Slave values / Gladitorial Arena

Users who are viewing this thread

Epicurus

Recruit
There has been a recurring suggestion that the sale value of a slave should be dependent on the type of slaves sold; for instance, that Dark Knights be worth more when sold than, say, river pirates.

This request would help improve the relative value of slavery later in the game, which in my opinion is a worthwhile cause (although I am not going to disagree that it is extremely valuable early in the game).

Unfortunately, this may be hard to reconcile with realism. When it comes to the simple jobs for which slaves are hired (Galley Rowers or Salt Mining), it is doubtful that the slave traders would be willing to pay significantly more for trained and experienced killers than for simple river thugs.

That's where a new idea comes in:


A gladitorial Arena. In one of the cities is an arena similar to the one in Zendar, but with the added feature that it will purchase slaves. Not only purchase them, but pay an amount proportionate to the skill of the prisonner. Obviously, balancing the pricing would be a matter of fine tuning, but here are some example figures:

River pirate: 7 denars
Sea Raider: 13 denars
Mountain Bandit: 18 denars
Khergit Raider: 28 denars

These slaves then fight for the pleasure of the crowd. Perhaps they would even appear in the arena when the main character enters for a match!

Furthermore, a less chivalrous arena such as this one might have slightly different rules for the matches. Matchups might include a setting where two or three heavily armed and armoured combatants face off against eight or more nearly naked slaves with simple arms. Battles with exotic structures, "naval situations", animals, etc. etc. abound in history.

Also, a gladiator in this arena might be able to choose a weapon and armour from the arena's stock when entering a match, rather than random assignment of gear. Perhaps the quality of the offred equipment might depend on that person's reknown in the arena, as crowd favourites are given better options.



Apologies for running two suggestions together. No doubt both of these have already been suggested to death, but not, I believe, together. If they have, please forgive me. Otherwise, comments and criticisms welcome!
 
i DO believe that would be great...

but i must say... you watched "Gladiator" quite recently right?
 
Good idea. As a tournament fan, I welcome all of the improvements, and yours is a good one.
By the way, sea raiders can eat the mountain bandits in breakfast. So they must have higher price.
 
barbaros said:
Good idea. As a tournament fan, I welcome all of the improvements, and yours is a good one.
By the way, sea raiders can eat the mountain bandits in breakfast. So they must have higher price.

Sure, my example prices may be way off base, I don't have that clear a grasp of the "hierarchy" ; )
 
Trex said:
but i must say... you watched "Gladiator" quite recently right?

Good guess, but actually I got the idea from Dungeons & Dragons. I mean, "football practice", wink wink.
 
The idea of changing the slave price based on the toughness of the prisoner you're selling, has been suggested many times.

And each time i've disagreed with it.

As i've said before, a worker is a worker. It would not make sense for a slave trader to pay a large sum for a former knight, when a former yeoman would suffice just as much for the labour expected of him.

As long as the prisoner has both arms and legs intact, he'll be a good worker.


On the other hand, high class fighters like knights, dark hunters and hired blades should be very valued for the side they fight for. So if you do capture one, you can be able to ransom him off to an enemy count, or bring him in to one of your own counts for a reward. Especially if he is 'wanted'.

Medium class soldiers (crossbowmen, men at arms, etc) could always be given to the count for questioning and all that.
 
Hi

I would like the gladiatorial arena, also I would like to put my prisioners to fight there with all their weapons, after that, the arena master can give me part of the money people pays to view my prisioners kill each other.
 
Damn, that would be cool... go capture a bunch of dark knights, and turn them into arena slaves, fighting in the arena and making you money with their mad skillz. True pimpin. :wink:

I really would love ANY kind of expansion to the arena, any at all. It's one of the best features in the game to me.
 
To take it a step further why not have a Lanista (I think thats right) career type path for the arena?
 
Can also make things easier by doing :

Slave price = 15 + SlaveLevel

So a 25 level knight would be worth 40 dinnars which is twice than a riverpirate. (any highers seems a bit too much for me)
 
Ingolifs said:
The idea of changing the slave price based on the toughness of the prisoner you're selling, has been suggested many times.

And each time i've disagreed with it.

As i've said before, a worker is a worker. It would not make sense for a slave trader to pay a large sum for a former knight, when a former yeoman would suffice just as much for the labour expected of him.

As long as the prisoner has both arms and legs intact, he'll be a good worker.
.

I agree that it is unrealistic for a slave master to pay more based on a fighter's skill if the slaves are then to be put to work rowing galley oars or mining salt. In fact, I believe that I said just that in my post.

But if the prisonners are being made to fight in an arena, where fighting skill is one of the prime requisites to draw a crowd and excite gamblers, it seems quite reasonable to pay based on the skill of the prisonners.

I like the idea of ransoming them back to their factions, except that I'm not certain that the various dark hunters, bandits etc. actually have factions per se. Perhaps other members of the same band would want one of their own back, but then, in order for you to capture a knight, you'd have to kill his companions anyway, right? and if not his own comrades, who else is going to want some untrustworthy knight in their band?
 
Back
Top Bottom