Performance on sieges are terrible. Slowdown, stuttering, etc on a very high end rig. Never have any issues on normal battles -- even big ones. They also crash. A lot.
Units get stuck on terrain inside the castle, outside the castle. Basically everywhere.
Siege weapons are useless. At least for defense. Catapults? No way to aim them. Ballista? You can aim those, but they are placed in completely useless spots where you can't actually shoot at anybody. Basically they serve to waste time and cause units such as archers do siege weapon animations with zero effect rather than shoot people.
I don't need that. I would prefer they help me defend.
The rocks actually work. So that's one thing, I guess? Also the exploding jars are OP.
Here's the biggest problem with sieges: Armies are too big.
Nobody is going to attack your castle with fewer than 700 units. Which means the only threat your castle basically ever faces is a completely overwhelming one. At which point you are at the mercy of friendly AI armies. Either they come and rescue you or they don't. If they do, you're fine. If they don't, you're screwed.
I suppose you could recruit for days and days to pack that castle full of enough units to actually defend it against a 700 unit army, but then you're going to be pissing away money on fees and would be better off simply having no territory.
All in all -- not good.
Units get stuck on terrain inside the castle, outside the castle. Basically everywhere.
Siege weapons are useless. At least for defense. Catapults? No way to aim them. Ballista? You can aim those, but they are placed in completely useless spots where you can't actually shoot at anybody. Basically they serve to waste time and cause units such as archers do siege weapon animations with zero effect rather than shoot people.
I don't need that. I would prefer they help me defend.
The rocks actually work. So that's one thing, I guess? Also the exploding jars are OP.
Here's the biggest problem with sieges: Armies are too big.
Nobody is going to attack your castle with fewer than 700 units. Which means the only threat your castle basically ever faces is a completely overwhelming one. At which point you are at the mercy of friendly AI armies. Either they come and rescue you or they don't. If they do, you're fine. If they don't, you're screwed.
I suppose you could recruit for days and days to pack that castle full of enough units to actually defend it against a 700 unit army, but then you're going to be pissing away money on fees and would be better off simply having no territory.
All in all -- not good.