Resolved Smithing for order, wrong info about requests

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Version number
1.6.0
Branch
Beta
Modded/unmodded
No, I didn't use any mods.

ceskymistr

Recruit
Now I finaly founded, why many requests fail as worse than requested. If accurate parts have not been selected for crafting (its hard to find right parts for polearms and all swords), but results are showing as sufficient, final product often fail. All because showed requests are wrong, we dont see decimal numbers.

Because parameters of speed and damage are rounded up. For example request is mace with 78 swing speed and 76 blunt damage, and I chosed diferent than optimal parts - not founded or still locked + I chanded some parameters like size of parts. Result is showed as sufficient, but in reality swing speed was 77,6 and damage 76,4, which we dont see. Result are in the end worse, even if we dont see it, one wrong parameter is enough for it. Also this can happened very easily if right parts are chosed, but size parameter is changed just a little.

I know it, because I tried same requested two-handed sword twice, first requested parameters was showed as minimum, all green, and failed. Second for same request, with all parameters better at least by 1, and I get more money than for request.

Its funny, especialy with high-price and high skill requests, price can drop by 50%-90%, even with a miniature insufficiency in one parameter.

Sorry for my bad english
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 

MArdA TaleWorlds

Community Support & Localization
Community Support
M&BWBWF&SNWVC
I've been informed that this bug is fixed and the fix will be sent to the game with future patches. Thanks for reporting and sorry for any inconvenience!
 
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