wideeyenow01
Recruit
Chose to help Sturgia, because they always get run over, and all was working fine (500 days+/-) until I decided to grind on my smithing. As we all know getting a decent weapon should be most important, let alone being able to reproduce it...
Got my wife early on, because I knew of the horrors that mid to late game bring in their wake...
Did the main quest until the last decision had to be made, but held off finishing just in case...
Well........... ARMAGEDDON HAPPENS while I was whistling away hammering and melting down metals.......... We sturgians had roughly 10 towns and even more castles before I went to the furnace, one of each I owned.....
The only thing we owned when I took notice of the only indication we were losing, WAS JUST THE TOWN I WAS SMITHING IN.............................
WHERE IS THE UI TELLING YOU TOWNS AND CASTLES ARE BEING LOST????
WHY DOES MY WIFE CONSTANTLY TELEPORT ME TO THE NEAREST ARMY CREATION SPOT????
WHY DO LORDS LEAVE ALLEGIANCES SO EASILY??? (no need for alcohol and waiting till 3am guys, they're willing an able)
WHY IS BEHEADING THE ONLY OPTION TO DO????
The same issues I noticed from day one are still prevalent... Diplomacy is as bad as Sid Meiers Civilization 1, and it takes 12 cookies and a bag of chips to get an enemy to revert to you, but for them to revert back again takes one iron shilling... Loyalty, Honor, Allegiance, Duty, Trust mean nothing... You hear that a losing side is supposed to get help, but as I'm sitting here just me and Ragavand trying to keep 2 towns with sturgian flags, I beg to differ...........
A Cultured Lord should stay with that culture, even if they get butt hurt they didn't get a castle for free (it's gonna happen, 1 new castle, 12 hungry lords, and by gone diddly scherosia IF ONE GETS LOST, and ya gotta retake it... ohhh the humanity)...... If case in point a Lord should be fighting a losing side and CHOOSES TO RENOUCE HIS OATH he should be exiled to mercenary only... All Honor, Duty, Loyalty, Trust, and Allegiance have been lost... THAT is how serious leaving a oath, should be...
And mercenaries should be by a contract of gold... They set a price, you agree, and if someone offers them more, they come back to the one paying them and ask for more to keep their allegiance... Biggest pocketbook wins, or more or less who can sustain a war of attrition...
Royal Families, should be just that... Ok, I get that a Clan with former allegiance could possibly take the throne if they had sufficient influence... But say a Khuzait faction should die by the killer IF ALL KHUZAIT HAVE DIED... WTF is a empire lord doing running the show, must I behead everyone??? I thought you gain what you kill???????????? I have yet to see a castle fall under my rule from me executing the lord of it...............................
And speaking of settlements.......... Why is it if I rule, and a lord leaves they take the settlement with them.... But yet, if I were to do the same the faction keeps it.... This makes no sense whatsoever and is just one sided for AI... If you're going to make "Lord Owned Settlements", make it just that, so when you behead the S.O.B. who owns it, you gain it...
* I'm absolutely loving the game, well over 200 hours I put in since your launch last week... But it is becoming more and more infuriating, when you get to mid to late game that you're literally left with 2 settlements next to each other, and ya gotta keep running back and forth either fighting a besieging army or re-besieging the settlement you just lost... How do they besiege quicker than I do??? WTF??? You are literally stuck beheading everyone until you are the only one that remains...
And it's getting old.... fast....
Got my wife early on, because I knew of the horrors that mid to late game bring in their wake...
Did the main quest until the last decision had to be made, but held off finishing just in case...
Well........... ARMAGEDDON HAPPENS while I was whistling away hammering and melting down metals.......... We sturgians had roughly 10 towns and even more castles before I went to the furnace, one of each I owned.....
The only thing we owned when I took notice of the only indication we were losing, WAS JUST THE TOWN I WAS SMITHING IN.............................
WHERE IS THE UI TELLING YOU TOWNS AND CASTLES ARE BEING LOST????
WHY DOES MY WIFE CONSTANTLY TELEPORT ME TO THE NEAREST ARMY CREATION SPOT????
WHY DO LORDS LEAVE ALLEGIANCES SO EASILY??? (no need for alcohol and waiting till 3am guys, they're willing an able)
WHY IS BEHEADING THE ONLY OPTION TO DO????
The same issues I noticed from day one are still prevalent... Diplomacy is as bad as Sid Meiers Civilization 1, and it takes 12 cookies and a bag of chips to get an enemy to revert to you, but for them to revert back again takes one iron shilling... Loyalty, Honor, Allegiance, Duty, Trust mean nothing... You hear that a losing side is supposed to get help, but as I'm sitting here just me and Ragavand trying to keep 2 towns with sturgian flags, I beg to differ...........
A Cultured Lord should stay with that culture, even if they get butt hurt they didn't get a castle for free (it's gonna happen, 1 new castle, 12 hungry lords, and by gone diddly scherosia IF ONE GETS LOST, and ya gotta retake it... ohhh the humanity)...... If case in point a Lord should be fighting a losing side and CHOOSES TO RENOUCE HIS OATH he should be exiled to mercenary only... All Honor, Duty, Loyalty, Trust, and Allegiance have been lost... THAT is how serious leaving a oath, should be...
And mercenaries should be by a contract of gold... They set a price, you agree, and if someone offers them more, they come back to the one paying them and ask for more to keep their allegiance... Biggest pocketbook wins, or more or less who can sustain a war of attrition...
Royal Families, should be just that... Ok, I get that a Clan with former allegiance could possibly take the throne if they had sufficient influence... But say a Khuzait faction should die by the killer IF ALL KHUZAIT HAVE DIED... WTF is a empire lord doing running the show, must I behead everyone??? I thought you gain what you kill???????????? I have yet to see a castle fall under my rule from me executing the lord of it...............................
And speaking of settlements.......... Why is it if I rule, and a lord leaves they take the settlement with them.... But yet, if I were to do the same the faction keeps it.... This makes no sense whatsoever and is just one sided for AI... If you're going to make "Lord Owned Settlements", make it just that, so when you behead the S.O.B. who owns it, you gain it...
* I'm absolutely loving the game, well over 200 hours I put in since your launch last week... But it is becoming more and more infuriating, when you get to mid to late game that you're literally left with 2 settlements next to each other, and ya gotta keep running back and forth either fighting a besieging army or re-besieging the settlement you just lost... How do they besiege quicker than I do??? WTF??? You are literally stuck beheading everyone until you are the only one that remains...
And it's getting old.... fast....