LEEKING2005
Recruit
First talk about bug.
The 1st bug is the manual troop grouping some time not save and will revert to it's initial troop type grouping after a while. (E.G I set my companion and some horse archer manually to group 7 so I can have them follow me in battle but the game kept reverting them to their original group.)
2nd bug is some troop will go against my will and charge enemy in a siege, despite i tell them to retreat and few of them just climb the ladder and go suicide. (I suspect they are newly spawn troop)
3rd bug is now you can up your charm with an exploit in 1.06, in which after you bartered with a troop in world map, saved and load you can barter with him/her again and it can repeat infinite time.
Other bug like missing companion after send them to a quest, in some Keep when choosing playing game but the noble just stand there after agreed, help train some man quest bugged etc probably already report by others.
Now come to suggestions.
1st suggestion would be bring back the fire and sword archery system, the bannerlord horse archery system is far more clunkier than Fire and Sword. Often time the system don't let me release the arrow when I wanted. In fire and sword you could release the arrow any time it just with less strength and sometimes also accuracy depending how quick you release, but even a split second different in release time are crucial in horse archery combat, and if it's not possible with current engine then please disable the pulling bow time limits or make it much longer. Actually it goes same with melee weapon also, do I need to pull the spear all the way back in order to thrust? Or i can just thrust with very little pull?
2nd suggestion is regarding those stepped bandits. I would suggest making some ways to capture fast enemies, like able to splitting your party to baiting them and ambush them, using archery to disorienting them in range (slow 50%) temporally or hiding and ambush function in world map. What's the usage of your number and range weapon if you cannot use it in world map? So far only able to trap and fight them once cause one of my companion cornering them on river and i come from other side but that's pure luck.
3rd would be more weapon proficiency and choices like bomb and guns in fire and sword. This game adding throwing dagger, I planning start a playthrough to test for it but as far as i see it carrying no weight in the game (Really? With that kind of damage and carry quantities? While you can get 4 big and heavy axe on you any time?).
It's true because throwing knife had limited range and piercing abilities it didn't fare well in medieval history, but it doesn't stop you to use some imagination in it, coating it with poison and using it strictly for killing horse right? (And of-course no one boasting about an assassin troop which coating their weapon with poison in real life's history, but you can make a faction like this in fictional right?)
The charm of mount and blade always about brilliantly mixing action game, tactic warfare and role playing with decent build, troops and weapon choice. It's good to see the game would come with multiplayer support, but if the multiplayer balance destroying the design of game then it's not worth it.
The 1st bug is the manual troop grouping some time not save and will revert to it's initial troop type grouping after a while. (E.G I set my companion and some horse archer manually to group 7 so I can have them follow me in battle but the game kept reverting them to their original group.)
2nd bug is some troop will go against my will and charge enemy in a siege, despite i tell them to retreat and few of them just climb the ladder and go suicide. (I suspect they are newly spawn troop)
3rd bug is now you can up your charm with an exploit in 1.06, in which after you bartered with a troop in world map, saved and load you can barter with him/her again and it can repeat infinite time.
Other bug like missing companion after send them to a quest, in some Keep when choosing playing game but the noble just stand there after agreed, help train some man quest bugged etc probably already report by others.
Now come to suggestions.
1st suggestion would be bring back the fire and sword archery system, the bannerlord horse archery system is far more clunkier than Fire and Sword. Often time the system don't let me release the arrow when I wanted. In fire and sword you could release the arrow any time it just with less strength and sometimes also accuracy depending how quick you release, but even a split second different in release time are crucial in horse archery combat, and if it's not possible with current engine then please disable the pulling bow time limits or make it much longer. Actually it goes same with melee weapon also, do I need to pull the spear all the way back in order to thrust? Or i can just thrust with very little pull?
2nd suggestion is regarding those stepped bandits. I would suggest making some ways to capture fast enemies, like able to splitting your party to baiting them and ambush them, using archery to disorienting them in range (slow 50%) temporally or hiding and ambush function in world map. What's the usage of your number and range weapon if you cannot use it in world map? So far only able to trap and fight them once cause one of my companion cornering them on river and i come from other side but that's pure luck.
3rd would be more weapon proficiency and choices like bomb and guns in fire and sword. This game adding throwing dagger, I planning start a playthrough to test for it but as far as i see it carrying no weight in the game (Really? With that kind of damage and carry quantities? While you can get 4 big and heavy axe on you any time?).
It's true because throwing knife had limited range and piercing abilities it didn't fare well in medieval history, but it doesn't stop you to use some imagination in it, coating it with poison and using it strictly for killing horse right? (And of-course no one boasting about an assassin troop which coating their weapon with poison in real life's history, but you can make a faction like this in fictional right?)
The charm of mount and blade always about brilliantly mixing action game, tactic warfare and role playing with decent build, troops and weapon choice. It's good to see the game would come with multiplayer support, but if the multiplayer balance destroying the design of game then it's not worth it.