Just noticed after I traded in my smithed swords in game after the latest update
What's up with the nerf?
I remember seeing people saying they wanted smithed weapon prices to go down, but, it doesn't make any sense. Smithed weapon prices have been nerfed time and time again since the start of the game, where they were was just fine
Thus I ask, please un-nerf the Smithing prices
The only way to get any good sales prices for smithed items is by experimentation in game and leveling the smithing stat, and unlocking the parts at varying rates of time. Those that know the game well know where to go to buy, smelt, and achieve results quickly, but thats from hours of learning. I have likely 200 hours in, that's the only reason I know what I know, and that's including time spent to relearn when Smithing was changed from its original model of spears being sold for 125k.
In the original days, everyone can agree Smithing prices hit the ceiling and we can grant some latitude on too many high price smithed items in an inventory
However, the new ceiling recently was only at 75k - 78k, maybe 79k with the best stats on a two handed sword
This being majorly nerfed vs prices in the market for equipment and bows being worth over 200k, which comes off unfair when you are at smithing 250 or higher.
Realism in the game I understand needs balance, however, that implies also being the best Smith comes with being paid accordingly for best products.
Please un-nerf the Smithed items
What's up with the nerf?
I remember seeing people saying they wanted smithed weapon prices to go down, but, it doesn't make any sense. Smithed weapon prices have been nerfed time and time again since the start of the game, where they were was just fine
Thus I ask, please un-nerf the Smithing prices
The only way to get any good sales prices for smithed items is by experimentation in game and leveling the smithing stat, and unlocking the parts at varying rates of time. Those that know the game well know where to go to buy, smelt, and achieve results quickly, but thats from hours of learning. I have likely 200 hours in, that's the only reason I know what I know, and that's including time spent to relearn when Smithing was changed from its original model of spears being sold for 125k.
In the original days, everyone can agree Smithing prices hit the ceiling and we can grant some latitude on too many high price smithed items in an inventory
However, the new ceiling recently was only at 75k - 78k, maybe 79k with the best stats on a two handed sword
This being majorly nerfed vs prices in the market for equipment and bows being worth over 200k, which comes off unfair when you are at smithing 250 or higher.
Realism in the game I understand needs balance, however, that implies also being the best Smith comes with being paid accordingly for best products.
Please un-nerf the Smithed items