Zhaker
Sergeant

I been playing a bit of M&B Warband for a few days now and getting into the rhythm, but I am a bit puzzled by all of this:
- Rhodok and Nord have Calvary (Notice on MP not sure on SP)? I thought they would have huscarls (Nord) and spear men (Rhodok) that can move some distance towards their targets faster than the footman of the other 3 factions? I was surprised to see horses from Nord and such, and to me it felt strange. Also saw that the Huscarls were as fast as the other classes on foot, I thought they would have been able to close in the gap noticeably faster than other footman type troops from other factions.
I realize that other classes have having horses is such an advantage, and it seems that most classes are sorta the same, but it'd be cool if the faction had some sort of uniqueness besides the weapons they can carry like how many weapons they can carry all up. I was surprised ( and I could be wrong ) that the cavalry can carry as heavy armor as the footmen, I would have thought they carry lighter to medium size armor as a way to evenly balanced this.
- Bows vs. XBow: So far I was surprised to see how sorta unbalanced the XBow was to Bow, the problem is that the first timers would stick to the XBow for excellent aiming and Damage and the veterans the bow that was quick efficient. But I noticed that for Bow, it took 4 or more shots to take one down, I thought 2 to 3 shots be enough for a bow to kill someone, more often than not Xbow takes 1 or a few times 2 to kill a target. There is a longer stun effect for XBow but I assume its the offset to reload and re-fire again I could be wrong.
- 2 handed vs 1 handed weapons: I notice that for some or most of the 2h weapons vs. 1h weapon and board, that the 2 handed weapons can swing as fast as SnB, what makes it more funny is that holding just the 1h sword alone doesn't mean that you can swing faster, which I felt a little sad. What makes it a bit worse is that the 2h weapons can swing further than the graphics allowed, even if they don't connect graphically i still get the full effect of the damage, I wasn't sure it was lag or not but they seem to double the range of my one handed.
- Companions: They seem pretty weak at the start, I noticed this with their initial equipment that even a forest bandit can defeat them easily, and if I grab them later, they aren't going to be useful later on, except for getting skills. The problem here is that they're too low level and low weapon skilled wise to do some carnage like the other units I have. I know they'll be powerful when I get them up to scratch but right now on my first character instead of doing quests I'm grinding money by doing arenas and trading to get more than enough gold to full equip them to the best I can. I don't remember needing to do this so badly as I remember in their initial gear they can actually go toe to toe with a bandit before losing to a horde ( understandable ).
- Rhodok and Nord have Calvary (Notice on MP not sure on SP)? I thought they would have huscarls (Nord) and spear men (Rhodok) that can move some distance towards their targets faster than the footman of the other 3 factions? I was surprised to see horses from Nord and such, and to me it felt strange. Also saw that the Huscarls were as fast as the other classes on foot, I thought they would have been able to close in the gap noticeably faster than other footman type troops from other factions.
I realize that other classes have having horses is such an advantage, and it seems that most classes are sorta the same, but it'd be cool if the faction had some sort of uniqueness besides the weapons they can carry like how many weapons they can carry all up. I was surprised ( and I could be wrong ) that the cavalry can carry as heavy armor as the footmen, I would have thought they carry lighter to medium size armor as a way to evenly balanced this.
- Bows vs. XBow: So far I was surprised to see how sorta unbalanced the XBow was to Bow, the problem is that the first timers would stick to the XBow for excellent aiming and Damage and the veterans the bow that was quick efficient. But I noticed that for Bow, it took 4 or more shots to take one down, I thought 2 to 3 shots be enough for a bow to kill someone, more often than not Xbow takes 1 or a few times 2 to kill a target. There is a longer stun effect for XBow but I assume its the offset to reload and re-fire again I could be wrong.
- 2 handed vs 1 handed weapons: I notice that for some or most of the 2h weapons vs. 1h weapon and board, that the 2 handed weapons can swing as fast as SnB, what makes it more funny is that holding just the 1h sword alone doesn't mean that you can swing faster, which I felt a little sad. What makes it a bit worse is that the 2h weapons can swing further than the graphics allowed, even if they don't connect graphically i still get the full effect of the damage, I wasn't sure it was lag or not but they seem to double the range of my one handed.
- Companions: They seem pretty weak at the start, I noticed this with their initial equipment that even a forest bandit can defeat them easily, and if I grab them later, they aren't going to be useful later on, except for getting skills. The problem here is that they're too low level and low weapon skilled wise to do some carnage like the other units I have. I know they'll be powerful when I get them up to scratch but right now on my first character instead of doing quests I'm grinding money by doing arenas and trading to get more than enough gold to full equip them to the best I can. I don't remember needing to do this so badly as I remember in their initial gear they can actually go toe to toe with a bandit before losing to a horde ( understandable ).





