Small obstacle trees?!

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iRkshz

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Small trees are not passable obstacles. But you understand that small trees are fragile and in reality are not an obstacle for a horse in armor with the knight (600kg+), which will not even notice this tree! There are so many obstacles in the game that riders stumble over, why do more?



Large trees can be seen from afar (as well as large stones, fences, houses), but small trees and bushes are poorly visible (especially at night or in a snowstorm) - this implementation is incorrect, it makes horse riding at high speed very difficult. Also, because of small impassable objects, the AI is very dull.

Also, do not forget that not all players have good PC, not all players play with good resolution and on large monitors.

So, dear devs, are you sure this is a good idea?
 
最后编辑:
You ever tried running at a tree like that? Think it'll hurt or no? Horses, also aren't completely stupid and will try to avoid obstacles in their path.

Not to mention it's probably easier to program it that way, otherwise I'm sure you'd be the first to put up a whingy post complaining about the fact you can stand your horse over a tree and it sticks out of your head.
 
The most annoying thing about these and logs on the ground is that they stop you from forming a line with your troops
 
Small trees are not passable obstacles. But you understand that small trees are fragile and in reality are not an obstacle for a horse in armor with the knight (600kg+), which will not even notice this tree! There are so many obstacles in the game that riders stumble over, why do more?



Large trees can be seen from afar (as well as large stones, fences, houses), but small trees and bushes are poorly visible (especially at night or in a snowstorm) - this implementation is incorrect, it makes horse riding at high speed very difficult. Also, because of small impassable objects, the AI is very dull.

Also, do not forget that not all players have good PC, not all players play with good resolution and on large monitors.

So, dear devs, are you sure this is a good idea?

I agree with this. When I ride my horse I expect the horse to just step on that small plant. I have done a lot of horseback ridding in my life and there is no way that a small plant could stop a horse like that. However, its not a huge deal to me but I do have to agree that it is not very realistic.
 
But that's not a small plant it's a tree that's taller than the mounted character......
sunflowers are also taller than the player on horseback, but sunflowers are not a wall and do not stop the rider
AlexanderJames wrote above that he rides horses, maybe he knows better? :roll:
 
sunflowers are also taller than the player on horseback, but sunflowers are not a wall and do not stop the rider
AlexanderJames wrote above that he rides horses, maybe he knows better? :roll:

Did I say that I didn't ride horses?

Maybe you're right though. I now demand the devs provide us only with one completely blank and flat map. Nothing in our way to impede our excellence or cause us to fractionally move either mouse or fingers as we ride to victory!

Actually we could have two maps, the second being another featureless, blank plain but with a river running across the middle, with but a single bridge and no other crossings to funnel the enemy into our righteous bow fire!
 
Did I say that I didn't ride horses?

Maybe you're right though. I now demand the devs provide us only with one completely blank and flat map. Nothing in our way to impede our excellence or cause us to fractionally move either mouse or fingers as we ride to victory!

Actually we could have two maps, the second being another featureless, blank plain but with a river running across the middle, with but a single bridge and no other crossings to funnel the enemy into our righteous bow fire!
especially for you, I will quote my main post:

Large trees can be seen from afar (as well as large stones, fences, houses), but small trees and bushes are poorly visible (especially at night or in a snowstorm) - this implementation is incorrect, it makes horse riding at high speed very difficult. Also, because of small impassable objects, the AI is very dull.

Also, do not forget that not all players have good PC, not all players play with good resolution and on large monitors.
if this is not an argument for you, then I'm sorry, but I won't answer you - trolling should have boundaries
 
especially for you, I will quote my main post:


if this is not an argument for you, then I'm sorry, but I won't answer you - trolling should have boundaries

Ahh you're referring to the part you added in your edit.......yes they're hard to see at night etc, as they should be.
 
But that's not a small plant it's a tree that's taller than the mounted character......
Fair enough, I didn't realize. It still would not stop a horse in it's tracks, a horse would be able to run through that and the tree would bend down. I grew up ridding horses and there's no way a horse in a gallop would stop at that. But it's fine it's not massive deal to me, I could just be over-technical.
 
Ahh you're referring to the part you added in your edit.......yes they're hard to see at night etc, as they should be.
omg
I repeat what I wrote earlier - if I am a commander, then I personally choose which territory I should fight on (except if they caught me) - so, given the fact that I have 1\4 detachments this is cavalry (100 troops), I am like a sane commander will NOT choose a territory where there are many little obstacles for my cavalry = this is the main reason why I started playing exclusively for massive BFC - cos devs DEPRIDED the players of this choice, coz devs level designer loves small obstacles, like little trees, bushes, fences (they probably turn him on)

I'm tired of you, bye
 
最后编辑:
Fair enough, I didn't realize. It still would not stop a horse in it's tracks, a horse would be able to run through that and the tree would bend down. I grew up ridding horses and there's no way a horse in a gallop would stop at that. But it's fine it's not massive deal to me, I could just be over-technical.

Again, this kinda depends on the tree as to how flexible it would be, but then we're really getting into the weeds and it would likely be a programming nightmare deciding which trees bend and which don't lol.

It's certainly annoying getting stopped by a glorified twig, but I can see why it's programmed in a blanket manner.
 
Again, this kinda depends on the tree as to how flexible it would be, but then we're really getting into the weeds and it would likely be a programming nightmare deciding which trees bend and which don't lol.

It's certainly annoying getting stopped by a glorified twig, but I can see why it's programmed in a blanket manner.
Lol yea. To me it looks like a “glorified twig” but not a huge deal lol.
 
I'm not a tree fan and I retreat if I load into a tree map. **** Trees. ? ??

I hope there's not too many trees in the upcoming terrain system.
 
horses in real life: will never run into a tree ever
horses in this game: run into a tree hur dur
yeap, its AI problem
this is another reason why the number of impassable objects (like trees and fences) needs to be reduced
 
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