Dreed89
Squire
This is only to share my reasons on why some ideas from Warband/VC would not necessarily make the game better.
For me, especially VC has so many cheap ideas/text-based features that pollute the game. This is where I partly agree with TW that more features would takeaway from the integrity of the game. Please note that these are mostly text-based ideas. I would of course love features like manhunters (Warband), special locations (VC), lord intrigues/duels (Warband), etc. I certainly don't support TW scrapping ideas here and there because they are complex, and a lot of times in the past voiced my take on this.
Anyway, here are a few example ideas that I find cheap and happy that they are not in the game:
They just aim to squeeze the most possible stuff into the already limited game features and that makes the game dirty to my eyes.
What the game needs for immersion is more interaction with NPCs that impact the world, more dialogue options about the world state, more scene/town interactions, deeper lord relations, distinct NPC and factions behaviors, etc.
Which features of the previous games do you find unnecessary and you are happy don't exist in BL?
For me, especially VC has so many cheap ideas/text-based features that pollute the game. This is where I partly agree with TW that more features would takeaway from the integrity of the game. Please note that these are mostly text-based ideas. I would of course love features like manhunters (Warband), special locations (VC), lord intrigues/duels (Warband), etc. I certainly don't support TW scrapping ideas here and there because they are complex, and a lot of times in the past voiced my take on this.
Anyway, here are a few example ideas that I find cheap and happy that they are not in the game:
- Units losing morale at sea
- Units consuming wine in player's inventory
- Sharing loot so units gain morale
- Random event popups that modify morale or renown based on decision
- ... (other similar text-based events/choices)
They just aim to squeeze the most possible stuff into the already limited game features and that makes the game dirty to my eyes.
What the game needs for immersion is more interaction with NPCs that impact the world, more dialogue options about the world state, more scene/town interactions, deeper lord relations, distinct NPC and factions behaviors, etc.
Which features of the previous games do you find unnecessary and you are happy don't exist in BL?