Hi, first of all I love your mod, I am at my seven hundreds of days, I never spent so much time in a M&B game ever (and I get a loot of ctd
). So I'd thought I'd try to suggest a thing or two or three, or... ten.
1.The map is big. Reaaly big.
Could you maybe make the alliance, truce and all last a little longer? 30 day instead of 20, cause since the distances are so long, and so much time is spent on travel, it's hard to get to your advisor to renew your alliance and all, basicly you start your campain to help an ally, when you arrive you are in a trade aggreement, when you finally come back to your capital, you are at peace and the ex-ally don't want to hear of alliance anymore because at the moment, he is at peace with his ennemies...
Or even better add the possibility to make a "longer alliance", 40 days instead of 20, if it is a renewal or if there wasn't any war since the last alliance/trade aggreement/ truce whatever. Should be useful for the computer factions too.
2.The map is big and there are many towns...
And during a peace aggreement you can dictate to an enemy at the other side of the map where you have never been to give you a castle, and he gives it to you, even if there is no reason too! Maybe you could add a check to see if any of your town are within a certain distance to his, so that the computer faction knows if you are a threat or not. If not and you are trying to dictate him something, you get the message"you are no threat to me bla bla, i was merely extending this peace offering at a courtesy, but now you offended me, I will remember that bla bla..."
3.there are many towns, i have many and I don't know where they are...
Could you add the possibility when you give a fief to a lord, to give him a castle and it's dependancies, a town and all its attenant villages, if they aren't attributed already? Lords are fairly rare, and if half of the map belong to you, and you give them fief at two side of the map, they just keep travelling back and forth at every ennemy sight.
4. The moral
Make giving money to your troup to boost the moral less potent each time you do it, at least for a certain laps of times, and instead add the possibility to make camp and trow a fest to your men, with beer, wine and food. Shouldn't last more than 6 hours, maybe linked to inventory management. Depending on the religion, making a sacrifice of a prisonner could be nice too, the bigger moral boost coming from sacrifying an enemy nobe, or even better a Lord.
5. The banks.
Is that just me or are the banks working a Ponzy scheme? Seems I always loose my money to a negativ interest or such, unless i add some every week, but maybe I imagine things. Anyway, I would suggest to make it more like the banks of the middle ages used to be, that is, a way to stock safely your money when you travel. Have five or six different banking companies lousely based on the kingdoms, but independant of it, and already present in the cities, accessible through game menus. Each cities get one bank, but some of the frontier towns could get two or three. Then in your town you could pay for the banking companies to open an outlet in your city, each of the outlet more expensive thant the other and providing a small bonus to prosperity.
Now what would be the use of having money in a bank instead of on yourself? Right now, none, so it would be necessary either to add weight to money (don't know if possible), or to add a "random event" through a game trigger, so that, if you have more than 10000 denar, and depending on the size of your army/leadership/charisma, and depending on the presence of bandit/thugs/looter/mercenaries/ soldier of the ennemy faction, there is a chance that some of yours soldiers desert with 30, 50% of your money, or just that 10% of the money got stolen and you don't know by whom... (even better, marnid/katrin isn't happy with the way you do thing and go without saying goodbye, with the money of the regiment! Now try to imagine what you do to him next time you find him...)
The same sort of random event can be used to make plague in your troops, like in F&S. Don't know how they did the healing in tavern though.
But that is maybe a little too complicated and constraining so feel free to forget this one.
6. Give dialogue to your special troops!
No really, I want to know more about my zealous and Chosen One! Some background story for your "from faraway land" lords could be fun too. But I guess this is probably in the futur feature list.
One thing that maybe isn't would be that some of these lords try to rebel from your Kingdom and start their own, with their own culture (don't know if you have any more available), even if they like you. Cause they like being independant even more.
(oh and gives them ladies too. Or make them requesting you money to bring their women/husband from faraway land).
7. The prisoner recruitment dialogue.
Too easy to get the troops if you ask me. I would suggest to make it really more complicated (with mercenaries asking money, troops costing renown point, lords costing honor point) or removing it, as it is redundent with the "recruit from your prisoner" camp option, where at least there is a chance they flee.
8.Firearms.
Nothing against them in the game, but it is really too easy to become a master at it really quick! Could you maybe reduce the firearms bonus you get for difficult kills?
And, since there are roman, make them uchronic and make a tier with guns! (what do you mean, no way in hell!
)
9. Duelling.
Too easy to improve the relation. Make a serie of 5 fights in a row without save option. The lord remembers the winner of the row. The more row he loses, the higher the chance that the player get a relation malus at each fight. If the player lose too many rows, he get an honor and reknown malus.
10. I am not there yet, but in a future time, with the help of Swadia, the Vilanese, Antaria and the roman, we will have crushed the remaining factions. And I would have to turn against them, which makes me sad... Could you maybe add a diplomatic victory, like if i have more than 50% of the map, good relation with the faction and their leader, I have built a palace, baught a crown and that i proclame myself emperor, there is a random check so that they recognise my autority?
Alright, that's it. Sorry for the wall of text, at first I just wanted to write a thing or two, i assure you! Apologies if most of it are already suggested or mentionned in the future feature list/original SOD, or if it is too confused. Now i need to submit the vaegir, thanks for this wonderful mod!