Specialist said:
Not the server you were on bub. The server me and some friends started....
We started playing around, and people my skill level (in other words, sucky as stealth fighters) were having the same issues. It was one hit kill for axes and 3 hit kills for the morningstar... Not to mention the other weapons
<if that was a local server, I would not recommend hosting them as the game does not work that good on a local server. For the weapons: If we made every weapon a one hit kill, some weapons would get underused.
But let me explain directly:
Pistol - onehit (does 165 damage)
crossbow - onehit with headshot (and has long range)
throwing dagger - one hit with thrusting in meele mode, also mostly a one hit when throwing
sword - one or two hit, one hit when aimed to the head.
axe - one hit, but slow, so best weapon to use for backstabbing when taking the assassin with sword/axe
mace - two to three hits, mostly two. But: It knocks enemies down, and that is the time where you can bring on at least one hit, if not even two. It requires a bit luck, though.
broken dagger - really no damage
But that's what it is intended to. As a ranged weapon fighter, you should not be good in meele. And you could just pickup a weapon from someone you killed.
ManOfWar said:
Specialist said:
I'd have to suggest rebalance. As of now the weapons are really unbalanced.... I got on a server and grabbed a mace, which was right around a quarter of what the sword or axe was, which was half of what the daggers were. Lol
It was odd to have people with a beastly morningstar not being able to one-hit-kill. Regardless, I'd like to see more assassin type weapons as well. Like really small, sharp daggers that are near invisible while moving or in-hand, making it VERY hard to spot, very powerful, but also hard to attack with.
(Also a small bug: I made a server and killed 15 bots and then got booted.
)
That is suppost to happen... This guy was just doing bad, the weapons are fine
also devs, could you give me something else to spend my gold on?
Last map I played I accumulated 12500 gold, and I just did not know what to do with it
We will think of more things you need gold for, maybe we will bring in poison and things like that. We will see. At first I need to make a poison code...
Asadron said:
I think the weapons should be more deadly. Besides, what assassin would risk simply wounding their target and risking discovery? Also the backstabbing often results in circling in pedaling, which is sorta lame.
That is why every class, except from maybe the mace class, has a one hit weapon. I was thinking of putting the mace to the sword/axe class too, but I think it would be too much.