So, did anyone actually try to fix Warrider?

Corbul

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I know it's an old game (version?) and that it's not even canon, but it's still loads of fun and has some interesting aspects that were removed in later versions of MnB (including WB). So I was wondering if anyone actually bothered to fix the broken connections in the game's code to make all the written quests and events properly playable? I'm currently trying to beat it and the lords keep sending me to speak to a particular count, but the count in question has no special topics (in fact, he himself keeps telling me to meet him :mrgreen:)
Also, in some other discussion on the forum here I've seen people writing about several questlines being unplayable because the game was left unfinished or just not tweaked properly.
So, is anybody up to the challenge? Is it at all possible? Whadda ya think? :grin:
 

Attar

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Even sometimes you can't join the arena, not forgetting that in every town there's that one spot that leads you to underground (bug).
Also it is cool to see that i'm not the only one who still playing old versions :grin:
 

Corbul

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Attar said:
Even sometimes you can't join the arena, not forgetting that in every town there's that one spot that leads you to underground (bug).
Also it is cool to see that i'm not the only one who still playing old versions :grin:
Yes. I managed to get it to run on my laptop. Among other issues I came across is that dialogues sometimes provoke a Windows error - thankfully, it can be ignored. Funny thing too, I cancelled the quest conversation with a lord, but still got it from the castle guard (because I spoke to the guard afterwards)(the quest is even listed as being given by the guard!). The task is completed, but I can't finish the quest because the castle guard doesn't have the appropriate topic! :mrgreen: :facepalm:
 

Adyaes

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Yes. I managed to get it to run on my laptop. Among other issues I came across is that dialogues sometimes provoke a Windows error - thankfully, it can be ignored. Funny thing too, I cancelled the quest conversation with a lord, but still got it from the castle guard (because I spoke to the guard afterwards)(the quest is even listed as being given by the guard!). The task is completed, but I can't finish the quest because the castle guard doesn't have the appropriate topic! :mrgreen: :facepalm:
Hello, I'm also interested in knowing the whole story of Warrider, and I'd love to explore it and do my research in game! I'm trying to run Warrider on my laptop as well, and can't get any of these links to work: https://forums.taleworlds.com/index.php?threads/mount-blade-old-versions.30480/
Do you know how I could get them running?
Alternatively, do you know how faithful to the original Warrider "Light & Darkness: Heroes of Calradia" is?
Thank you!
 

Corbul

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Hello, I'm also interested in knowing the whole story of Warrider, and I'd love to explore it and do my research in game! I'm trying to run Warrider on my laptop as well, and can't get any of these links to work: https://forums.taleworlds.com/index.php?threads/mount-blade-old-versions.30480/
Do you know how I could get them running?
Alternatively, do you know how faithful to the original Warrider "Light & Darkness: Heroes of Calradia" is?
Thank you!
Not sure about the forum link you provided, but here's Warrider (MnB version 0.202) at mbrepository. I'm sure that if you look hard enough, you can find other old versions on there as well. As to running on the laptop, there was a fix posted by someone on the Steam forums, but I don't currently have a link. Something that also worked for me was, when running the game, to open the 'Options' tab in the top menu (run the game windowed) and change the render options, or something. It will make the game run smoothly, otherwise the framerate is impossibly low and it's unplayable. One of the versions after 0.202 didn't work for me, but the next ones did without any tweaking.
I don't know the whole story of Warrider, but from what I do know, the protagonist (the player character) is a native of Zendar, a neutral city-state on the border between Swadia and Vaegirs (the first and only two joinable kingdoms). The two kingdoms are at war, so the player has to join either one against the other - I'm not sure if it's strictly necessary to advance the plot though. The quests are mostly the same: the player is first hired as a common soldier with meagre pay, given radiant quests (capture enemy lord, chase away vagabonds, defeat bandit party, etc.), and the more quests the player does, the higher their salary. This is also necessary in order to receive certain unique quests that may or may not be related to the overall plot. There's a location called 'War camp' (or something like that) where Swadian officers give you the quest to recruit the Khergit hordes to side with Swadia against the Vaegirs (the Vaegirs give you the same quest, though by different means, I think). The player goes to the Khergit Khan who, in turn, gives them a quest to help a local wiseman find a cure (that turns out to be a magical artefact - you never really see it) from a mysterious disease that afflicted his children and is threatening to kill his daughter soon. The wiseman has the player travel to a witch that possesses the artefact and uses it to turn people into ghouls (supposedly living zombies, or some such, though they act like regular troops). Once that is done, he supposedly helps the Khan's daughter. From there, the story kinda stops as the game was never finished or tweaked properly. There's another quest where the player is tasked with either quelling (Vaegirs) or supporting (Swadia) the rebelling village of Serrapa. Even if the villagers agree to stop their rebellion, the lords betray them and send a punishing party, killing them all (the player is even given a quest to assist in this). It is implied that something sinister's to happen to the village and its former - now dead - inhabitants, though the game doesn't progress from there for me. From what I've read around the internet, the Khan's wiseman - who is originally from this village - is secretly a necromancer and will use the artefact to raise armies of undead, and the player has to stop him. He actually organized the rebellion, so you can say it was part of his master-plan. King Harlaus - the former king of Swadia, killed by the player in one of the quests that I never got - also comes back as a zombie and you have to fight him, twice, I think. If I remember correctly from what I've read, the player is to also get hold of an enchanted sword so as to make fighting the undead easier, but I'm not sure. The game also has three hero-companions: Manrid, Borcha, and Ymira. Of these, only Marnid's story is the same as in Warband (with slight change in details, for instance he mentions his family-name, and was supposed to sell his goods in an out-of-Calradia location instead of Sargoth); Borcha is still a horse-thief, but his story is different, and you can recruit him if you agree to transport him to Tihr for execution (one of the lords gives you this quest), but set him free instead; Ymira is a peasant girl fleeing some "bad people" that I've never met personally, but I think she was talking of either bandits or the undead. Not sure what else to say.
As for Light & Darkness, I don't know, I've never played it.
 
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Adyaes

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Not sure about the forum link you provided, but here's Warrider (MnB version 0.202)
Thanks for the detailed answer, this is very helpful. As for the Warrider link, do you remember if you had to treat it as a mod for either of the M&B games or does it run on its own? Because I still can't get it to even open a window, but I'll be looking for the fix in question in the meantime.

Manrid, Borcha, and Ymira. Of these, only Marnid's story is the same as in Warband
I forgot to ask, do you remember what's the story of Xerina, Dranton, Kradus and Constable Hareck, if they were in your game?
 

Corbul

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WBWF&SVC
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Thanks for the detailed answer, this is very helpful. As for the Warrider link, do you remember if you had to treat it as a mod for either of the M&B games or does it run on its own? Because I still can't get it to even open a window, but I'll be looking for the fix in question in the meantime.
It's supposed to run on its own. It's a standalone game.
I've also read somewhere that it doesn't work on laptops because of some kind of hardware difference between laptops and workstations (regular computers), but it would seem that this is not true, since it does run on my laptop. Keep searching, I'm sure you'll find a solution that works for you.

I forgot to ask, do you remember what's the story of Xerina, Dranton, Kradus and Constable Hareck, if they were in your game?
Xerina, Dranton, Kradus, and Constable Hareck are all Zendar natives. The first three are arena combatants, you will fight them in the arena, if you decide to fight in the arena, otherwise they will hang out in Zendar's tavern, and you can talk to them. Kradus will tell you about lances, Xerina will tell you about what it's like to be a woman-gladiator, and Dranton will tell you to leave him alone. Constable Hareck acts as the town's lord (I say 'acts' because he's a town official and a quest-giver - Zendar technically has a count, though I've never met him myself and you can't enter the castle keep), he gives you a quest to defeat 20 river-pirate parties around Zendar, and pays you for it. Likewise, Ramun used to hang out in Zendar instead of Tihr. Additionally, almost all merchants and tavernkeepers in Warrider (and a few of the early versions of MnB) have individual names, though most of these were later recycled for lords, and merchants are just called "Weapon\ armour\ horse merchant" in later versions, as well as WB. And there's a dedicated medic in Sargoth that can heal you if you're injured. There's also a character named Quick Jimmy that's supposed to act as some kind of guide for the player (maybe he appears in later versions, in the tutorial level?), but I haven't met him in Warrider. There are also some other special characters and locations that didn't make the cut into later versions, among these are: Serrapa (the village), the aforementioned Swadian War Camp, the Khergit Camp, Dhorak's Pass (a supposed mountain-pass where you have to escort 'refugee' peasant parties into a refugee camp), the Refugee Camp (where a priest gives you the quest to escort the refugees), a horse-farm (the only place where you could buy a horse), and a few others.

No, seriously, the game had some really cool features, and it's such a shame they were abandoned and didn't show up in later versions! :sad:
I remember playing one of the said later versions (was it 0.6xx or 0.8xx? can't remember), you started with a food item that you had to actually equip in the player screen, and it would heal you over time if you were injured.
 

Adyaes

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No, seriously, the game had some really cool features, and it's such a shame they were abandoned and didn't show up in later versions! :sad:
I remember playing one of the said later versions (was it 0.6xx or 0.8xx? can't remember), you started with a food item that you had to actually equip in the player screen, and it would heal you over time if you were injured.
Thanks again for all the details about all these characters, locations and stories, this all sounds so interesting. It definetly makes me want to explore it even more, hopefully I can get my hands on that fix soon!
 

Vizsla

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If you guys are interested in Warrider I have some pictures that I got from my old laptop that I am using as info for my mod.



Undead Walkers the low tier undeads that I got working by replacing the river pirates parties with them.