So now i understand why Khuzaits are so powerful

  • 主题发起人 Dr-Shinobi
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In my opinion, the Khuzait should be the glass cannons of the factions. They are quick and powerful at attack but suck at defense.
 
In my opinion, the Khuzait should be the glass cannons of the factions. They are quick and powerful at attack but suck at defense.
Ha as they say the best defense is a good offense. Never have to defend if your always on the attack!

I like the general idea of bad at sieging but good in an open battle. The old essence of the Khergit
 
But they are good with everything? If it´s AI vs AI. That´s why they steamroll. You vs the Ai fight like 1 battle out of 100?
 
Maybe the t2 tribal warrior could not give mounted bonus for the purpose of Auto calc. To be honest they're kinda fragile and sucky in live battle.
Edit: yeah they're still the best t2 in the game though
 
Ha as they say the best defense is a good offense. Never have to defend if your always on the attack!

I like the general idea of bad at sieging but good in an open battle. The old essence of the Khergit
They're even annoying in live siege defense too because all there HA are archers so you go over the ladder and they're all ready to firing squad you.
 
They're even annoying in live siege defense too because all there HA are archers so you go over the ladder and they're all ready to firing squad you.
Sounds smart to me. Siege defense should be mostly archers with a smaller number of skirmishers at entrance choke points anyway.
 
I think the tribal warrior could be sort of adjusted by turning them into javelin cavalry. Then again, they'll still have that 20% bonus in auto calc, so that won't really help.
 
But isnt that 20 percent just for speed in the description...so where comes that horse power damage dealing bonus in the picture ? ,,Something ive missed ? I miean sure technically higher speed the better charge impact and all but still how can the calculator favor just horse speed.. Must be that they are utilizing overly numbers that are replacing at a fast rate i guess
 
But isnt that 20 percent just for speed in the description...so where comes that horse power damage dealing bonus in the picture ? ,,Something ive missed ?
To quote Mexxico from blunted's sig...

At 1.5.1 usually no factions are eliminated at first 500 days (6 game years) Still Khuzaits are owerpowered because of two reasons (their speed bonus + 20% cav strength bonus) but things are better and factions can stand longer aganist them. There will be more developments about these problems in next months.

20% being that passvie auto calc bonus they get.
 
I like the general idea of bad at sieging but good in an open battle. The old essence of the Khergit

agree but they seems to be specialized on sieges to since they can capture a region this fast without major casualties hindering em on the way
 
agree but they seems to be specialized on sieges to since they can capture a region this fast without major casualties hindering em on the way
Right now Khulna get a flat bonus to battles in auto calc due to increased cavalry. That includes siege battles. Idk if someone mentioned this already or if you saw it but Mexxxico already did some tests and found the most balanced map was when he removed khuzait bonus as well as some other bonus I’m blanking in right now
 
It would be better if auto calc took into consideration the terrain that was being fought on.

Plains:
Mounted units would get a bonus.

Forests:
Mounted units would be penalised slightly. (Hard to maneuver cavalry through trees.)
Archers would be penalised slightly too. (Hard to see things with trees and leaves everywhere)
Infantry would get a bonus. (They can use the trees as cover and ambush passing cavalry)

Snow:
Infantry and archers would be slightly penalised. (Not easy to walk or run in deep snow, cavalry would fair better)

Mountains:
Cavalry would be penailsed more (Hard for cavalry to navigate mountains. Most just commit suicide)
Archers would get a slight bonus (Height advantage and all that)

Desert:
Not sure on that one as there are different desert terrains.

This way each unit type will have an advantage or disadvantage in each terrain. Or just have no bonuses so everyone is even stevens.
 
Right now Khulna get a flat bonus to battles in auto calc due to increased cavalry. That includes siege battles. Idk if someone mentioned this already or if you saw it but Mexxxico already did some tests and found the most balanced map was when he removed khuzait bonus as well as some other bonus I’m blanking in right now
their speed bonus
 
yeah alright so all they have to do is buy 10 horses once at the start of the game.

They don't have to buy any horses. When the AI wants to upgrade, it just upgrades. No horse or warhorse requirements whatsoever.
 
Right now Khulna get a flat bonus to battles in auto calc due to increased cavalry. That includes siege battles. Idk if someone mentioned this already or if you saw it but Mexxxico already did some tests and found the most balanced map was when he removed khuzait bonus as well as some other bonus I’m blanking in right now
yeah ive heard something about that in the past but good thing you brought it up as a reminder. No doubt they are working on a solution for it like mentioned
 
I am wondering what would happen if the autocalc bonus for cavalry was reduced to 10%, and then they had a malus of 10% in sieges.

Unbalances are not necessarily a bad thing, if all factions were the same the game would be boring (there are some Warband mods that do that, and I was never a fan). However each strength should be balanced by a corresponding weakness.
 
They don't have to buy any horses. When the AI wants to upgrade, it just upgrades. No horse or warhorse requirements whatsoever.

Brilliant, at least we've got new sheep model in the last patch. It's good to know they have their priorities straight.
 
Yes, I think it's been pretty well known since pretty much release of early access that they're very overpowered. They're faster on campaign map so they can pick and choose which fights they want, they're on an edge of the map which is strategically better being surrounded by less enemies. They build all horse armies which have an auto-calc advantage, they get to steamroll sturg early, free horsey upgrades. Basically I imagine that the combination of all those factors make them consistently the most blatantly overpowered.

I see very few people argue against that and if they do they're most certainly biased towards them in some way (come on it's a game get a grip). I'm not really sure why this hasn't been addressed but as far as every campaign I've ever played khuzaits have always been dominating, doing very well, or at the very least maintaining. I've seen every other faction get crushed at some point but unless I REALLY push the khuz they will consistently do very, very well.
 
The thing enabling horse requirements for ai troop without changing how war horse production work mean there won't be any warhorse to be sold in most places. The reason:same one like not all notable always have soldier to hire.
 
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