So I haven't played since the Beta...

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...anyway, I just picked up warband again (mainly playing multiplayer) and I've noticed a lot has changed. It's hard to get a straight answer from people in game so I thought I'd ask a few questions here.

  1. Riposte got replaced with this chamber blocking thing? How does it work exactly, apparently you have to chamber an attack while the enemies swing is en route but I haven't been able to do it consistently.
  2. Side Blocks are now interchangeable, noticed that. Does it work for all block directions? E.G Blocking down while on high ground will block overheads.
  3. There seems to be a lot of invisible information, like how long you will stun people with X weapon for if you hit them with Y weapon. Do you have to memorize that stuff or is there a visual que?
  4. Did the recovery period for missing attacks get reduced? I see a lot more constant-swinging-without-blocking-and-still-killing-you than I remember.
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Anyway, really enjoying this second go with warband.[/list]
 
looy said:
Riposte got replaced with this chamber blocking thing? How does it work exactly, apparently you have to chamber an attack while the enemies swing is en route but I haven't been able to do it consistently.
It's very situational. You chamber the attack of the same direction as your opponent just after he releases his swing. You can also chamber block thrusts with an overhead so that weapons without a thrust aren't at a disadvantage (when it come to chamber blocking anyway).
Side Blocks are now interchangeable, noticed that. Does it work for all block directions? E.G Blocking down while on high ground will block overheads.
Yeah a right block can block your opponent's right swing now if the angle's right. As far as I know it doesn't work with the vertical attacks/blocks at all.
There seems to be a lot of invisible information, like how long you will stun people with X weapon for if you hit them with Y weapon. Do you have to memorize that stuff or is there a visual que?
Stun durations don't show in the chat box or whatever anymore yeah. There's no visual cue, they're just something you have to get used to for each weapon really.
Did the recovery period for missing attacks get reduced? I see a lot more constant-swinging-without-blocking-and-still-killing-you than I remember.
Not as far as I'm aware! After your block you should still always be able to hit your opponent before he can connect with you again. The exception is when your light weapon blocks a heavy weapon and the stun duration doesn't let you attack immediately. Welcome back btw :)
 
Hhhmm were you playing cRPG today? Because one thing I've noticed about cRPG is that there is a lot of spamming, much more than on native servers. It's because the armour and custom characters make it a much more viable tactic than in native. So your 4th point might simply be that.
 
saintsaintsaint said:
Hhhmm were you playing cRPG today? Because one thing I've noticed about cRPG is that there is a lot of spamming, much more than on native servers. It's because the armour and custom characters make it a much more viable tactic than in native. So your 4th point might simply be that.

I was in fact, but nope, noticed it in native too.

HJKL said:
Not as far as I'm aware! After your block you should still always be able to hit your opponent before he can connect with you again.

Thats what people keep telling me, but I swear its not true. I've always known that a scimitar can just spam a shielded morningstar/spiked club player to death, but I'm talking about incidents where I've blocked a hand axe with a great sword and then suddenly they get in another hit right away. I hear the block sound so its not a feint, and they don't attack from the correct direction to chamber block me, but they still get in a hit.
 
looy said:
Thats what people keep telling me, but I swear its not true. I've always known that a scimitar can just spam a shielded morningstar/spiked club player to death, but I'm talking about incidents where I've blocked a hand axe with a great sword and then suddenly they get in another hit right away. I hear the block sound so its not a feint, and they don't attack from the correct direction to chamber block me, but they still get in a hit.

It may be because of speed bonus. If you move forward while doing an overhead, you attack considerably more faster than while backpedalling or moving left/right. If you move right while doing a right-to-left attack it will be slower than the same attack while moving left. It's just logical.

I'm not sure if that's the reason, but it might as well be it.
 
looy said:
HJKL said:
Not as far as I'm aware! After your block you should still always be able to hit your opponent before he can connect with you again.
Thats what people keep telling me, but I swear its not true. I've always known that a scimitar can just spam a shielded morningstar/spiked club player to death, but I'm talking about incidents where I've blocked a hand axe with a great sword and then suddenly they get in another hit right away. I hear the block sound so its not a feint, and they don't attack from the correct direction to chamber block me, but they still get in a hit.
Yeah 2h/1h weapons are a different matter, nobody uses those in one handed mode but rhodok bots really. I don't know what the issue could be if not stun, latency, or unbalanced cRPG stats though I'm afraid :(
 
looy said:
Thats what people keep telling me, but I swear its not true. I've always known that a scimitar can just spam a shielded morningstar/spiked club player to death, but I'm talking about incidents where I've blocked a hand axe with a great sword and then suddenly they get in another hit right away. I hear the block sound so its not a feint, and they don't attack from the correct direction to chamber block me, but they still get in a hit.
A person getting a second attack on you has a lot to do with positioning. When you block you stun his weapon briefly, but only briefly so if you dont attack right away they can get another attack in. Its also heavily dependant on positioning and the attack direction YOU picked. If he is standing to your right a bit, and you attack from your left your attack will take longer to reach him, if he does a left attack (you are on his left) his attack is in the air only briefly before it hits you.
 
Yeah, I assume thats the Issue. But I swear there have been situtaions where we've been in a tight corridor so posistion wasn't a factor, I've had the faster weapon and a shield while they've had a cleaver so stun and speed differences weren't a factor. Guess that was just lag though in those rare cases.

Also, can you chamber block overheads with another overhead?
 
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