Rush09
Regular
So, I think we can all agree snowballing in early game has been greatly improved, no longer do the Khuzait smash the Sturgians in a few turns. But mid to late game, as a faction gets bigger, the snowballing returns due to the share amount of 1k+ armies it can put on the field, leaving little room for smaller factions to fight back.
The idea here is to make influence harder to get as your empire gets bigger in order to at least slow down the momentum of a faction that it's getting too strong and giving the smaller factions a fighting chance. Gamewise, it could improve the mid to late game snowballing.
In terms of does it make sense? I think so as your empire grows bigger, your actions stop being "grand". Impressive that David took down Goliath, but less if Goliath had taken down David.
For a faction leader of a big empire I think it makes sense to not have this debuff, it should bring power to lead such an empire but for the many lords vying for attention, each one of them matters less. For a smaller faction, the actions of a few matter more.
In essence, give the big empire a more challenging mid to late game and the smaller faction a more survivable environment.
The idea here is to make influence harder to get as your empire gets bigger in order to at least slow down the momentum of a faction that it's getting too strong and giving the smaller factions a fighting chance. Gamewise, it could improve the mid to late game snowballing.
In terms of does it make sense? I think so as your empire grows bigger, your actions stop being "grand". Impressive that David took down Goliath, but less if Goliath had taken down David.
For a faction leader of a big empire I think it makes sense to not have this debuff, it should bring power to lead such an empire but for the many lords vying for attention, each one of them matters less. For a smaller faction, the actions of a few matter more.
In essence, give the big empire a more challenging mid to late game and the smaller faction a more survivable environment.