If I may ask, where did you find the head mesh from which to base your helmet around? The Native one in commonres seems to only be half a head, which while somewhat usable, is annoying to work with.
For the first helmet, I just borrowed a helmet from one of the Native meshes and resized my helmet to match in OpenBRF. Now I use Dejawulf's coifs for size and placement comparison.
Hello everyone, i have a question for those who know a lot more in modding, would you guys tell me how to put together 2 meshes to one item in Mount and Blade? I get a lot of trouble with items with two meshes and they always appear as only 1 mesh in game. I am using the module system to add this osp for a faction in multiplayer?
For example, if I want to add a coif to a helmet in OpenBRF, I rename the coif to the same name as the helmet but with a .1 at the end of the name. The coif and helmet being two different meshes and connected to each other in-game. The more separate meshes you want add to the main mesh, the more you increase the number at the end of the name that is associated with the base mesh.
I would strongly recommend using OpenBRF- a program that edits and positions meshes, materials, and textures imported or pre-existing in Mount&Blade -rather than trying to tweak stuff in the game with module system python files.
So i only have to enter 1 mesh called "pizza" in module_items and the ones with .1 and .2 are added automatically
for example
["calradian_helm7", "Calradian Spangenhelm", [("Spangen_Helmet",0)], itp_merchandise|
Should work?
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