It is possible to make more than one mercenary appear in the taverns?
Somebody said:Are you referring to more visitors (as in more agents in the actual tavern scene), different types of mercenaries in one town, or just increasing the number of mercenaries available?
(try_begin),
(gt, ":mercenary_troop", 0),
(gt, ":mercenary_amount", 0),
(set_visitor, ":cur_entry", ":mercenary_troop"),
(val_add, ":cur_entry", 1),
(try_end),
What exactly does this mean?dividing mercenary_amount by 2 and using that should be fine
try_begin),
(gt, ":mercenary_troop", 0),
(gt, ":mercenary_amount", 0),
(set_visitors, ":cur_entry", ":mercenary_troop",3),
(val_add, ":cur_entry", 1),
(set_visitors, ":cur_entry", ":mercenary_troop",3),
(val_add, ":cur_entry", 2),
(try_end),
(party_get_slot, ":mercenary_troop", "$current_town", slot_center_mercenary_troop_type),
(party_get_slot, ":mercenary_amount", "$current_town", slot_center_mercenary_troop_amount),
(try_begin),
(gt, ":mercenary_troop", 0),
(gt, ":mercenary_amount", 0),
(set_visitor, ":cur_entry", ":mercenary_troop"),
(val_add, ":cur_entry", 1),
(try_end),
##Floris
(party_get_slot, ":mercenary_troop2", "$current_town", slot_center_mercenary_troop_type_2), #Adds a menu for the second group of mercenaries in the tavern
(party_get_slot, ":mercenary_amount2", "$current_town", slot_center_mercenary_troop_amount_2),
(try_begin),
(gt, ":mercenary_amount2", 0),
(gt, ":mercenary_troop2", 0),
(set_visitor, ":cur_entry", ":mercenary_troop2"),
(val_add, ":cur_entry", 1),
(try_end),