I would argue the solution to most problems in this game is a solid, reasonable AI. The AI should not discriminate other targets and gun it for the player. The AI should not be used as a means to challenge the player, but to challenge everyone in Calradia, which would logically include the player. A Kenshi approach to Bannerlord will make the game feel more organic and less artificial, as the world will be more meaningful and our actions will have real consequences. Its incredibly rewarding, knowing we aren't being singled out becuase we're the player, but becuase, as an entity, we are a legitimate threat to an AI nation or army. Entities in Bannerlord should be rewarded and broken because of their actions, not as a means to "raise difficulty".
Hopefully TW releases more mod tools so that modders can implement.
Hopefully TW releases more mod tools so that modders can implement.




