Skills hardcap at level 240?

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Solla

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I know many users are... less than pleased with the current XP system. Not enough XP gain, not enough focus points, not enough attribute points, can't level companions, etc.

The thing I'm wondering about, though, is why we've got skill perks up to level 275, plus capstone abilities which seem to assume that your skills might eventually grow to 300 or more - yet, if you do the math, the maximum cap for any given skill seems to be 240. ( 10 maximum attribute points = 90 level skillcap, + 5 focus points = 150 level skillcap ) And bear in mind, 240 is only achievable if you sink 10 points into a single attribute. Depending on your starting choices, that could take you 20 levels or more (which, because leveling is tied to skill increases, may be functionally impossible to do).

So what gives? Is there some other way to increase the skillcap besides focus and attribute points?
 
I know many users are... less than pleased with the current XP system. Not enough XP gain, not enough focus points, not enough attribute points, can't level companions, etc.

The thing I'm wondering about, though, is why we've got skill perks up to level 275, plus capstone abilities which seem to assume that your skills might eventually grow to 300 or more - yet, if you do the math, the maximum cap for any given skill seems to be 240. ( 10 maximum attribute points = 90 level skillcap, + 5 focus points = 150 level skillcap ) And bear in mind, 240 is only achievable if you sink 10 points into a single attribute. Depending on your starting choices, that could take you 20 levels or more (which, because leveling is tied to skill increases, may be functionally impossible to do).

So what gives? Is there some other way to increase the skillcap besides focus and attribute points?
Pretty sure you can put in more then 10 points in an attribute no ?
 
Pretty sure you can put in more then 10 points in an attribute no ?

I don't believe so. I fired up the dev console and tested it out; 10 appears to be the max.

It might be possible to get to 11 if you get up to 10, then unlock one of the perks that grants you +1 to an attribute - haven't tested that yet. But even if it works, that still leaves us with a hardcap of 250; 25 short of the capstone perks.
 
Skillcap is just a softcap. Your skill will just increase slower after you hit it.
 
These are only soft caps. Max you can put into an attribute is 10, even the smithing perk which adds 1 to an attribute won't increase it above 10 - you just waste a perk.
My character with 10 vigor, 5 focus points reached 297 in two handed mastery and it still shows a Learning Rate of x 1.83. The soft cap is 240. After that you get a negative motifier to xp gain (learning limit exceeded - 3.72 for me ) and at a certain point you won't get any more xp. I guess maybe at 315-330, but I'm not really sure. My Character is also level 26 and close to 27.

I guess I can still raise around 300-400 skill points which should be around 3 levels. I guess maybe at level 30-31 or so you might be hard capped everything - might also be later.
Btw. I got to these high skill levels by using an xp multiplier mod which does not change the soft caps and by doing arena fighting when the xp was great there.
Overall I love that new leveling system. It is really decent and meaningful. You have to decide where you place your attributes and your focus points to reach high skill values in the skills which you want to max but you cannot be good everywhere.
I made a Pen & Paper RPG system with the same logic. Attributes define your "talent" and how high you can train these skills. There is also a soft cap after which it is increasingly difficult to invest further. And then there is also the hard cap at a certain point.
Almost the same system as in Bannerlord - here attributes and focus points define how good you can be.
 
I don't believe so. I fired up the dev console and tested it out; 10 appears to be the max.

It might be possible to get to 11 if you get up to 10, then unlock one of the perks that grants you +1 to an attribute - haven't tested that yet. But even if it works, that still leaves us with a hardcap of 250; 25 short of the capstone perks.
Yeah you are right, i just leveld up again and cant put in a point beyond 10.
 
These are only soft caps. Max you can put into an attribute is 10, even the smithing perk which adds 1 to an attribute won't increase it above 10 - you just waste a perk.
My character with 10 vigor, 5 focus points reached 297 in two handed mastery and it still shows a Learning Rate of x 1.83. The soft cap is 240. After that you get a negative motifier to xp gain (learning limit exceeded - 3.72 for me ) and at a certain point you won't get any more xp. I guess maybe at 315-330, but I'm not really sure. My Character is also level 26 and close to 27.

I guess I can still raise around 300-400 skill points which should be around 3 levels. I guess maybe at level 30-31 or so you might be hard capped everything - might also be later.
Btw. I got to these high skill levels by using an xp multiplier mod which does not change the soft caps and by doing arena fighting when the xp was great there.
Overall I love that new leveling system. It is really decent and meaningful. You have to decide where you place your attributes and your focus points to reach high skill values in the skills which you want to max but you cannot be good everywhere.
I made a Pen & Paper RPG system with the same logic. Attributes define your "talent" and how high you can train these skills. There is also a soft cap after which it is increasingly difficult to invest further. And then there is also the hard cap at a certain point.
Almost the same system as in Bannerlord - here attributes and focus points define how good you can be.

Oh, ok. None of the companions seem to advance past their Learning Limit, so I assumed that was the hardcap.

Technically, the softcap is A LOT lower, especially if you're not cheating, exploiting, and/or using mods. But it's nice to hear that you can still raise skill levels beyond it.
 
While they are just soft caps. skill gain past the cap is extremely slow. I highly doubt that your character would live long enough to hit 300 skill while fighting against the soft cap.
 
how find what is hard / soft cap? does 5 focus make only soft cap?, is attirbute the hard cap?
 
It looks like that whole leveling system should be adjusted, maybe after more crucial parts of the game which are they workin on right now.

The small icons of village production from 1.6 Beta are really cooll :smile: Hopefully next time we can expect skills upgrade.

My tip is, that in future will be atributes tweaked, to cover more of learning range.
 
It looks like that whole leveling system should be adjusted, maybe after more crucial parts of the game which are they workin on right now.

The small icons of village production from 1.6 Beta are really cooll :smile: Hopefully next time we can expect skills upgrade.

My tip is, that in future will be atributes tweaked, to cover more of learning range.
You responded to a thread following the release of the game over a year ago. Skill leveling system has been touched many times and currently it is the best it ever been. It's now actually possible to max out a skill, gain exp from skills that have zero learning rate (greatly helps companions whom used to be impossible to level because given rng of focus points)

That aside, It would be greatly appreciated to have numerous new ways introduced for leveling non-combat skills. My idea would be give the player and companions a decent sum of experiences in the skill demanded for a quest upon it's completion.
 
You responded to a thread following the release of the game over a year ago. Skill leveling system has been touched many times and currently it is the best it ever been. It's now actually possible to max out a skill, gain exp from skills that have zero learning rate (greatly helps companions whom used to be impossible to level because given rng of focus points)

That aside, It would be greatly appreciated to have numerous new ways introduced for leveling non-combat skills. My idea would be give the player and companions a decent sum of experiences in the skill demanded for a quest upon it's completion.

I made atribute points and focus points in actual patch to maximum and it looks like gaining experience beyond learning limit is not posible, how one can understand.

Gaining experience with zero learning rate sounds strange to me. :xf-eek: Ive never go so far to try this in real gameplay. That means when you hit the limit x 0.00 learning rate (at any level) you can still slowly make progress right ?

Still, i think its a bug. Logicly, when you max an atribute and focus points you should be able to cover all perks and then continuing gain experience with limited but constant rate, thats my opinion. Besides, i doubt anyone can reach last perk in one life without cheats, it must take hundreds of hours.

I must agree, miss books from warband, which was good skill booster. Or anything like that i would welcome as well.

I can not wait for future patches and final version, developers doing realy good job, every patch is really great (art)work. :love:
 
I made atribute points and focus points in actual patch to maximum and it looks like gaining experience beyond learning limit is not posible, how one can understand.
How did you figure out the limit of the skill if
Ive never go so far to try this in real gameplay.

Gaining experience with zero learning rate sounds strange to me. That means when you hit the limit x 0.00 learning rate (at any level) you can still slowly make progress right ?
Yes but not in the skill it self, the experience is counted toward your character level (which is what gives you additional attributes & focus points. If if did not work like this way, players could easily screw themselves out from progressing further and especially companions.
 
How did you figure out the limit of the skill if

Console...

Yes but not in the skill it self, the experience is counted toward your character level (which is what gives you additional attributes & focus points. If if did not work like this way, players could easily screw themselves out from progressing further and especially companions.

This is realy confusing, how can you obtain character level experience which is bound to skills, when you dont make any progress in skills. I really dont understand the way it works. :?: :shock:

And even if you mysteriously get some experience to you character, you can't raise attribute above 10 and focus above 5 in order to past over 240 skill border.

Like i said, skill system is not complete, there is much things to do. Another thing is perks on companions, which should be special compare to player, like "Break the Ices" perk as such many perks copmletely useless to companion.

I give another year break off from the game, see what brings tomorow. :mrgreen: :party: :arrow:
 
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Hard cap is 330 with 10 attribute and 5 focus. I think you can still get exp towards your main level after that even if the skill doesn't move
 
Console...



This is realy confusing, how can you obtain character level experience which is bound to skills, when you dont make any progress in skills. I really dont understand the way it works. :?: :shock:
Tbh seems I was wrong on that part


Apparently skills can continue leveling beyond 0 learning rate. I gave the same amount of exp to scouting and roguery. Tactic is set at the maximum you can set the skill yourself in console.

While I agree with you it "doesn't make logical sense" but it is what it is to avoid locking hero characters from being unable to progress in a reasonable time. (nobody want to spend months on end to level their single player character)
 
Hard cap is 330 with 10 attribute and 5 focus. I think you can still get exp towards your main level after that even if the skill doesn't move

That means there is learning rate which end on level 330 at x 0.00 %, not visibly shown on skill tree.

While I agree with you it "doesn't make logical sense" but it is what it is to avoid locking hero characters from being unable to progress in a reasonable time. (nobody want to spend months on end to level their single player character)

(y)

I got beyond 1K skill with console, but only for testing purposes. Whole thing is for me matter of orientation, not playability. You can still play amazing game with unclear playing rules :grin: :grin:
 
I got 254 crossbow skill with 6 attribute and 5 focus. Here is the real cap:

10 attribute and 5 focus points = 330
 
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