That's not how the biggest mods in warband blossomed with.I think mods should be content orientated, not focused on adding feats or mechanics that the base game ought to have generically (is this even a word lol)
Fun fact: just like warband, most of the playerbase won't even be playing native in the long term. The grind is unnecessary as later down the line players won't feel like having to grind the game when there are mods
Lol it looks like they didDid a moderator change the title of the thread?
Not everyone wants to spend 10 hours just to unlock a fancy cape.Without farming for these skins I have literally zero reason to continue playing this game at the moment. I would much rather they cost a free, farmable currency than just have everyone walking around with capes. TLDR; go farm scrubs.
Then don't? If you don't want the cape, don't use it. If you want the cape, go farm for it. Not everyone deserves everything in life with no work put in for it.Not everyone wants to spend 10 hours just to unlock a fancy cape.
>workThen don't? If you don't want the cape, don't use it. If you want the cape, go farm for it. Not everyone deserves everything in life with no work put in for it.
I take it you've never played any sort of competitive videogame then where putting in the time to learn the mechanics can certainly be defined as 'work'. I also understand that clearly you've never played any sort of game where upgrading your character comes at some sort of 'work' cost instead of just going from level 1 to 100 instantly. You obviously want the cape, go farm for it, instead of just complaining to complain.>work
>video game
>work
>video game
System is not monetized.... your complaints are literally against a strawman that does not exist.none of the monetisation crap should be in a TW game....
There is farming and grinding, and there is also pain staking work. I have played bannerlord on average 4-6 hours a day for 20 days in the past month, and have barely made a dent in the loot shop. I have 1090 hours in the game and have enjoyed my time learning mechanics, but it is no fun to grind for such a pitiful reward. They should up the reward system, compensate the players who are such a high level already or they should make the system engaging.I take it you've never played any sort of competitive videogame then where putting in the time to learn the mechanics can certainly be defined as 'work'. I also understand that clearly you've never played any sort of game where upgrading your character comes at some sort of 'work' cost instead of just going from level 1 to 100 instantly. You obviously want the cape, go farm for it, instead of just complaining to complain.
Have you ever played Warband MP?I take it you've never played any sort of competitive videogame then where putting in the time to learn the mechanics can certainly be defined as 'work'. I also understand that clearly you've never played any sort of game where upgrading your character comes at some sort of 'work' cost instead of just going from level 1 to 100 instantly. You obviously want the cape, go farm for it, instead of just complaining to complain.
Yes I have. I also don't see the point you're trying to make. Just because Warband's multiplayer had zero progression whereas Bannerlord has an entirely cosmetic progression system does not in any way mean Bannerlord is doing things 'wrong' as you forum kiddies like to view it.Have you ever played Warband MP?
I have around 1700 hours in the game, much of this is singleplayer, and much of it is online play before any loot system was introduced. If I had to make an estimate, I've played less than 200 hours with the loot system ingame, and in this relatively small amount of time, I've spent over 15k loot on various cosmetic items and have never felt the system is not 'engaging' or unwilling to compensate players who are a high level already seeing as you were given a loot bonus based on your level when the system was introduced.There is farming and grinding, and there is also pain staking work. I have played bannerlord on average 4-6 hours a day for 20 days in the past month, and have barely made a dent in the loot shop. I have 1090 hours in the game and have enjoyed my time learning mechanics, but it is no fun to grind for such a pitiful reward. They should up the reward system, compensate the players who are such a high level already or they should make the system engaging.
This may have something to do with the fact they are different factions. This really should not need to be explained to any reasonable individual.Farming for the cape wouldn't have been too much of an issue if the same item didn't have two different entries in the loot shop.
Vlandian and Empire Pauldron Cape are identical models but are treated differently in the point shop