Banned
I hate to say it, but constant server crashing is the normal since foreverThe problem is the MP team is small and they are very slow so it will be a couple months before everything goes back to normal
Doubt it, if custom server comes out today, the only server filled 120/120 would be a Battle mode one.Honestly, I don't know if multiplayer will come alive even if it is officially released and a custom server comes out.
No one actually thinks like that.Now that Chivalry 2 is on Steam, "It's the medieval game on Steam" is no longer a valid reason to keep playing Bannerlord's multiplayer,
I personally don't play mount&blade for its medieval theme. I play it because it has unique fighting system. I wouldn't care if it was star wars themed game as long as it would focus what's important. Sadly Chivalry is a fun game for about dozen hours, then it's starting to fall apart, because it's lacking interesting gameplay mechanics.I think i remember predicting that the only thing that kept people playing Bannerlord's multiplayer mode prior to Chiv2's Steam release was the Steam vs Epic debacle. Even then, more people would rather play the medieval game that's actually a medieval game than stay loyal to Steam.
Now that Chivalry 2 is on Steam, "It's the medieval game on Steam" is no longer a valid reason to keep playing Bannerlord's multiplayer, since the Epic Exclusive stopped being Epic Exclusive.

i dont play Chivalry because M&B combat is superior, i just wish we had stable serversI think i remember predicting that the only thing that kept people playing Bannerlord's multiplayer mode prior to Chiv2's Steam release was the Steam vs Epic debacle. Even then, more people would rather play the medieval game that's actually a medieval game than stay loyal to Steam.
Now that Chivalry 2 is on Steam, "It's the medieval game on Steam" is no longer a valid reason to keep playing Bannerlord's multiplayer, since the Epic Exclusive stopped being Epic Exclusive.
+1i dont play Chivalry because M&B combat is superior, i just wish we had stable servers
I hate to say it, but constant server crashing is the normal since forever. I'd love if it would change, but it's hard to imagine.
??We are aware of the issues and working on them with highest priority.
Server side crashes have been mostly fixed, there are less than 1% server side crashes at the moment.
We still have issues related to client side crashes, especially when trying to setup clan matches and loading into maps. Some of them have been identified and fixed already and waiting for the finalization of the patch. We will send them out as soon as possible.

Great, I’m excited to test out performance when I get a chance later. Any news about the server crashes? I know myself and a lot of other community members are hoping Taleworlds will address the issue with some transparency, even if a fix is not going to happen soon.We have just pushed out a hotfix aimed at addressing the stuttering issue. Please let us know if the issue has been resolved. Thank you for your patience.
We are aware of the issues and working on them with highest priority.
Server side crashes have been mostly fixed, there are less than 1% server side crashes at the moment.
We still have issues related to client side crashes, especially when trying to setup clan matches and loading into maps. Some of them have been identified and fixed already and waiting for the finalization of the patch. We will send them out as soon as possible.
Funny thing is that at the time that statement held true. After the patch that introduced ui changes and bunch of other stuff, the server stability took a dive and we are still recovering from that.??