Thoughts and discussion on how skills are currently implemented and suggestions for future changes.
Gonna just focus on Stewardship, Roguery, and Trade; feel free to add in own thoughts if ya want.
Stewardship
This is the big one I think needs an overhaul. Currently feels redundant and conflicting with leadership.
As opposed to increase party size for its basic increase, I think it should reduce costs of maintaining parties.
Keeping the same method of learning, here is the inherent buff I think it should provide.
Skill Buff Suggestions
- Every 10 SPs, reduces wages of party/garrison by 0.85% (25.5% wage by 300)
- Every 10 SPs, reduces food consumption of party/garrison by 1% (30% by 300)
- Every 10 SPs, reduces cost of recruiting/upgrading troops by 1% (30%) by 300)
As for Perks, it needs more focus on maintaining settlement loyalty, which is a major issue in current version of game,
as well as increasing the effectiveness of towns/castle governed.
Perk Changes Suggestions
Stiff Upper Lip
(Quartermaster/Governor)
- Reduces food consumption while in army by 10%.
- Increases castle bound village production by 15%
Sweatshops (New Name)
(Quartermaster/Governor)
- Sharing food while in an army gives the party 1 morale.
- Workshops in governed town have 25% increased production.
Efficient Campaigner
(Party Leader/Quartermaster)
- During village raids you gain an additional food item for each one you loot.
- Troop wages are decreased by 10% while in an army.
Giving Hands
(Quartermaster/Governor)
- Discarded weapons can be donated to troops for experience.
- Every time a project is completed increase settlement loyalty by 5.
Logistician
(Quartermaster/Governor)
- Increase party morale by 2 if more than 50% of foot infantry are mounted.
- Increase settlement loyalty by 0.5 while continuous projects are underway.
Sound Reserves
(Governor/Quartermaster)
- Having more than 30 days worth of food in inventory increases party morale by 4.
- Reduces food consumption of parties during siege by 15%.
Master of Planning
(Army Commander/Governor)
- Reduces food consumption of army by 15% while in a siege camp.
- Continuous projects are 20% more effective.
Master of Warcraft
(Party Leader/Governor)
- Reduces troop wage while in a siege camp by 10%
- Besieged settlement receives 1 loyalty per day.
Price of Loyalty
(Quartermaster/Governor)
- All forms of party morale loss decrease reduced by 3% per every 5 skill levels above 250.
- Reduce town food consumption, increases town's tax revenue, and increases town prosperity gain by 1.5% for every 5 skill levels above 250.
Roguery
The issues I see with roguery currently are
1) No party role for a companion with high roguery skills.
2) No clear indicators of how roguery impacts the success of actions requiring it.
3) It's base buff is only given to party leader.
So unless a specific party role is eventually given to Roguery (Spy/Bodyguard/Assassin/Etc)
The base buff of increasing party loot should be cumulative of all heroes who have it.
Skill Buff Suggestion
(Personal)
- Increases post-battle loot by 0.5% per every 5 skill levels (30% by 300).
- Increases chance of successful disguise by 1.4% per every 5 skill levels (82% by 300).
- Increase chance of evading capture after battle/events by 0.9% per every 5 skill levels (54% by 300).
Perk Change Suggestion
Two Faced
(Personal/Party Leader)
- 10% increased chance of successful disguise missions.
- Convert bandit prisoners without suffering a moral penalty.
Rogue Extraordinaire
(Personal)
- Increases loot amount by 1.5% for every 5 skill points over 250.
Trade
The trade economy is currently being overhauled hopefully, but for the time being its issue lies in how
difficult it is to level up.
So the focus here is in how to learn trade and what it provides.
How To Learn Suggestion
- Make profit from trading.
- Caravan leader.
- Owning profitable caravans/workshops.
- Caravans/Villagers entering governed settlement.
Skill Buff Suggestion
- Trade penalty reduction by 1% per every 5 skill points (60% by 300).
- Barter penalty reduction by 1% per every 5 skill points (60% by 300).
- Governed settlement tariff increased by 0.5% per every 5 skill points (30% by 300).
Thank you for your time if you made it this far.
Gonna just focus on Stewardship, Roguery, and Trade; feel free to add in own thoughts if ya want.
Stewardship
This is the big one I think needs an overhaul. Currently feels redundant and conflicting with leadership.
As opposed to increase party size for its basic increase, I think it should reduce costs of maintaining parties.
Keeping the same method of learning, here is the inherent buff I think it should provide.
Skill Buff Suggestions
- Every 10 SPs, reduces wages of party/garrison by 0.85% (25.5% wage by 300)
- Every 10 SPs, reduces food consumption of party/garrison by 1% (30% by 300)
- Every 10 SPs, reduces cost of recruiting/upgrading troops by 1% (30%) by 300)
As for Perks, it needs more focus on maintaining settlement loyalty, which is a major issue in current version of game,
as well as increasing the effectiveness of towns/castle governed.
Perk Changes Suggestions
Stiff Upper Lip
(Quartermaster/Governor)
- Reduces food consumption while in army by 10%.
- Increases castle bound village production by 15%
Sweatshops (New Name)
(Quartermaster/Governor)
- Sharing food while in an army gives the party 1 morale.
- Workshops in governed town have 25% increased production.
Efficient Campaigner
(Party Leader/Quartermaster)
- During village raids you gain an additional food item for each one you loot.
- Troop wages are decreased by 10% while in an army.
Giving Hands
(Quartermaster/Governor)
- Discarded weapons can be donated to troops for experience.
- Every time a project is completed increase settlement loyalty by 5.
Logistician
(Quartermaster/Governor)
- Increase party morale by 2 if more than 50% of foot infantry are mounted.
- Increase settlement loyalty by 0.5 while continuous projects are underway.
Sound Reserves
(Governor/Quartermaster)
- Having more than 30 days worth of food in inventory increases party morale by 4.
- Reduces food consumption of parties during siege by 15%.
Master of Planning
(Army Commander/Governor)
- Reduces food consumption of army by 15% while in a siege camp.
- Continuous projects are 20% more effective.
Master of Warcraft
(Party Leader/Governor)
- Reduces troop wage while in a siege camp by 10%
- Besieged settlement receives 1 loyalty per day.
Price of Loyalty
(Quartermaster/Governor)
- All forms of party morale loss decrease reduced by 3% per every 5 skill levels above 250.
- Reduce town food consumption, increases town's tax revenue, and increases town prosperity gain by 1.5% for every 5 skill levels above 250.
Roguery
The issues I see with roguery currently are
1) No party role for a companion with high roguery skills.
2) No clear indicators of how roguery impacts the success of actions requiring it.
3) It's base buff is only given to party leader.
So unless a specific party role is eventually given to Roguery (Spy/Bodyguard/Assassin/Etc)
The base buff of increasing party loot should be cumulative of all heroes who have it.
Skill Buff Suggestion
(Personal)
- Increases post-battle loot by 0.5% per every 5 skill levels (30% by 300).
- Increases chance of successful disguise by 1.4% per every 5 skill levels (82% by 300).
- Increase chance of evading capture after battle/events by 0.9% per every 5 skill levels (54% by 300).
Perk Change Suggestion
Two Faced
(Personal/Party Leader)
- 10% increased chance of successful disguise missions.
- Convert bandit prisoners without suffering a moral penalty.
Rogue Extraordinaire
(Personal)
- Increases loot amount by 1.5% for every 5 skill points over 250.
Trade
The trade economy is currently being overhauled hopefully, but for the time being its issue lies in how
difficult it is to level up.
So the focus here is in how to learn trade and what it provides.
How To Learn Suggestion
- Make profit from trading.
- Caravan leader.
- Owning profitable caravans/workshops.
- Caravans/Villagers entering governed settlement.
Skill Buff Suggestion
- Trade penalty reduction by 1% per every 5 skill points (60% by 300).
- Barter penalty reduction by 1% per every 5 skill points (60% by 300).
- Governed settlement tariff increased by 0.5% per every 5 skill points (30% by 300).
Thank you for your time if you made it this far.