kittehs
Sergeant

One big complaint about Warband is field battles have little consquence and AI can magically rebuild new armies very fast. As a result the game can become very repetive where nothing ever really changes.
So i decided to change a few things and see what happens. The AI lords normally get free 700 denar every week so even if you loot their villages they never run out. Also when they get defeated they just respawn with a new army. Thus I made following tweaks.
1. AI gets no free money. Rent from village,city,castles are their sole source of money.
2. Lords have zero chance of escaping after being defeated, just like the player. This applies to AI vs AI battles also.
I expected this to imbalance the game but suprisingly things stayed more or less same. What happened was that the wars were more decisive. A factions economy was much more important and their villages being raided severely hurt them. If they lost a major field battle they were pretty much knocked out of that war. In end the AI did not go nuts and quickly end the game in few days but overall wars had actual visible and tangible consequences.
Specific issues this modification answered I think
- no more fiefless lords fielding 70 men and continually raiding your village. These guys barely have enough men to safely leave a castle without being jumped by bandits.
- You don't have to continually beat same loser again and again.
- If you raid their villages they actually become much weaker. Wars are lost in this modification because a faction has no money left to finance their armies due to enemy raiding of caravans and villages.
Normally I would post this in modding forum but I am curious about comments from general players rather than technical issues. What do you think ? Do you think wars and battles in Warband should be more decisive or you prefer a MMO like slow progression and apparently static world ?
So i decided to change a few things and see what happens. The AI lords normally get free 700 denar every week so even if you loot their villages they never run out. Also when they get defeated they just respawn with a new army. Thus I made following tweaks.
1. AI gets no free money. Rent from village,city,castles are their sole source of money.
2. Lords have zero chance of escaping after being defeated, just like the player. This applies to AI vs AI battles also.
I expected this to imbalance the game but suprisingly things stayed more or less same. What happened was that the wars were more decisive. A factions economy was much more important and their villages being raided severely hurt them. If they lost a major field battle they were pretty much knocked out of that war. In end the AI did not go nuts and quickly end the game in few days but overall wars had actual visible and tangible consequences.
Specific issues this modification answered I think
- no more fiefless lords fielding 70 men and continually raiding your village. These guys barely have enough men to safely leave a castle without being jumped by bandits.
- You don't have to continually beat same loser again and again.
- If you raid their villages they actually become much weaker. Wars are lost in this modification because a faction has no money left to finance their armies due to enemy raiding of caravans and villages.
Normally I would post this in modding forum but I am curious about comments from general players rather than technical issues. What do you think ? Do you think wars and battles in Warband should be more decisive or you prefer a MMO like slow progression and apparently static world ?

