Slill modification proposition: Weapon Mastery

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Draksen

Regular
Hello all
From what I have understood (and what I have read in these forums), the skill Weapon Mastery in it current states only increases the maximum amount of weapon proficiency you can get.
It has not effect what so ever on the speed you get weapon proficiency points byt training.
I propose (tell me if you disagree) to add a training speed bonus to weapon proficiency for each point in the weapon mastery skill.
Why?
This to make the skill more attractive, cause at this point the skill is almost useless, cause it only makes you training slightly faster for one or two levels, after a few levels the point is basicaly wasted  :roll:
Thank you for your comments and replies :smile:
regards, Draksen
 
Draksen 说:
It has not effect what so ever on the speed you get weapon proficiency points byt training.

It does

if what you mean by training is 'hitting people with the weapon' then yes, it does. you can still get weapon skill while you don't have enough weapon master points, but it's slower.
 
sneakey pete 说:
Draksen 说:
It has not effect what so ever on the speed you get weapon proficiency points byt training.

It does

if what you mean by training is 'hitting people with the weapon' then yes, it does. you can still get weapon skill while you don't have enough weapon master points, but it's slower.
That's what I meant.
For example,
character A, 0 points in WM, 1hd weapon prof. 140 (at max)
character B, 2 points in WM, 1 hd weapon prof. 140 (at max)
Do you mean that character B will have to hit less than character A to raise weapon prof. to 141 ?
Even if the weapon prof. is "maxed out" and cant be raised with weapon prof. points?
 
No, i mean that when your skill isn't 'maxed out' (eg, you could still put points into it) your skill will raise faster through combat than if it was maxed out.

So, in your example, they would both take the same amout of time, while if they were both at 120, character b would take less time.

Now, you may say, 'well, there you go, my origional idea should be implemented' however, it is still fair, since without any points in the skill, you can only invest to 100 (eg, character A) while character B should be able to, IIRC, invest to 180.
 
I understand. But is this point worth it after a while? I doubt it.  :roll:
Cause the character without the point will eventually get the same level of weapon prof, sooner or later, and in fact, sooner than later...
Whats the point in heavily investing in Weapon Mastery then?
I mean, adding 1 skill point in Weapon mastery at level 10 for example, will give you what kind of advantage when you will be level 25 ?
quite poor atm?

Adding a +5% faster weapon prof. gain by training could make it more useful, no?



EDIT: just realized something, tell me if I am wrong.
If you dont put points in WM, you will reach quite soon a point in which you cant add your weapon prof. points when you level, right? (cause all prof. maxed out)
So, can the WM be seen as a way to be able to use these points?
 
Draksen 说:
If you dont put points in WM, you will reach quite soon a point in which you cant add your weapon prof. points when you level, right? (cause all prof. maxed out)
There is no limit to proficiency that you can't reach and it can't be maxed out.You will just have to fight more battles with same type of weapon to increase the proficiency at snail pace.
 
NormallyTheObserver 说:
Draksen 说:
If you dont put points in WM, you will reach quite soon a point in which you cant add your weapon prof. points when you level, right? (cause all prof. maxed out)
There is no limit to proficiency that you can't reach and it can't be maxed out.You will just have to fight more battles with same type of weapon to increase the proficiency at snail pace.
I was thinking about the Weapon Prof points you get when you level (10 points or so).
If you have reached the max (for example 180) of what WM allows, you can invest these weapon prof points anymore?!
 
I'd rather have weapon master amplify the effect of weapon profiencies, so it would be like other skills; it would be no less useless if you picked it later on.
 
Just to clarify: Weapon Master has two effects.  One is to raise the maximum level to which you can raise a skill by spending proficiency points (gained when levelling).  This is the one mentioned on the character sheet, but a number of people (myself included) consider it the more minor of the two.

The other is to increase the rate at which your proficiencies increase through use.  This effect is quite pronounced, it's just not mentioned in the skill's description.  Whether this increases a random-odds probability or decreases a threshold (X damage done in Y time?), isn't clear, but it's definitely dependent on Weapon Mastery.  Many players consider this the more important effect.  This one is not affected in any way by the cap, although I'm pretty sure that high proficiencies (which they would be if over the cap) increase significantly more slowly than low ones, so it may look that way.  (I'm betting, personally, that the way it works is that a proficiency at the WM cap always increases at rate Q, and ratings above and below this scale appropriately; but that's just 'cause that's how I'd design it.)
 
Hellequin 说:
The other is to increase the rate at which your proficiencies increase through use.  This effect is quite pronounced, it's just not mentioned in the skill's description.  Whether this increases a random-odds probability or decreases a threshold (X damage done in Y time?), isn't clear, but it's definitely dependent on Weapon Mastery.  Many players consider this the more important effect.  This one is not affected in any way by the cap, although I'm pretty sure that high proficiencies (which they would be if over the cap) increase significantly more slowly than low ones, so it may look that way.  (I'm betting, personally, that the way it works is that a proficiency at the WM cap always increases at rate Q, and ratings above and below this scale appropriately; but that's just 'cause that's how I'd design it.)
Nice!
If that can be confirmed by the developpers, that would be an awesome news.
 
Just test it!

Set up a save, solo, right before a particular fight (one with lots of weak enemies would probably be best).  Use import/export editing on your character, to make your Weapon Mastery level the only thing different; fight it through, say, three times each at WM 0, WM 5, WM 10.  (Three times each just to average out the random effects and so on.)  Note the final proficiency in each case.

You could also build a profile of how it varies by proficiency level (how fast does a 30 go up compared to a 300?), using the same technique.

Honestly, if I waited for the devs to confirm everything before modding it, I'd be waiting forever. If it can be done independently, and you're curious, then do it!
 
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