted to say I like those 2 ideas very much! the disease thing is quite realistic (though I would say 2 or 4 men everyday after X number of siege-days) and it would add some difficulty to the defenders...
And it could also be applie dto the besiegers. During Louis IX crusades in Egypt (which occured a bit later than 1200 but it stays a good example), many european soldiers died during the siege because it took too long;̨ they stayed too much time living in poor conditions (like near their accumulated big "dumps"... I'm actually serious...)

And as for idea 17, yeah it can get quite annoying when other Lods get many prisoners... and none left for you.
 
I hadent time to reply on some posts but I am now here :) 

1. Cèsar de Quart "What does a border mean? Nothing. The power is where the army runs and the fortress stands. Beyond the acting radium of the army inside the fortress, there's no power but the de facto controllers of the area, may them be bandits, a town or a village with its militia or anyone who can verify his claim by the strength of arms."

  The idea was that the other faction lord's don't enter other faction.I played as a lord from Denemark and I noticed that a lord from Seljuk came to Rockslide... FTW :P  and there is something else: I saw a Venezie lord that was hunting Hungaryan Caravan in France o.O

2. "For the same reason we can't add roads, we can't add bridges. We could make like the Russian mod where there is a marker with trees and stones to show where you can cross, but that's one of those things you put on the list and time just goes by.."

  I relay think that would be nice becouse when you runing away from an enemy lord or you have little time and you find a bridge it could be nice to know what crosing is closer.(but if can't be done it's OK :) )

3. "I don't know if we'll even have deserters in the Warband version..."

That would be a bit lame.Not everyone would like to die for someone else (that is a fact)

4.  "More quests (I will be glad to help to make them)" = ME

    "We're already making this happen." Cèsar de Quart
Thank you I love you for that :D

5.    "When we are besiging a town/castle there schould be more place to climb up the wall's.What the heck?!is the idea that 120 man (I have M&B batllesizer) can climb on a small ladder and to fight 100 man on a ladder size o.5m ? " = ME

"Yes, that's a severe flawl Native carried on. We'd like to solve that too. There was a mod that did it, though, and since we use the same scenes than Native..."= Cèsar de Quart

Hope that it's gona be fixed :D

6.  "Prisoner exchange after the war is over" is a great and very historically accurate idea, though I don't know how it would work (Who would the returned prisoners be given to? Does the game keep track whose lord each separate soldier was taken from? Or they would simply have to be given all to the ruler or distributed equally among all lords?). Recruiting the prisoners freely after the war is over - not so good idea (even if the war is over, you still belong to your lord and the hard feelings for your recent enemies won't magically disappear). Prisoners escaping or capturing the castle if they outnumber the garrison greatly - great idea, but again I don't know how it would work (if they conquer the castle, which lord would receive them (maybe the one to whom the king gives the new castle)? And most of all - what if there are numerous prisoners from different factions (f.e. bandits, Bulgarians, Serbs and Turks in a Roman castle) and they take the castle - which faction would get it?".=NikeBG

a) Prisoner's would be returned to nearest castle/town or King or distributed equally among all lords
b) Recruting after the war- Not all solider's whould be happy to return to home contry (maybe the lord where bad or taxes to big or some disease or he was a fugitive or better pay) it would be showing the real MIDLE AGE
c)  Prisoner escaping and recaping a castle - it could be formed a REBEL FACTION (if there are numerous prisoners from different factions),or the King can give to a lord depending on prisoner's number (f.e. 40 english - 26 Irish at this point the more a faction prisoner's the bigger the chance to get the castle AND! it could give you abillity to chose if you want to accept them or not(so you would not damage relations))

7. I frogot that to meantion this: the village's in your control schould give you tribute in good's  not just in gold.If you talk to peasnt's you will see what they say:"We are mostly producing vellvet,oil etc... " so that could be a thing they could tribute let say every 1-2 month's instead of gold.
Again, very good and accurate idea, but I don't see how it would work. First, it would basically limit you to the old way of "going yourself to each village to collect your taxes", in addition to forcing you to sell the products at the market. Second, it would also force you to keep your inventory empty, so that you can actually receive those taxes. Thus, I think it's easier to just imagine your tax collectors have taken the peasants' products, sold them and given you the money. NikeBG

If you village gives you good's(velvet) insetad of gold (250) and you could sell it for more gold (1210gold instead of getting 250).
 
Well I noted some things as well.
Norway:
1. Turn Oslo into a town, and change its name into Christiania.
2. Turn Stavanger into a town.
3. maybe 5 villages per town and 2 per castle.
4. if you make the map larger maybe add Trondheim, which you should name Nardo where was the capital of Norway into the 16-1700th century.
5. Norway should own the parts of Seden that there are not any danish settlements on at the moment, maybe except Bohus.
England:
1. I hope that you will add England in the UK area later.
 
Rydmer said:
1. Turn Oslo into a town, and change its name into Christiania.

Christiania is a name that was given to Oslo in the XVIIth Century by king Christian IV. In the XIIIth Century, the more common spelling was Áslo.

3. maybe 5 villages per town and 2 per castle.

Why? The map already has lots of villages, there would be no room for anything else.

4. if you make the map larger maybe add Trondheim, which you should name Nardo where was the capital of Norway into the 16-1700th century.

As far as I know, the mod is set in the year 1200, not the 1600. But still, the new map includes most of northern Norway. And Trondheim, which was called this way sometimes in the XIIth Century, but the town's name was Nidaros/Nitharos, will certainly be included, since it was the "fief" of the more rebellious secto of Norwegian nobility.

1. I hope that you will add England in the UK area later.

What makes you think we will?
 
Rydmer said:
1. Turn Oslo into a town, and change its name into Christiania.
2. Turn Stavanger into a town.
3. maybe 5 villages per town and 2 per castle.

That would be nuts, 2. and 3. in paticular.

Rydmer said:
5. Norway should own the parts of Seden that there are not any danish settlements on at the moment, maybe except Bohus.
England:

Yea, because in 1200 Sweden was under Norwegian control...

Rydmer said:
1. I hope that you will add England in the UK area later.

mb5e.jpg
 
I aggre with most that Cruger said regarding the Norway. But a bit more villages schould be :) (just  to have more too loot :D
 
Dijabola said:
I aggre with most that Cruger said regarding the Norway. But a bit more villages schould be :) (just  to have more too loot :D

You all have to understand that adding new towns and villages is not an easy thing to do for a mod of this scale. It's okay to give an idea but contributing to it helps it into the game.
 
Well I think it will be enugh town/villages/castels becouse of varius nations.SO no need 4 more it will just make game slower
 
First off I want to congratulate you guys on your work!! =D I really like the new changes! Two things I wanted to ask though.

1. I was looking over the Welsh Principalities and I noticed Llanelli was down south. I'm not entirely sure about this but I read a book (Very historically accurate) and in that book the town (village) of Llanelli was more in central Wales.

2. Could you make some warpaint head "armor"? It would be pretty awesome to have Scots with that =) (btw not sure how historically accurate that one is ^^)
 
I thought as much ^^ Because the only place I saw it was Braveheart and I remember that movie is not very historically accurate xD If I remember correctly the Picts used paint, but that was during Roman times, right?
 
OK I just played warband (tnx to Cesar who sended me the link wich I was unable to found :D ) and noticed 3 things so far: 1.When I do quest for taxes I got couple times distrupted and got to click it again and agian every (morning,dawn,afternoon...) wich is different that from regluar MB
2. Guild Master in Abereden is Village Elder and dosen't have controls like rest of towns.
3. When going on sea you run about 20 m from coast on horse then sudenly you are in boat (schould fix it to make it do instantly)

Thats it for now from me :)
 
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