Heavywhat infatry you are speaking of? light or heavy ones?
+It is really kind of silly right now. The best Captain mode anti-cav units are by far Wildlings with Throwing Spears. Heavy Infantry AI are too slow to capitalize on the rare incidence of horse-rearing, and the Captain can throw his spears to take down Solocaving players.
The problem with Mount&Blade's spears has always been that lengthening a polearm in this engine actually makes the polearm less effective overall for stabbing things.
The classic problem of "I did 0 damage with a pike to a horse that was charging straight me because the pike was inside the horse already and therefore did 0 damage." Because horses are immune to pikes that are already inside their heads.
I mean if the pike is inside the horse before you stab already you deserved it for not being aware enough.The classic problem of "I did 0 damage with a pike to a horse that was charging straight me because the pike was inside the horse already and therefore did 0 damage." Because horses are immune to pikes that are already inside their heads.
I agree to certain point just gameplay-wise, but if my pike was inside the horse, the horse would already be dead of having a pike where its brain is meant to be by the time I did 0 damage to it. There's no actual need to "thrust" the pike into the horse as it moves toward you, holding it steady in the "ready" position would do just fine. This is just an illustration of an edge case of how the thrust mechanics are sort of wonky in general, so much so that a shorter spear is actually easier to use against horses, the opposite of the actual use case of very long spears. Having a spear even pointed in your general direction while you run full speed into it is still very dangerous, and certainly not "0 damage".I mean if the pike is inside the horse before you stab already you deserved it for not being aware enough.
Seems this **** applies for captain as well.
That is why we have left click xd.I agree to certain point just gameplay-wise, but if my pike was inside the horse, the horse would already be dead of having a pike where its brain is meant to be by the time I did 0 damage to it. There's no actual need to "thrust" the pike into the horse as it moves toward you, holding it steady in the "ready" position would do just fine. This is just an illustration of an edge case of how the thrust mechanics are sort of wonky in general, so much so that a shorter spear is actually easier to use against horses, the opposite of the actual use case of very long spears. Having a spear even pointed in your general direction while you run full speed into it is still very dangerous, and certainly not "0 damage".
For comparison, try stabbing some people with Pugio at some point. It will occasionally do 0 damage as the opponent is "too close" to be stabbed.
If you look at the length of the Pugio vs the thrusting animation, its fairly clear the pugio is drawn far enough back that there's no way an opponent could be "too close" to be stabbed without standing inside the wielder. Its like saying someone is standing too close to you to be punched. Even in a grapple, MMA fighters punch each other all the time. Even in a grapple, those same people could thrust a pugio, that's exactly what they were for.
Illustration with Short sword, which is considerably longer than Pugio:
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There's no way I could stand at the tip of that shortsword, have the Wildling push the shortsword forward as hard as he could, and expect to not be very dead very soon.
The problem is just more noticeable with spears as they are longer, and I think the math is based on percentage rather than an absolute number for deciding where the "0 damage" point is on the weapon. I'm fairly certain this a big chunk of the reason AI can struggle to kill cavalry with pikes, and the Wildlings with the shorter Throwing Spears have a much easier time rearing them or actually dealing effective thrusts.

In Warband, an infantry with warspear/shield can reliably beat cav unless they have a great lance. The awlpikes and bamboo spear are even better. With a 2hd pike, the infantry has a massive advantage against cav. Spears are weakest at extremely close range, but even then they are pretty good once you figure out how to turn into the thrust.The "0 damage" point on polearms in could be moved farther back, but this is a larger problem with thrusts in the game in general. Still a bit better than Warband there, though.
In Warband, an infantry with warspear/shield can reliably beat cav unless they have a great lance. The awlpikes and bamboo spear are even better. With a 2hd pike, the infantry has a massive advantage against cav. Spears are weakest at extremely close range, but even then they are pretty good once you figure out how to turn into the thrust.
So I think spears are fine in Warband, although they are best in WF&S because of that overhand thrust.
Ahaha yea i also remember a guys who dueled with 2h lance by mashing atack, spinning around enemy for 360 degrees in a 3 seconds and then delivering this long prepared atack in close range worth of 2hander swordWarband warspear is a perfect example for how to make spear effective
Its fast and could be used in duels without problems
Thats what’s messing in the game
That sounds a lot like Bannerlord.Ahaha yea i also remember a guys who dueled with 2h lance by mashing atack, spinning around enemy for 360 degrees in a 3 seconds and then delivering this long prepared atack in close range worth of 2hander sword
It was funny but too surreal
No thanks, ill stuck to bannerlord then
I guess ur a cav player thenNo thanks, ill stuck to bannerlord then
That sounds a lot like Bannerlord.
Players with 2h weapons were a novelty in Warband (except on those crazy DM servers), but now in Bannerlord they've been turned into a dedicated troop type (shock infantry), the attack turnspeed has been significantly increased, they can move around faster on foot relative to others, and they've been deliberately made much more viable across different modes.
What will they do next? Add the "dodge roll" from Dark Souls?
