From me this is more specifically about spawns on the siege maps, which is the mode I mainly play in but I welcome input not just on this but the spawns on other modes as well.
So, let's examine it from the attackers' perspective first.
The best form of defense is attack and in larger siege games with more people this seems a popular tactic. Whilst effective I think it breaks the flow of siege and the whole thing descends into a team deathmatch rather than siege.
I'm honestly not sure what can be done. I can think of some measures but they could be a little too restrictive and potentially require extra props that could add unwanted bulk to the game.
Measures that could be more effective include:
1) 3 seconds of spawn protection. Nothing worse than respawning than to have a defenders' cav run through you before you've even had chance to move.
2) Make it harder to get horses out of the castle. Okay, in some cases cav spawn on battlements and a work around for that could be hard but those who spawn at ground level and backward walk their horse up stairs? Feels to me like a glitch, correct me if I'm wrong. Also, I wonder if horse and riders should be able to get through the sally door. If the main gate was the only way for cav to leave a castle that would mean at least the defending team have to take more of a risk to get their cav to attack the attacking team's spawn.
Now onto defenders.
Naturally they're not spawn camped as such but situations can arise. I can live with the 20 second time out that defenders currently face. What sucks is to spawn after 20 seconds right in front of an enemy...with your back to them. You've not even had chance to move and bam! You're dead. Another 20 second time out.
So, would 5 seconds of spawn protection be unreasonable? The reason I suggest 2 extra seconds of spawn protection for defenders over attackers is simply down to the fact that the penalty for being spawn killed as a defender is a 20 second time out as opposed to the attacking team's 3 seconds.
Realise I'm not putting these forward as suggestions at this stage. I want to open a discussion and see what others think first, see if there are better alternatives and so on. Heck, I may even be alone in thinking there's a problem at all
Over to you guys
So, let's examine it from the attackers' perspective first.
The best form of defense is attack and in larger siege games with more people this seems a popular tactic. Whilst effective I think it breaks the flow of siege and the whole thing descends into a team deathmatch rather than siege.
I'm honestly not sure what can be done. I can think of some measures but they could be a little too restrictive and potentially require extra props that could add unwanted bulk to the game.
Measures that could be more effective include:
1) 3 seconds of spawn protection. Nothing worse than respawning than to have a defenders' cav run through you before you've even had chance to move.
2) Make it harder to get horses out of the castle. Okay, in some cases cav spawn on battlements and a work around for that could be hard but those who spawn at ground level and backward walk their horse up stairs? Feels to me like a glitch, correct me if I'm wrong. Also, I wonder if horse and riders should be able to get through the sally door. If the main gate was the only way for cav to leave a castle that would mean at least the defending team have to take more of a risk to get their cav to attack the attacking team's spawn.
Now onto defenders.
Naturally they're not spawn camped as such but situations can arise. I can live with the 20 second time out that defenders currently face. What sucks is to spawn after 20 seconds right in front of an enemy...with your back to them. You've not even had chance to move and bam! You're dead. Another 20 second time out.
So, would 5 seconds of spawn protection be unreasonable? The reason I suggest 2 extra seconds of spawn protection for defenders over attackers is simply down to the fact that the penalty for being spawn killed as a defender is a 20 second time out as opposed to the attacking team's 3 seconds.
Realise I'm not putting these forward as suggestions at this stage. I want to open a discussion and see what others think first, see if there are better alternatives and so on. Heck, I may even be alone in thinking there's a problem at all
Over to you guys



