So many abandoned modifications

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But I guess a small bugfix here and there won´t break most mods or? Adding / changing whole features should have more impact on mods?!
 
But I guess a small bugfix here and there won´t break most mods or? Adding / changing whole features should have more impact on mods?!
Seems like most mods that worked on 1.0 worked up to 1.0.2 or 1.0.3 but many needed new versions for 1.1.0.
Idk, it'll probably be the same story as it has been since 2020 for the foreseeable future when it comes to patches breaking mods.
 
The modders most likely grew sick and tired of the constant breaking and having to patch it up, or just sick of the game going out of its way to break them (-cough-ladder mod -cough-). I would abandon projects for this game too, if I were treated with the same level of apparent disdain TW has for the modding community. lol
 
The modders most likely grew sick and tired of the constant breaking and having to patch it up, or just sick of the game going out of its way to break them (-cough-ladder mod -cough-). I would abandon projects for this game too, if I were treated with the same level of apparent disdain TW has for the modding community. lol
If TaleWorlds have such "disdain" for their modding community, then why did they make their game moddable?
 
If TaleWorlds have such "disdain" for their modding community, then why did they make their game moddable?

he has a point though..


can you name another game besides this one that is not in beta that breaks mods on a monthly basis with every patch?
 
he has a point though..


can you name another game besides this one that is not in beta that breaks mods on a monthly basis with every patch?
Nah, he does not have a point. Just more whining. And no I will not go digging around for games to make some half arsed point. My point still stands firmly and with shield and sword in hand: TaleWorlds could have skipped out entirely on making the game moddable, they did not.
 
Mods die out because it is so frustrating to constantly update them to newer versions of Bannerlord. At least with Warband there was one game-breaking update to it (the Invasion update of 2016, at least for MP projects) and that was it. Bannerlord being a more difficult game to mod takes its toll on its modders, with its constant updates discouraging any effort.
Minecraft mods and texture packs in a nutshell
 
Nah, he does not have a point. Just more whining. And no I will not go digging around for games to make some half arsed point. My point still stands firmly and with shield and sword in hand: TaleWorlds could have skipped out entirely on making the game moddable, they did not.

Not if they wanted the game to sell to their pc base first. That would have been an immediate no-deal for many many pc users which would have outright murdered their Base. So no, just saying “ well they could have just sold us a text adventure if they really wanted to..” is a ridiculous point not worthy of anything
 
Not if they wanted the game to sell to their pc base first. That would have been an immediate no-deal for many many pc users which would have outright murdered their Base. So no, just saying “ well they could have just sold us a text adventure if they really wanted to..” is a ridiculous point not worthy of anything
A lot of PC games have restricted modding and sell like hotcakes, what the heck are you talking about?
 
If TaleWorlds have such "disdain" for their modding community, then why did they make their game moddable?

Just avout every game is moddable, the current methods people use to make mods in bannerlord are more like a C# hack than anything else.

They don't actively dislike Modders obviously (except multiplayer lololol). But mod support isn't their priority and likely never will be. Warband had modbreaking patches as late as 2016,so who knows how bad it'll be for bannerlord.
 
We use mods at own risk though. With any game out there that still recieve patches and updates you will have the risk of mods stop function as they should. It's insanity to think game studios should ensure mods doesn't break with updates, or believe the devs go out of their way to make sure mods do break. If you afraid of updates will brick your game when you use mods, keep play with main branch and not the beta one. The beta branch should give modders a heads up about changes that require their mods to get updated though.
 
That is right. What is funny is that when Discord goes down, all information on there will be lost and irrecoverable.
...Well that's sadly appened to mbrepository too, and that was expected to be the safest place were to place old mods at the time, and now it's disappear, with more than a decade of message and useful infos from users and modders...:sad:
 
Nah, he does not have a point. Just more whining. And no I will not go digging around for games to make some half arsed point. My point still stands firmly and with shield and sword in hand: TaleWorlds could have skipped out entirely on making the game moddable, they did not.
Nope, TW needs mods for the "long game". Do you think that Warband would be as "famous" as it is without mods?
 
A lot of PC games have restricted modding and sell like hotcakes, what the heck are you talking about?

Bannerlord isn't "a lot of PC games".


You want to compare bannerlord with Skyrim?
 
We use mods at own risk though. With any game out there that still recieve patches and updates you will have the risk of mods stop function as they should.

Many moders were waiting for "release" to update their mod or create a new one.


Little did they know "release" for TW was just a marketing term and that for all intents and purposes the game is still in beta.


Any game that has "released" with a half decent amount of polish would not generally receive updates more than once a year.
 
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