Ok here is an attempt from me to highlight some cool features contained with Sword of Damocles, this is not an official guide, mistakes may be made, and things may be left out, but I thought I would make a space where we can begin to share and explain some of the features of the Game and how to find and use them.
So without further a do............
Features:
In Battle Dueling:
When you start a battle you may notice that sometimes a Lord or soldier may pop up on your screen and challenge you to a duel!
When this happens you have 2 options:
1. A message will appear asking if you would like to let an ally fight this duel, you have approx. 15 seconds to respond to this message by pressing either 'Y' (yes) or 'N' (no) if you select 'yes' a randomly selected soldier from your army will charge out to meet the challenger, if you select 'no' after a few seconds you will be given
option 2.
2. A message will appear asking if you will face the challenge yourself again you have approx. 15 secs to respond by pressing Y or N if you choose yes your opponent will charge the field against you.
Notes:
When a duel begins do not issue any orders to your troops as this will result in you losing the duel.
If you lose the duel your armies morale drops.
If you win the duel you recieve a large XP bonus and the enemies morale drops, this may also result in a number of the enemy surrendering.
During a duel both armies will hold position and wait for the result of the duel.
At the end of a Duel your army will automatically charge.
Town Tournaments:
You can make a lot of money in town tournaments by betting on yourself winning the tournament.
There is also a feature in which you can look for a wealthy individual who is willing to take a substantial bet with you.
Death: In the future there will be an option to turn on player and companion death as well as Lords. HOWEVER this is not currently implemented.
Governance of Your New Kingdom:
If you capture a town or castle and you are not currently under the Sovereignty of another Faction. (You have not pledged yourself to a Faction Leader) You will found your own kingdom.
This opens up a whole new area of the game.
Kingdom Management:
One of your first tasks is to set the law system for how you will run your kingdom, this is determined by a set of 'slider' bars that allow you to adjust the emphasis you will place on various morale and logistical choices for your Kingdom. For example will you run a centralised or decentralised kingdom, will you grant your peoples the rights of free men or keep them bound in servitude. The pros and cons of these choices are explained on the 'slider' screen.
Your Court Council:
You may appoint 4 councilman to your kingdom.
Minister:
This is your first council member. He can be one of your companions (which unlocks extra features) Or a Prominent Citizen. He is responsible for recruiting your other councilman. Is also responsible for assigning fiefs to vassals (especially Villages) this function is only unlocked if you assign a Companion or Spouse to the position. Can also assign Diplomatic Missions to companions. You have to work your way up through the 'ranks' to get a full Military Alliance. Something like 'Non-aggression Pact', 'Trade Pact', 'Alliance'. (I think) (who wants to talk when you can stab! that is what computer games are for!!)
Constable:
This is your second council member. He is in charge of your military. He can assign a town to begin a training program led by himself. He can send out recruiters to gather more men to your towns and castles. He can send a message to your Villagers Elders for them to automatically send recruits from your controlled villages to the nearest garrison. (This consumes population from villages). He can hire patrols to patrol around a specified location. He can sell prisoners for you at a lower price than when dealing directly with ransom brokers. He can also give you information on how your wars are going.
Chamberlain:
The Chamberlain is your third council member. He is in charge of the kingdom treasury, fief management (tax and improvements) and your household items.
Chancellor: (Requires A Town)
The Chancellor is your fourth council member and is available when you capture a town. He is in charge of sending messages to other lords and enables you to recruit Lords to your kingdom from outside of Panovosa.
Foreign Lords: (Recruited by the Chancellor)
It is possible, every few weeks, to recruit a Lord from Calradia, by speaking to the Chancellor and paying an 'Incentive' fee a New Lord will arrive in your kingdom within a couple of days. You will receive an announcement of his arrival at which point you must return to your Capital and accept his oath of fealty to begin using him. You can assign fiefs to him through the Minister, or choose to assign him fiefs when you take a new town or castle. From the moment you accept his oath he will act as a Vassal Lord for your kingdom.
Granting Fiefs: (Requires Spouse Or Companion as Minister)
Return to your Capital Court Site and speak to the Minister, you will find an option to give fiefs to your vassals. Within this option it shows you what fiefs remain unassigned.
Troop Types:
Noble Troops:
In SoD each playable faction has a Noble Troop Tree. This is an Elite troop type that is only available when you have the 'send recruits from villages' option active from your Constables options. They can also be recruited from prisoner pools where available. Each Noble troop has three levels of development, much the same as any other troop type. Further options become available when your kingdoms faith reaches a high enough level.
Forming Regiments:
In SoD you can form regiments, these are war parties that you can give specific tasks, much the same as Vassal Lords. Each of the five Playable factions have their own Noble Troop Tree. (this should expand to all factions in later versions. Fingers Crossed). You start out the game with a few Nobles in your party, by talking to them you can select the option, form a regiment. This will then allow you to transfer troops under the command of a Noble Troop. I think the party size of a regiment is the same as your own (it has been a while since I did it so I cannot remember). Nobles are currently recruited to your kingdom from villages. You have to speak to your Constable and ask him to tell your village elders to send recruits, and every so often a Noble will arrive with the recruits. (I don't know the exact info behind this yet as I have yet to really explore the village recruits system. This may well change in future releases too)
Faith Troops:
Faith troops are the super power troops of the game. When your kingdom's religion reaches a high enough level (Converted Population) your Noble Troops may begin to convert to Zealous. Only the top tier Noble Troops convert to Zealous. When this happens you can leave these zealous troops in a castle with a Chapel or Town with a Cathedral and after sometime they will change into a Faith Troop. (I think that is how the system currently works. I haven't done it yet) You can convert noble troops from any faction (when they are in your party)
Faith Troop Formula:
Troop Names:
Ronin: Ronin become Samurai horsemen or Samurai Dragoons and can only be found in Taverns.
Knights of Ashkolon: KoA are Heavy Armoured Knights that are available as Mercs in Taverns.
So without further a do............
Features:
In Battle Dueling:
When you start a battle you may notice that sometimes a Lord or soldier may pop up on your screen and challenge you to a duel!
When this happens you have 2 options:
1. A message will appear asking if you would like to let an ally fight this duel, you have approx. 15 seconds to respond to this message by pressing either 'Y' (yes) or 'N' (no) if you select 'yes' a randomly selected soldier from your army will charge out to meet the challenger, if you select 'no' after a few seconds you will be given
option 2.
2. A message will appear asking if you will face the challenge yourself again you have approx. 15 secs to respond by pressing Y or N if you choose yes your opponent will charge the field against you.
Notes:
When a duel begins do not issue any orders to your troops as this will result in you losing the duel.
If you lose the duel your armies morale drops.
If you win the duel you recieve a large XP bonus and the enemies morale drops, this may also result in a number of the enemy surrendering.
During a duel both armies will hold position and wait for the result of the duel.
At the end of a Duel your army will automatically charge.
Town Tournaments:
You can make a lot of money in town tournaments by betting on yourself winning the tournament.
There is also a feature in which you can look for a wealthy individual who is willing to take a substantial bet with you.
Death: In the future there will be an option to turn on player and companion death as well as Lords. HOWEVER this is not currently implemented.
Governance of Your New Kingdom:
If you capture a town or castle and you are not currently under the Sovereignty of another Faction. (You have not pledged yourself to a Faction Leader) You will found your own kingdom.
This opens up a whole new area of the game.
Kingdom Management:
One of your first tasks is to set the law system for how you will run your kingdom, this is determined by a set of 'slider' bars that allow you to adjust the emphasis you will place on various morale and logistical choices for your Kingdom. For example will you run a centralised or decentralised kingdom, will you grant your peoples the rights of free men or keep them bound in servitude. The pros and cons of these choices are explained on the 'slider' screen.
Your Court Council:
You may appoint 4 councilman to your kingdom.
Minister:
This is your first council member. He can be one of your companions (which unlocks extra features) Or a Prominent Citizen. He is responsible for recruiting your other councilman. Is also responsible for assigning fiefs to vassals (especially Villages) this function is only unlocked if you assign a Companion or Spouse to the position. Can also assign Diplomatic Missions to companions. You have to work your way up through the 'ranks' to get a full Military Alliance. Something like 'Non-aggression Pact', 'Trade Pact', 'Alliance'. (I think) (who wants to talk when you can stab! that is what computer games are for!!)
Constable:
This is your second council member. He is in charge of your military. He can assign a town to begin a training program led by himself. He can send out recruiters to gather more men to your towns and castles. He can send a message to your Villagers Elders for them to automatically send recruits from your controlled villages to the nearest garrison. (This consumes population from villages). He can hire patrols to patrol around a specified location. He can sell prisoners for you at a lower price than when dealing directly with ransom brokers. He can also give you information on how your wars are going.
Chamberlain:
The Chamberlain is your third council member. He is in charge of the kingdom treasury, fief management (tax and improvements) and your household items.
Chancellor: (Requires A Town)
The Chancellor is your fourth council member and is available when you capture a town. He is in charge of sending messages to other lords and enables you to recruit Lords to your kingdom from outside of Panovosa.
Foreign Lords: (Recruited by the Chancellor)
It is possible, every few weeks, to recruit a Lord from Calradia, by speaking to the Chancellor and paying an 'Incentive' fee a New Lord will arrive in your kingdom within a couple of days. You will receive an announcement of his arrival at which point you must return to your Capital and accept his oath of fealty to begin using him. You can assign fiefs to him through the Minister, or choose to assign him fiefs when you take a new town or castle. From the moment you accept his oath he will act as a Vassal Lord for your kingdom.
Granting Fiefs: (Requires Spouse Or Companion as Minister)
Return to your Capital Court Site and speak to the Minister, you will find an option to give fiefs to your vassals. Within this option it shows you what fiefs remain unassigned.
Troop Types:
Noble Troops:
In SoD each playable faction has a Noble Troop Tree. This is an Elite troop type that is only available when you have the 'send recruits from villages' option active from your Constables options. They can also be recruited from prisoner pools where available. Each Noble troop has three levels of development, much the same as any other troop type. Further options become available when your kingdoms faith reaches a high enough level.
Forming Regiments:
In SoD you can form regiments, these are war parties that you can give specific tasks, much the same as Vassal Lords. Each of the five Playable factions have their own Noble Troop Tree. (this should expand to all factions in later versions. Fingers Crossed). You start out the game with a few Nobles in your party, by talking to them you can select the option, form a regiment. This will then allow you to transfer troops under the command of a Noble Troop. I think the party size of a regiment is the same as your own (it has been a while since I did it so I cannot remember). Nobles are currently recruited to your kingdom from villages. You have to speak to your Constable and ask him to tell your village elders to send recruits, and every so often a Noble will arrive with the recruits. (I don't know the exact info behind this yet as I have yet to really explore the village recruits system. This may well change in future releases too)
Faith Troops:
Faith troops are the super power troops of the game. When your kingdom's religion reaches a high enough level (Converted Population) your Noble Troops may begin to convert to Zealous. Only the top tier Noble Troops convert to Zealous. When this happens you can leave these zealous troops in a castle with a Chapel or Town with a Cathedral and after sometime they will change into a Faith Troop. (I think that is how the system currently works. I haven't done it yet) You can convert noble troops from any faction (when they are in your party)
Faith Troop Formula:
1) Town/Castle with Chapter = Enable Noble Stage 1 (+1 Town with Temple) (+1 Village with Monastery) (+1 Village with Shrine) || Check Time Every Day
2) Noble Stage 1 -> Noble Stage 2 -> Noble Stage 3 (Max Level)
3a) Noble Stage 3 - (High Personal Faith in Player Party) -> 1 x Noble Zealot (Stage 4) || Check Time Every Day
3b) Noble Stage 3 - (Garrisoned in Town with Temple, High Overall Faith [of Town & Bound Villages]) -> (0 to 10) x Noble Zealot (Stage 4) || Check Time Every Week
4) Noble Zealot - (Garrisoned in Castle with Chapel) -> (1 to 10) x Faith Troop (Final Stage) || Check Time Every Week
2) Noble Stage 1 -> Noble Stage 2 -> Noble Stage 3 (Max Level)
3a) Noble Stage 3 - (High Personal Faith in Player Party) -> 1 x Noble Zealot (Stage 4) || Check Time Every Day
3b) Noble Stage 3 - (Garrisoned in Town with Temple, High Overall Faith [of Town & Bound Villages]) -> (0 to 10) x Noble Zealot (Stage 4) || Check Time Every Week
4) Noble Zealot - (Garrisoned in Castle with Chapel) -> (1 to 10) x Faith Troop (Final Stage) || Check Time Every Week
Troop Names:
Ronin: Ronin become Samurai horsemen or Samurai Dragoons and can only be found in Taverns.
Knights of Ashkolon: KoA are Heavy Armoured Knights that are available as Mercs in Taverns.