Skills stacking and effects?

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zloiiojik

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Greetings dear developers and other inhabitants of this awesome forum!

The question I want to ask is this: How do certain skills in "Prophesy of Pendor" stack? What I mean is - for example, my hero has surgery at level 10, two of my heroic mates also have surgery at 10. Will the effect stack? Cause they also have wound treatement and first aid at 10 and those ones do stack. Same question for the Tactics, Looting and Engineering skills. I would realy like to know how does that work  :D
 
The only thing that should (and does) stack is trainer skill. While I don't believe that it stacks it is usefull if you or someone of them gets knocked out.
If you're reffereing to the extra +4 to you 10 surgery that is a bonus that is only used if you personally participate in the battle.
 
Hm...Im not sure why the Trainer skill should help when you re knocked out...

I've seen such skills like spoting and pathfinding stack, or that was just my hallucination? (map speed realy has lmits in this game - even though all my 120 men are mounted and 3-4 heroes have high pathfinding, speed still wont get hier than 6.8)
 
The only advantage to having several companions with high level skills is when some of them are knocked out on the battlefield so that the skill of a different companion can kick in - in the matter of backup/redundancy :P

If you are your companions have been KOed or leave the battlefield with low health your/their skills will not be in effect.
I am not sure exactly, but i think that you need to have at least 20% hp before your stats can take effect.

and like SXIII mentioned - the only skill that is stackable is trainer skill as every companion with this skill will contribute to the daily experience for the troops and not just the one with highest skill level.


Edit:
As for the map speed:

Besides pathfinding skill and having cavalry units only there are also other things that affect the speed of your army.
Army with mounted units will move faster than one with infantry/archers which you already know - but the riding skill for monted units and athletics skill for infantry/archers will also have inpact on map movement speed.
You can make a simple experiment, have an army with only sheriffs, which are mounted units but with 0 skill in riding... and then compare your movement speed for an army of same size with different cavalry units, like Pendor Cavalry or Young Nobles.

Other factor - maybe the most important one is the size of your army. It doesn't matter if you have cavalry only or mixed army - the bigger your army is, the slower you will move

Finally there is your inventory. If you'd ever play as merchant you'd know that whatever you carry in your inventory does impact on your overal map speed. The more items or heavier ones will cause your army to move substantially slower. So if you carry a lot of food and loot from previous battles you will move slower than if you had only the most needed things.

A neat trick that i have learnt from native is to carry spare horses in your inventory. The extra horses in your inventory will improve your speed (at least will decrease the speed penalty from the heavy/large inventory) I usually have about 5-6 horses on the bottom of my inventory - handy if your steed is crippled in the battle so you can just swap for a fresh one and leave the limbed one to heal.
 
zloiiojik said:
Oh...well, soory for a stupid question  :oops: had to clear that out anyway.  Thanks for the answer.

No problem and welcome :)

Companions Trainer skills do not stack - they do not contribute to some single Trainer skill for whole party: they act independently. It is a good practice to develop INT of your companions to the nearest 3,6,9,12,15,18,21 number and spend skill points to maximize their Trainer skill - it will allow you to train raw recruits into decent combatants for real fighting very fast.
 
It depends on how much inventory space you have and how much you use up. Usually, 3 horses is more than enough for maximum speed. However, since you´ll acquire lots of lamed horses lateron which you want to heal before you sell them, use up to 6. After six horses the speed bonus to even a completely filled inventory is so little it´s just not worth it anymore.

As mentioned above, no skill stacks in pop, apart from the benefit you crank in from the trainer skill.

The damage treshold is something like 35% for NPC´s - easily tweakable in your mod.ini. Just look it up there. Any active skill (read: your NPC medic) applies as long as he´s active. If he´s knocked out cold in any battle round his skill should still apply. If his hp are too low to (knocked out, wounded) and the next highest skill of an active NPC will apply.

As to the +X bonus - that´s the player bonus you get on any party skill. It depends on your level and has been explained a couple of times so far and I usually get them wrong so someone else please either post or link it. The higher your personal skill, the more bonus points you´ll get. So for any party skill you have on level 10 you´ll get a +4 netting in 14 points of applied skill.
 
the bonuses to party skills are as follows:
2 skill points give +1 bonus
5 skill points give +2 bonus
8 skill points give +3 bonus
10 skill points give +4 bonus

These bonuses will only apply to party skills (like trading, looting, engineering, wound treatment, surgery, first aid, spoting, tracking, pathfinding)

let's say one of your companions have 8 skill points in pathfinding and you have 2 points there - so the effective skill will be 8+1=9

But the bonuses don't allways apply

For example when you are sieging a castle/town only highest skill is taken into account and no additional bonus is applied. Even if you have highest engineer skill it will still ignore said bonus.
Same thing happens when it comes to training your stewards or village elders - no bonuses there
 
Qnevven Zolond said:
But the bonuses don't allways apply

For example when you are sieging a castle/town only highest skill is taken into account and no additional bonus is applied. Even if you have highest engineer skill it will still ignore said bonus.
Same thing happens when it comes to training your stewards or village elders - no bonuses there

This is really a bug with the Engineering skill that TW fixed in Warband (example: player Eng 10+4 should get you 0 hours wait in a ladder siege, not 2 hours as in vanilla Mount & Blade).
Thanks for helping out around here!
 
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