Skill efect

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Afonso

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I'll explain what I'm asking.

1) There is some way to raise the hp to all lords? Don't troops, no soldiers, no mercenaries, but all lords and heroes?

2) If the answer is not, how can i put to work an effect of raising hp to a new skill. And how can i add any other effect to a new skill?

Rising armor and lowering damage properties already are my second plan and i known it is not done on module_skill.py, there you can only add a description to a skill, not an effect. So i ask kindly to spare these thoughts and help only with these 2 things.

 
:razz: I was thinking to put up to 500hp and, unfortunately, the ironflesh can't hit up to 100 hp with 30 strength which is the highest possible to any troop. And, i already tried it.
 
No, str_30 is the highest pre-defined attribute. If you want 500 HP, you'll want 500-35-(2*10 Ironflesh)=445 STR, which can be defined as
插入代码块:
str_lord           = bignum | 0x000001bd
Keep in mind that increasing strength will also increase damage.
 
thanks for the help, but could you be more specific how it works? where to place and so on?

I have in mind modify this big value of hp example

lord A:500hp
lord B: 1000hp
lord c: 4000hp
lord x: Y hp

How can i know how many i can change it?

Also it solves the damage i wanted to increase, so, seams the perfect solution. Explain me this.
 
If I'm correct you should be able to give a Lord an high HP through the mission Templates.
 
soooo...how i define how much str i can put on a lord, cauz i only manage to put 30.
Also, there is a way to change the equation?
 
You can raise str almost arbitrary high, if you tweak txt directly (or use troop_raise_attribute).
But be sure, a troop with str 700 need about one hit to kill any normal unit.

mb2rt.jpg



Also, ironflesh can be raised up to 15.
 
Rongar 说:
You can raise str almost arbitrary high, if you tweak txt directly (or use troop_raise_attribute).
But be sure, a troop with str 700 need about one hit to kill any normal unit.

mb2rt.jpg



Also, ironflesh can be raised up to 15.

I put this command right after the lord in question at module_troop.py?
And the effect is right this, kill in a single hit.

Specialist 说:
For curiosity sake, what mod is that?

The mod in question is one I'm making called "Ragnarok" I need this to put the hp and hit points of the mythology's gods very high above the normal, making them very hard to kill. I believe i don't have to explain why i need them almost impossible to be killed and able to kill in a punch.

Thanks everyone. If someone else aren't bothered with my questions. May i ask some help building the family tree and also making a wife and daughter to faction leader?
 
:shock: Not a problem...lol



I was able to deal with the first problem, now, i need to know how to insert an effect on a new made skill. Any ideas?
 
Specialist 说:
For curiosity sake, what mod is that?
The background texture is from RusXIII. 18K str is from the mostest greatest mod named "test".

Afonso 说:
I was able to deal with the first problem, now, i need to know how to insert an effect on a new made skill. Any ideas?
you can add only scriptable effect, and to add such effect you obviously need to script it across all module system.
 
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