Is it a big problem if I don't divide these into 7 separate threads? I feel it would be spamming.
Smithing: I need to check the 'Show only unlocked pieces' every single time I make a new project. It's not user friendly and should work in reversed mode, starting as checked. Or save my setting permanently.
It's cool to have a smithing memory for the last 10 items. However, saving recipes would be far better. At least 6 save slots are required with the ability to name them but 10 would be the ideal. The names could appear in hovering texts so they don't take up space, or as a single text box.
What recipes would I save?
-My weapon on horseback
-My weapon on foot/siege
-One for developing smithing
-One for followers
-Two different types for selling
-Four weapons for orders worth 70-80k. They usually want the same stats so I use a text file to save the most important ones: 2h sword, 2h axe, polearm and a mace.
It would be useful if we could copy a weapon recipe from a weapon from the inventory menu. For example when I forget to save it in a text file and even vanilla ones. Yes, I need to use a text file to save recipes, but what about those who don't know we can copy-paste recipe codes? This should work on vanilla items as well.
When smelting weapons, the game should unlock parts from the weapons we just destroyed. It should give random pieces only after we unlocked all of them. This would be good for two reasons:
-We would have some control about the pieces we get. Typically I have level 200 smithing but no 2h hammer pieces are unlocked even though 30% of the customers order 2h hammers.
-Culture. We would be able to get the related pieces to a certain culture more quickly. Buying and smelting these weapons would be costly, so it wouldn't be an exploit.
Another solution would be to prioritize the culture of the smith (or our hero) when we unlock parts, but the previous one makes more sense.
There should be cultural filters in the smithing menu to improve immersion. Universal parts should appear with any filters.
There should be a filter to 'Show 1h/2h handles only' / 'Show 2h handles only' when both types are available. Or at least an icon on the grips like in case of civilian weapons.
Crafting legendary weapons would be more enjoyable if it doesn't depend on chance but a time limit. For example we could craft one every 7 days. There could be some flashy graphical sign, like 7 burning torches in the forge when the possibility is available and a checkbox when we actually want to make one. Collecting a bunch of materials and crafting the same weapon one after the other in the hope of success is not very satisfying, it's just annoying grind. But choosing the materials and parts, clicking the checkbox, and finally the crafting button knowing we finally get the weapon we always wanted would be fulfilling for sure. You may add a little sound effect, too.
Skill levels after 275 could give extra weapon stat points, or could reduce the cooldown to 1 day.
Smithing: I need to check the 'Show only unlocked pieces' every single time I make a new project. It's not user friendly and should work in reversed mode, starting as checked. Or save my setting permanently.
It's cool to have a smithing memory for the last 10 items. However, saving recipes would be far better. At least 6 save slots are required with the ability to name them but 10 would be the ideal. The names could appear in hovering texts so they don't take up space, or as a single text box.
What recipes would I save?
-My weapon on horseback
-My weapon on foot/siege
-One for developing smithing
-One for followers
-Two different types for selling
-Four weapons for orders worth 70-80k. They usually want the same stats so I use a text file to save the most important ones: 2h sword, 2h axe, polearm and a mace.
It would be useful if we could copy a weapon recipe from a weapon from the inventory menu. For example when I forget to save it in a text file and even vanilla ones. Yes, I need to use a text file to save recipes, but what about those who don't know we can copy-paste recipe codes? This should work on vanilla items as well.
When smelting weapons, the game should unlock parts from the weapons we just destroyed. It should give random pieces only after we unlocked all of them. This would be good for two reasons:
-We would have some control about the pieces we get. Typically I have level 200 smithing but no 2h hammer pieces are unlocked even though 30% of the customers order 2h hammers.
-Culture. We would be able to get the related pieces to a certain culture more quickly. Buying and smelting these weapons would be costly, so it wouldn't be an exploit.
Another solution would be to prioritize the culture of the smith (or our hero) when we unlock parts, but the previous one makes more sense.
There should be cultural filters in the smithing menu to improve immersion. Universal parts should appear with any filters.
There should be a filter to 'Show 1h/2h handles only' / 'Show 2h handles only' when both types are available. Or at least an icon on the grips like in case of civilian weapons.
Crafting legendary weapons would be more enjoyable if it doesn't depend on chance but a time limit. For example we could craft one every 7 days. There could be some flashy graphical sign, like 7 burning torches in the forge when the possibility is available and a checkbox when we actually want to make one. Collecting a bunch of materials and crafting the same weapon one after the other in the hope of success is not very satisfying, it's just annoying grind. But choosing the materials and parts, clicking the checkbox, and finally the crafting button knowing we finally get the weapon we always wanted would be fulfilling for sure. You may add a little sound effect, too.
Skill levels after 275 could give extra weapon stat points, or could reduce the cooldown to 1 day.