I actually agree and really like the idea, it would be nice to have some time to actually set up your units before the fight breaks out, instead of the instant charge that happens in most fights.You could have the AI commander play differently during battles depending on their level/tactis/exp as well. Low level tiers just rush in crazily, while more exp soldiers and commanders take the battle more slowly pressing advantages regarding position, tactics, and environment.
the potential is there, far more so than it was in warband. As the code matures and problems get hammered out I honestly think this can happenI am genuinely sad I haven't recorded it, it was simply put amazing. A 500 vs 500 battle, both sides were hesitant and rather than charge all out kept to their side of the battlefields. Skirmishes broke out in numerous places, 20-30 units fighting each other while the rest of the army stood back. With the river in the map lenghtwise any movement was slow and archers reaped a heavy toll. Sturgian Brigands circled around Vlandians and hit them on the sides, arches were spread out ahead and skirmishing. The river had a large battle of infantry vs infantry but then both commanders pulled back to reorganize. I led the right flank and managed to slip crossbowmen on top of the riverbank while the fight was going on but the AI countered it with a cavalry charge, which I had to countercharge with my own cav, sacrificing them in the process to allow the crossbowmen to retreat. Just watching them pull back while being chased and harrased as I charged in between them and the pursuers to break them up felt incredible. At almost 11 minutes it was also one of the longest non siege battles I had up to date.
With said experience I'd suggest to make AI more hesitant to just charge all out. Keep back and let the battle proceed in phases rather than be decided by a single clash and charge right down the middle.
First, LOL, Jesus God that is horrible.Battles are fast because the unit collision is screwed.
It's beyond a joke. I can't believe more people aren't noticing.
They went from this: youtu.be/pv2qb66PbUg?t=233
To this incomprehensible clusterf*ck: youtu.be/wcwrKBGFkzY?t=171
Wtf happened?
The more I see the video the more i can't explain why they remove the unit collision...it's clear that space beetween units isn't respected and it confuses all...need to be fixed quickly even if the parameters of the battles are to be slowing down.Battles are fast because the unit collision is screwed.
It's beyond a joke. I can't believe more people aren't noticing.
They went from this: youtu.be/pv2qb66PbUg?t=233
To this incomprehensible clusterf*ck: youtu.be/wcwrKBGFkzY?t=171
Wtf happened?