Workshops never make a lot of money on this game (at least not on the xbox version) to justify how much the NPC's charge you for perchesing them. It would be nice to be able to boost the profit margins of owned workshops with perks.
My suggestion is, adding a few workshop perks to the smithing skill to help boost owned workshops. The perks could include things like increasing the profit from owned workshops, increasing production rate, increasing the chance of them producing quality products (fine, masterwork ect for smithys and wood workshops), increasing the production rate of higher Teir equipment, workshops can boost towns food production and prosperity (for workshops like olive press winery, brewery ect).
You could even add a quality for things like wine velvet ect to increase the profit of resource workshops like the winery, velvet weaver ect. So high quality wine would sell for more than a standard wine.
As it is right now, the workshops are not worth the amount we are expected to pay for them, sine they rarely increase there profit rating above 500. The average profit is often only 250, which is way too low especially for the smithy and wood worshop considering equipment is sold for a lot of money anywhere between 200 - 200k gold. I make 25k gold from 1 T5 greatsword that I craft using my smithing skill, so it makes no sense that my smithy workshop makes so little profit.
It would also be nice to see workshops like bakery and butchers added. Bakers could produce bread and increase the food production of the cities thay are in, while butchers could produce meat from livestock sold at the city's market and increase the cities food production.
My suggestion is, adding a few workshop perks to the smithing skill to help boost owned workshops. The perks could include things like increasing the profit from owned workshops, increasing production rate, increasing the chance of them producing quality products (fine, masterwork ect for smithys and wood workshops), increasing the production rate of higher Teir equipment, workshops can boost towns food production and prosperity (for workshops like olive press winery, brewery ect).
You could even add a quality for things like wine velvet ect to increase the profit of resource workshops like the winery, velvet weaver ect. So high quality wine would sell for more than a standard wine.
As it is right now, the workshops are not worth the amount we are expected to pay for them, sine they rarely increase there profit rating above 500. The average profit is often only 250, which is way too low especially for the smithy and wood worshop considering equipment is sold for a lot of money anywhere between 200 - 200k gold. I make 25k gold from 1 T5 greatsword that I craft using my smithing skill, so it makes no sense that my smithy workshop makes so little profit.
It would also be nice to see workshops like bakery and butchers added. Bakers could produce bread and increase the food production of the cities thay are in, while butchers could produce meat from livestock sold at the city's market and increase the cities food production.
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