PeonHunter
Recruit

I have had the game for close to a month now. I really enjoy it, though there are some things that I would like to see, and others that I see as poorly implemented.
The aspect which I find as poorly implemented is vassalage. In real life, a vassal would be given a piece of land that he can do basically whatever he wants with and the only catch would be he would have to not oppose his lord and support him in time of war. A vassal can have his own vassals. In M&B it seems as if king has direct control over even his own vassals. If you are given a village, you see this. The village could be closer to another castle or town than it is to the land that is immediately near the king, but it seems as if the King has direct control over all of the land. Instead it should be under the king’s vassal’s control rather than his own. Let me give an example.
If the King gives you a village, it should be in land that he immediately controls. I.E. it should be from the villages from around his town, or the King can give you a town or castle if he forces one of his vassals to give it up (peacefully, or via a civil war). If you want to be someone else’s vassal, but be in the same realm, then you should be able to ask a lord (one of the King’s vassals) if he wants you as his own vassal. If any of you played Crusader Kings, you should know what I am talking about. The King does not micromanage what his vassals do.
If you take a town or castle, you should not have to ask to keep it. If that were to happen back in the day, the vassal would want to rebel I suspect, especially if his request was denied.
To give a short idea of what I want to see
The King gives land to counts (village leaders) and Dukes (those who control castles and towns). The King does not micromanage what his vassals do. Dukes can have their own vassals and chose themselves who they want as vassals. If a vassal takes a town, castle or village (taking villages would be nice to see) that vassal does not have to ask for permission to his lord to keep it. The King or other lords can attempt to revoke their vassals’ title, but would risk a civil war.
An aspect that I would like to see added would be to have the option to run a tavern in a town and be able to engage in nefarious deeds in a town also. This could be anything from running a brothel out of your tavern to engaging in extortion, plotting against your town’s lord or having those opposed to you in the town killed and anything in-between. Think of Al Swearengen in the TV series Deadwood when it comes to this.
Another item is that party moral seems to decrease as the party size increases. This I don't find as realistic. If you are part of the biggest baddest group in your particular region, your group should have a fairly strong will to fight, especially if you experience victory after victory.
One last change I would like to see is the ability to take villages themselves. Also the ability for someone who is not attached to a lord to capture towns, villages and castles would be nice also.
I hope that these suggestions can and will be implemented in this brilliant game.
The aspect which I find as poorly implemented is vassalage. In real life, a vassal would be given a piece of land that he can do basically whatever he wants with and the only catch would be he would have to not oppose his lord and support him in time of war. A vassal can have his own vassals. In M&B it seems as if king has direct control over even his own vassals. If you are given a village, you see this. The village could be closer to another castle or town than it is to the land that is immediately near the king, but it seems as if the King has direct control over all of the land. Instead it should be under the king’s vassal’s control rather than his own. Let me give an example.
If the King gives you a village, it should be in land that he immediately controls. I.E. it should be from the villages from around his town, or the King can give you a town or castle if he forces one of his vassals to give it up (peacefully, or via a civil war). If you want to be someone else’s vassal, but be in the same realm, then you should be able to ask a lord (one of the King’s vassals) if he wants you as his own vassal. If any of you played Crusader Kings, you should know what I am talking about. The King does not micromanage what his vassals do.
If you take a town or castle, you should not have to ask to keep it. If that were to happen back in the day, the vassal would want to rebel I suspect, especially if his request was denied.
To give a short idea of what I want to see
The King gives land to counts (village leaders) and Dukes (those who control castles and towns). The King does not micromanage what his vassals do. Dukes can have their own vassals and chose themselves who they want as vassals. If a vassal takes a town, castle or village (taking villages would be nice to see) that vassal does not have to ask for permission to his lord to keep it. The King or other lords can attempt to revoke their vassals’ title, but would risk a civil war.
An aspect that I would like to see added would be to have the option to run a tavern in a town and be able to engage in nefarious deeds in a town also. This could be anything from running a brothel out of your tavern to engaging in extortion, plotting against your town’s lord or having those opposed to you in the town killed and anything in-between. Think of Al Swearengen in the TV series Deadwood when it comes to this.
Another item is that party moral seems to decrease as the party size increases. This I don't find as realistic. If you are part of the biggest baddest group in your particular region, your group should have a fairly strong will to fight, especially if you experience victory after victory.
One last change I would like to see is the ability to take villages themselves. Also the ability for someone who is not attached to a lord to capture towns, villages and castles would be nice also.
I hope that these suggestions can and will be implemented in this brilliant game.
