Smithing Discussion

正在查看此主题的用户

karkas132

Recruit
so ive noticed that the higher level you are in smithing the less often you discover new parts for weapons from smelting, I cant help but feel this is a bug but maybe its intentional? Either way I think the requirements for discovering smithing parts just being randomized from smelting and smithing is a little annoying and I think you should be able to purchase blueprints, if I could find the suggestions thread id put that there for sure because right now its obvious to me you can make some top notch weapons from smithing (my tier 2-3-4 weapons easily dwarf the other weapons of similar tiers in the game) but it just feels.... annoying to have to collect basically every weapon you come across to smelt down and *maybe* get a part or two.
 
Personally I see no reason why the components would be randomized.

If im working with a sword its not really going to give me better understanding of an axe. Likewise its very frustrating that I have unlocked tier 3 or 4 items but because my skill is to low I cant do anything with it...

Personally id say they should raise the percentage of unlocks that you get from smelting but tie those unlocks to the specific weapon. If you were smelting say an nordic arming sword you should unlock parts for the nordic arming sword.

Maybe make a perk in the smithing tree that you have a random chance to unlock unrelated specs but having ALL of it be randomized makes no sense to me.
 
so ive noticed that the higher level you are in smithing the less often you discover new parts for weapons from smelting, I cant help but feel this is a bug but maybe its intentional? Either way I think the requirements for discovering smithing parts just being randomized from smelting and smithing is a little annoying and I think you should be able to purchase blueprints, if I could find the suggestions thread id put that there for sure because right now its obvious to me you can make some top notch weapons from smithing (my tier 2-3-4 weapons easily dwarf the other weapons of similar tiers in the game) but it just feels.... annoying to have to collect basically every weapon you come across to smelt down and *maybe* get a part or two.

its stupid. i was curious about smithing so i cheated my smithing to max level and got ALL the perks, even both perks from the same tier level. i then went and cheated my endurance to never move down so i didnt need to rest. i then cheated myself like 20 copies of each weapon and ridiculous amounts of charcoal. i then used my modded mouse to macro left clicking by just holding an extra mouse button down which results in insanely fast clicking. i must have smelted 1000's of weapons... the result? not even worth mentioning. 90+% of the smithing parts are still not learned, i dont know how many new parts i learnt but it must have been so low as i didnt even notice a difference. maybe 10 ?

If anything the more points and levels you have in smithing should make it EASIER to learn new parts, not harder. it makes no sense. looks like im going to have to cheat my smithing level back down and do it all again. and then learn that way, and then cheat it down again.... rinse and repeat. i bet the weapons i can make wont even be worth it though lmao
 
its stupid. i was curious about smithing so i cheated my smithing to max level and got ALL the perks, even both perks from the same tier level. i then went and cheated my endurance to never move down so i didnt need to rest. i then cheated myself like 20 copies of each weapon and ridiculous amounts of charcoal. i then used my modded mouse to macro left clicking by just holding an extra mouse button down which results in insanely fast clicking. i must have smelted 1000's of weapons... the result? not even worth mentioning. 90+% of the smithing parts are still not learned, i dont know how many new parts i learnt but it must have been so low as i didnt even notice a difference. maybe 10 ?

If anything the more points and levels you have in smithing should make it EASIER to learn new parts, not harder. it makes no sense. looks like im going to have to cheat my smithing level back down and do it all again. and then learn that way, and then cheat it down again.... rinse and repeat. i bet the weapons i can make wont even be worth it though lmao
there are mods on the nexus to make this easier I have found
 
If people are already making mods for Bannerlord, then in my opinion, this indicates that the devs have done a s**t job at creating an actually playable game, so that the players themselves have to fix it before it's even off the f***ing early release.
 
If people are already making mods for Bannerlord, then in my opinion, this indicates that the devs have done a s**t job at creating an actually playable game, so that the players themselves have to fix it before it's even off the f***ing early release.
I mean, not entirely? They released the EA with mod tools fully and readily available for everyone to use, if the tools are there people will use them. Now for all intents and purposes the smithing system is playable its just annoying so a modder offered an alternative. The game itself is fine and playable for the most part but they released it with mod tools available so of course the nexus community is going to use them, they did this to avoid the pitfall that happened with Kingdom Come Deliverance where everyone was hyped af for the modding community to do its thing but they took so long to actually release useable tools that by the time they released them nobody gave a **** anymore. Taleworlds did the opposite and released the game from the gate with tools, even the multiplayer beta had mods.
 
I mean, not entirely? They released the EA with mod tools fully and readily available for everyone to use, if the tools are there people will use them. Now for all intents and purposes the smithing system is playable its just annoying so a modder offered an alternative. The game itself is fine and playable for the most part but they released it with mod tools available so of course the nexus community is going to use them, they did this to avoid the pitfall that happened with Kingdom Come Deliverance where everyone was hyped af for the modding community to do its thing but they took so long to actually release useable tools that by the time they released them nobody gave a **** anymore. Taleworlds did the opposite and released the game from the gate with tools, even the multiplayer beta had mods.

If a mod, which adds for example armor and ranged weapon smithing feature to the game, is going to be widely installed by the players, would you then not agree that the feature should have been included in the native game by the devs by default?
 
This is early access. The native game isn't complete by definition. It'll get there though, only been a few days since release. Give it a little time.
 
I love the smithing, my most powerfull creating is a 166 dmg 2h XD basicly kills 99% of the foes i hit in the first blow!

But i agree that its weird that you leanr spear, axe etc from making a 1h blade.

Also i hope they fix the crafted 1h weapons so that you hold on the handle and not on the hand guard
 
I love the smithing, my most powerfull creating is a 166 dmg 2h XD basicly kills 99% of the foes i hit in the first blow!

But i agree that its weird that you leanr spear, axe etc from making a 1h blade.

Also i hope they fix the crafted 1h weapons so that you hold on the handle and not on the hand guard
How long did it take you to level your smith skill up? And what level are you?
 
How long did it take you to level your smith skill up? And what level are you?

managed to get to 150 the first time then those save files got fried, then next time i got to 200 before i encounterd a bug you could not work around. But it took a long time especially since you can only do so little with your crafting stamina. Think 200 took me a few irl hours. I went out killed some parties and took all weapons, went to my fief to dump it all and then do it again. then i spent like months melting and refining the weapons then crafted new ones to melt and redo. A pain in the butt to be fair... 4-6 swords a day -.-

my 3rd and 4th time il admit i used a trainer to max it out just because i wanted to see what weapons you could make and the damage of them and it was worth it XD
 
I love the smithing, my most powerfull creating is a 166 dmg 2h XD basicly kills 99% of the foes i hit in the first blow!

But i agree that its weird that you leanr spear, axe etc from making a 1h blade.

Also i hope they fix the crafted 1h weapons so that you hold on the handle and not on the hand guard
toying around with different handles and blades has given me some good ones that dont hold it by the pommel rofl
 
If people are already making mods for Bannerlord, then in my opinion, this indicates that the devs have done a s**t job at creating an actually playable game, so that the players themselves have to fix it before it's even off the f***ing early release.
They have said that the smithing system is not done and that the finished system will come later, this is a ea placeholder, so relax. There was a mods for the game even before it was out, does that mean the game was broken before it was released aswell, or just that people will make mods no matter what? you clearly just want to be offended at the devs.
 
managed to get to 150 the first time then those save files got fried, then next time i got to 200 before i encounterd a bug you could not work around. But it took a long time especially since you can only do so little with your crafting stamina. Think 200 took me a few irl hours. I went out killed some parties and took all weapons, went to my fief to dump it all and then do it again. then i spent like months melting and refining the weapons then crafted new ones to melt and redo. A pain in the butt to be fair... 4-6 swords a day -.-

my 3rd and 4th time il admit i used a trainer to max it out just because i wanted to see what weapons you could make and the damage of them and it was worth it XD
This is interesting, thanks for sharing this. Yea I was trying to level up smithing but it takes such a long time. I'm curious if smithing is supposed to be end game related, because one of the high tier traits say that you have a chance to forge a legendary weapon.
 
toying around with different handles and blades has given me some good ones that dont hold it by the pommel rofl

unknown.png
unknown.png
My cavalry swords, but he holds both of them on the hand guard XD

This is interesting, thanks for sharing this. Yea I was trying to level up smithing but it takes such a long time. I'm curious if smithing is supposed to be end game related, because one of the high tier traits say that you have a chance to forge a legendary weapon.

Should be end game since the 166dmg 2h i make requires alll t5-6 components and 240 smithing. The legendary and fine traits just boosts the stats 1-4 like the first sword above. Had a base of 84 swing dmg but got +4 due to the legendary perk (speed, thrusting did improve as well)
 
The random way unlocking parts works, combined with stamina, makes it feel like a phone game atm.
Smithing should pass time on the world map instead of forcing you to go out, sit around and go back in. Ideally, this would of course occur without loading screens.
Unlocking should happen in three ways:
1. You make a weapon, and get related parts to the ones you used. Using a tier 2 southern-style pommel should unlock either a different tier 2 (ideally southern) pommel, or a tier 3 one if lucky.
2. Smelting down weapons should give you a chance to unlock parts from that weapon. You shouldn't get sword parts from taking a pitchfork apart.
3. Master smiths should hang about in taverns, selling high tier components related to their culture.

A better unlocking system would result in the player having to go on a sort of "quest", travelling Calradia to find all the weapon bits. That would be infinitely more interesting than smelting random things to unlock random things.

I have noticed some other problems/weird things:
1. Sword grips are WAAAAY too long. If you shorten the shortest grips to their minimum, you just barely reach a length approaching something historical. This is in part responsible for the really derpy looking sword gripping. Most of the cultures' IRL equivalents were known to use very compact sword grips, and those lengths are impossible to attain. This is especially bad for Sturgia.
2. 2h grips can be put on one handed swords, and doing that doesn't let you hold the sword in 2 hands. Either remove them from the 1h section, or let 1h swords be bastard swords too.
3. Many stats are illogical. There's a tendency for narrow, pointy blades to have high cut and low pierce damage, and vice-versa. It almost like the more a weapon looks like it's for thrusting, the worse it is at that job.
Generally: The wider a blade, the thinner, and thus less stiff it is. Some surviving examples can even get floppy! So unless you increase the weight, a wider blade should be worse at thrusting regardless of pointiness. Likewise, narrow blades presumably are reinforced for better pierce damage, at the cost of cutting potential. This is unless they're just light, then yiou get less damage overall, but also less weight on a longer weapon.
Also, the longer a blade, the less stiff it becomes, and so worse at piercing. Thrust damage should go down if you increase length, instead of up. This also means gladius-type swords and daggers could be really deadly stabby devices.
 
@Scarf Ace I think you're on to something.

Maybe after reaching level 25 of smithing, the player should be able to have an "assistant" work on different activities like smelting and refining while the player is roaming the map. And then perhaps only the player can forge the weapons.
 
With the stamina, RNG chance of earning xp and low chance of learning parts, smithing is the worse of all worlds. I have begun to download some mods and smithing was the very first one I downloaded.
 
I've been tossing up whether to download the Bannerlord Teaks mod only for the improvements it makes to Smithing.

Smithing in it's current form is grindy as all hell, then add smithing stamina on top... It's just not worth the time and effort.
 
后退
顶部 底部