Im not sure its been confirmed, but i think there was a sentence somewhere that at lauch there would be a sandbox mode.I could be wrong but wasn't there confirmation a while ago that they are planning to include a "sandbox" start for the game when its finished which starts the game without the main quest?
I felt like VC main quest was good for a play through or 2 but I didn't really want to do it after that because even though it had plenty of branching paths I just didn't want to go do it all over again.I'll have to agree here, Viking Conquest really spoiled me as a good example of a well made mainquest meshed in a sandbox game, it feels real and gives you enough reasons to travel around and make a name/fortune and rise an army for yourself, the companions you get along the storyline are also one of the parts of it.
bannerlord goes like we were moving towns with your family for...reasons, slavers attack kill your dad and mommy and kidnap your younger siblings, from there you quickly forge a fake family name for yourself and become a kingmaker either supporting or destroying the empire as the legendary "bannerlord", it jumps too much too quickly to feel real or give you enough reasons to really care, atleast you can get your siblings back and that is the best part of the quest for now that i hope will be expanded with more dialogue atleast, Varic and Alda don't even know who you are the first time you speak with them lol
Same for me it was fun the first 2 times and despite how branching it was by the point where you got there it was just plain boring and i just didnt wanna do it again i also never realy did VC sandbox i only did the story twice and tyen sandbox just felt boring due to how weird it is going from the high stakes of engame VC story to warband with ships and differrnt units like yeah thats a lot and a lot of other things but after the story it wasnt fun and even starting sandbox i never really had fun in sandbox VC thats just my opinion thoughI felt like VC main quest was good for a play through or 2 but I didn't really want to do it after that because even though it had plenty of branching paths I just didn't want to go do it all over again.
I tired on the quest fast because i had to redo the first hours of it several times because of how broken it was the first 6 months, but i dont mind VC or Bannerlord having a quest, so long as theres a sandbox mode, it adds to the game.I felt like VC main quest was good for a play through or 2 but I didn't really want to do it after that because even though it had plenty of branching paths I just didn't want to go do it all over again.
Agreed I had about 150 hours in VC and about 1k in unmodded WB.I tired on the quest fast because i had to redo the first hours of it several times because of how broken it was the first 6 months, but i dont mind VC or Bannerlord having a quest, so long as theres a sandbox mode, it adds to the game.
All mainquests suffer from this, if they are good you play once or twice and forget about it in new playthroughs (just like i have some 5000 hours in skyrim but only finished the mainquest some 2 or 3 times), a sandbox mode in needed for people that don't want any sort of mainquest or are tired of it.I felt like VC main quest was good for a play through or 2 but I didn't really want to do it after that because even though it had plenty of branching paths I just didn't want to go do it all over again.
Making a main quest often make them make innovations for the regular quest system though. So it could be a benefit if it leads to better quests.All mainquests suffer from this, if they are good you play once or twice and forget about it in new playthroughs (just like i have some 5000 hours in skyrim but only finished the mainquest some 2 or 3 times), a sandbox mode in needed for people that don't want any sort of mainquest or are tired of it.
another reason it would be better if they focused on more side quests, companions and lore bits that aren't tied to the mainquest.
>Not really once you choose to skip the tutorial you miss out on part of the story.Not really once you choose to skip the tutorial you miss out on part of the story. Then once you get your clan built up you get forced into aiding the bandit leader in rescuing your family. After that you still have to deal with the banner thing and always have a quest marker on your brother who goes back to the town you completed the build your clan objectives, you have family now too with a younger sister and brother to deal with on top of your other brother. Its annoying you can't escape it. Ignoring it won't work in the end. In Warband you just choose not to help the merchant. That's it, now its time to go do whatever. No more forced main story type of junk.
The crazy goose chase to talk to all the lords is handy for new players to explore different parts of the world. If that wouldnt be in, most players would stay in the kingdom they spawn in.
So the idea is good, but the execution is boring as hell. Its just a goose chase.
If every lord had a quest related to its kingdom, culture and with a link to the main storyline. And you had to first complete that quest in order for him to spill the beans and point you to the next person you'd need, then it'd contribute something to the story.
But maybe that'd be too much for a sandbox experience.